
Build your FPS career from zero. Pick your role, manage stress and fame, climb the leagues. Every week is a decision. Every match has stakes.
Modeled estimate, not a reported figure. How we estimate →
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About
You're nobody. For now.
CLUTCH LEGEND is an FPS career simulator. You start from the bottom: amateur league, a barely-there contract, a team nobody's heard of. Every week you choose how to train, which maps to study, whether to invest in a coach or push through alone. The game doesn't tell you if you chose right. You find out later.
Choose your role. Build your identity. Are you an IGL who reads the game three rounds ahead, a Sniper who flips rounds with a single shot, an Entry Fragger who creates space by going in first, a Lurker who operates from the shadows, or a Rifler who holds the team together? Your role changes how you play, how others perceive you, and how you grow.
Climb the leagues. Four tiers, multiple regions, playoffs, Major. Every promotion brings better contracts, stronger opponents, and higher expectations. Sign the wrong one and you're locked in for a full season.
Play every round or simulate everything. Follow the match live: kills, plants, defuses, real-time scoreboard on a 2D map. Or simulate in a second.
Your head matters as much as your aim. Stress builds up. A losing streak, a contract weighing on you, pressure from home: at some point you can't ignore it anymore. Manage it or watch your season collapse.
You're a character, not just a player. Every week brings situations that ask you who you are: how do you react when your rival calls you out on social media, what do you do when a teammate is struggling, whether you take the interview or avoid it. Your choices shape a personality that influences your team, your contracts, and the press.
Fame, sponsors, and streaming. Alongside your competitive career runs a parallel one: clips, streams, followers, sponsor deals. Fame is built slowly and lost fast. Manage it well and you unlock premium contracts. Ignore it and you're leaving money on the table.
Chemistry and world championship. Team chemistry builds over time. If you climb high enough, the World Championship awaits: 32 nations, BO3 bracket, Hall of Fame.
No shortcuts. Just decisions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Russian, Simplified Chinese
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Wish there was a mixed/neutral, but currently leaning towards a no. It's five quid, so really, you're not losing much for trying if the theme appeals, but it feels incredibly shallow in its decisionmaking and I don't really feel like I'm managing much at all. I get to slowly increase my bars, but there's not really much interactivity with anything of the rest of the team, other agents in the simulator just kind of... exist, they don't interact with you in any meaningful way. They might get mentioned by a message event. There's not really any strategising layer, you just manage your bars and watch them go up. You can't really seek out teams, you just get your offers and you need to pick from them as far as I can tell. You can't try and leverage things in contract negotiations. Positive feedback; - UI is clean, apart from some weird jittering in the tutorial its navigable. - Progression is smooth and generally clear, even if it doesn't feel like I'm affecting much. - Hadn't run into any other bugs than the weird tutorial visual glitch. Negative feedback; - English translation has an extremely AI written cadence, I'm not sure if that's the case in the original Italian or it's something from the translation layer. The whole, "It's not X, it's X" "You don't X, you X" thing that AI is wont to do, even when it makes no sense. - Why does the 'live' feed only use up about 50% of my screen? The interface for live games is extremely small compared to the usual UI. - Live games are extremely slow, even on 2x speed, and there's no method of interaction that would even encourage you to do so. Being able to choose some sort of tactics or any interaction layer would give some reason to go into live games, but as far as I can understand, they're just there to look at. Very slowly. - Lifestyle upgrades are generally unclear on that they do, and just give you a vague description and it's for you to figure out what that means. Getting a physical trainer, I'm still not entirely sure if there's a passive component to it, but after a while I figured it unlocked a weekly action. - Some random events literally just don't make sense. There was one that said a teammate would be leaving next week, mid playoffs; I checked next week, they were still there. Why? - Pestered me to leave a review twice. I denied the first and it asked again. Very mobile-esque tackiness. It's just very bland as a simulator, currently; I can see it developing into something worth playing from here with time, and I wish the project the best. Needs a little more meat and interactivity on the bones before I'd recommend it.
Clutch Legend has a really cool idea behind it. It feels like a CS2-style player career simulator, which is something I’ve wanted to see for a while. The core idea is strong and fun. I like the esports/career feeling of building yourself up, playing matches, and progressing as a player. If you like CS-style games, Faceit, ranked grinding, or esports career games, I think this has a lot of potential. I’m excited to see how it improves over time.
Just played it 10 minutes but it looks really intend also impressive for a solo dev. Federico (the dev) answer you every question you had fast and nice! I really appreciate that. So give clutch legend a chance and support a small dev!!
this really tickles a part of my brain where i cant explain it. Clutch Legend is a career simulator has all the fundimentals it needs to be a great game and im glad i saw it when i did, i love the fact that i can start my career in one nation and sign to teams in another nation all together. the only downsides i have (not major just minor, and i can understand why they are the way they are) is i feel the career of your pro is "to short" (example being youre no longer in your prime at the age of 22 and you retire by 27) but i also enjoy being able to load up a random new career playing it for about a hour or 2 and then going to work or uni and then coming home, starting up again and then watching the matches play out as i study. So its a hit and miss there HUGE, HUGE props for the training section, it really makes you manage everything that needs to be managed, I.E losing a game adds stress, doing certain action lowers your form etc etc when viewing matches theres a small issue of (idk about other monitors, im on 2560x1440) it looks like its in 480p and i cant clearly read the text of the roles, i can see the names though, just seems like its low quality (again not a major problem) the last thing is the signing to other teams, i find when i start a career another team in a div higher wants to sign me where i would like to stay with the current team to go higher with them (if that makes sense) maybe like a contract from current team but with lower income or somthing rather then just signing to a diffrent team. (may have been a bug but i found when i didnt sign to a team i had to wait a whole season before i could play again?) anyway, i give it a solid 9/10 there isnt anything i could find where i went "this is really bad and i wish it wasnt in the game" its a refreshing take on the simulation management side of things and i look forward to the developers future projects! (dev if you see this keep going king, you got this <3)
The game is good trying to improve and get to national team and to tier 1 teams and winning majors. Its different from other games because in here you are a player and you need to manage your stress and form and at same time improve yourself to win matches. Gameplay of the game: https://youtu.be/z7PKal8lAA8
Оч перспективно, пока есть серьезные проблемы с балансом игры(низкое кд у сильных игроков, аномальное кд у доминирующих команд, проблемы с балансом в тирах) Из плюсов оч годная юишка, скорость, отсутствие серьезных багов, лайв режим. надеюсь на разраба(который запилил неплохой продукт в соло) и ставлю авансом положительный отзыв, всё ж нужно поддержать, а то последний хороший подобный симулятор выходил аж 9 лет назад
very good and interesting game, i hope developer will add control to your character in live mod in the matches
Needs things like a kill feed that shows headshots, kills through smoke, etc, instead of just who kills who. There was clearly some decent effort put into the ground version, and I think it could turn out to be one of the better fps esport managers out atm.
feels good. there are still some errors but i mean, its new. im sure it will get better. im enjoying it.
EN This is the first playable CS manager. Manager games of real arcades, shooters, farmers, or anything are not for everybody, but those who like them should seriously consider supporting this one man show project after playing Demo :) CZ: kupuj za cenu 4 piv v lahvi cype, uz jedu sedmou sezonu a snazim se dostat cesko na progamingovou mapu :D
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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