
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 324 reviews with recorded playtime.
Reviews
Themes across 323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
English/Russian I usually play through games in silence and never write reviews, but this time I just couldn't stay quiet - this is a truly unique case. This is easily the best manager game to come out in recent memory. And I say this with absolute confidence as a hardcore Football Manager fan with over 3,000 hours under my belt in that "masterpiece". Sure, the developers still have a ton of work ahead of them. There are balance issues - the progression is currently way too fast (on my second playthrough, I breezed right past T2 tournaments within a couple of months before the first Major and went straight to tearing up the T1 scene). The animations can be triggering at times too: the player movement scripts occasionally cause some illogical moves, though over time your eyes get used to it and you stop noticing. BUT! The game feels incredibly fresh, it’s a total blast to play, and there’s more than enough content to easily hook you for the first 20-30 hours without getting boring for a single second. Best of all, the devs are genuinely passionate about their project and actually listen to the community. I truly love FM, but this newcomer has captured my heart even more. A solid 10 out of 10. If the creators keep up this momentum, this is going to be the absolute best sports simulator on the market! ____________________________________________________________________ Обычно я молча прохожу игры и никогда не пишу отзывы, но тут просто не смог смолчать - случай уникальный. Перед нами, пожалуй, лучший менеджер, выходивший за последнее время. И я заявляю это с полной ответственностью, как фанат Football Manager с багажом в 3к часов в этом «шедевре». Да, разработчикам предстоит еще тонна работы. Есть косяки с балансом - прогрессия пока слишком быстрая (я во втором заходе пролетел Т2 турниры за пару месяцев до первого Мажора и сразу пошел кошмарить Т1 сцену). Иногда триггерит анимация: скрипты движения моделек выдают нелогичные мувы, хотя со временем глаз замыливается и перестаешь обращать внимание. НО! Игра чувствуется невероятно свежо, в нее чертовски интересно играть, а контента на первые 20–30 часов хватит с головой - игра не надоест ни на минуту. Самое прекрасное - разработчики горят своим делом и прислушиваются к комьюнити. Я искренне люблю ФМ, но эта новинка запала мне в сердце даже сильнее. Твердые 10 из 10. Если разрабы не сбавят темп - это будет лучший спортивный симулятор на рынке!
ve played around 8 hours and I really enjoy the game. The idea is amazing, and this is probably the best CS esports management game I've tried. I also like that the developer actively updates the game and listens to the community. However, after winning a Major and reaching the top of the world rankings, the career starts to feel repetitive. I think the game has huge potential, but it needs more long-term content. My suggestions: Academy system and youth roster. Young talents generated every season. Ability to loan players to other teams. Better transfer market (transfer list, buy/sell clauses, negotiations). More Tier 3, Tier 4 and Tier 5 tournaments. Team chemistry, player conflicts and morale system. More realistic match simulation where player form, tactics, teamwork and rankings matter more than randomness. More tactical depth and better in-match AI. Long-term objectives from the organization (reach Top 20, develop young players, win specific tournaments, etc.). More sponsor interactions and organization management. I really hope you continue developing the game because it has the potential
Such Great Potential here but alot ALOT of stuff needs fixing and ALOT of new stuff has to be added, i know they are working hard on it :). It could really become like football manager, will prob take 1 - 2 years until its very good
Beautiful concept, and fun to navigate around, UI better then FM2026 for sure. Just few things i would love to see you guys do is #1 If terrorist win round in gunfight and they are on plant, make them plant for extra money. and not just roam around doing nothing. #2 would love to see better figures icons, this ccircles are kinda cringe and its hard to see what direction a player is looking at. #3 Would love to change the way of how Map Practice is working,As it shouldnt be calculated only on " traning " it should also be scaling if you play a map on tournament without practicing it, and make the % drop slower, coz losing 2-3 % every day is just too much IMO. #4 maybe make a casters not repeat the same thing 5 times in row, and there is a annoying thing where even if someone makes 4 or 5 kills caster will say " He got a tripple ( caster name : James Force ) Will update as i play more, but this looks promising ! You guys should rush League of Legends, Dota 2 and other games similar to this 5v5 layout to make some quick money coz this is hella fun !
AHUENNO
.....
gg
yes
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Учись Майлз бебаный
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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