
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI bs. don't buy this ♥♥♥♥.
[h1] Купила игру исключительно ради победы aunkere на мажоре!!! [/h1] [spoiler] ☠️☠️☠️ [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a good game, plus it only has csgo, not really an esports management game, just a scgo management game and even then it is all RNG and tactics mean nothing, players do not follow them very often. Very unpolished.
There's no point in simulating the matches, beacuse you'll lose 9 out of 10 times even when your chances are above 70%, and when you finally decide to watch the match, the players do the most random ♥♥♥♥, constatntly lose 4v1/2. Uninstalled the game, but won't refund in hopes that in future update the devs will finally allow us to actually win more than 1 match a year
After playing the game for 40+ hours, it's pretty fun but there are some glaring issues that make it hard to recommend in its current state The Good: - I like watching my matches and changing the strategies of my team on the fly and just throwing ♥♥♥♥ at the wall. It gets me really invested when we stomp a team or when a player clutches - I find it's gameplay loop really good and just creating a bunch of saves where you're fixing your own team and then another for rebuilding a struggling one; there are many ways to play this game and enjoy it The Bad: - I think that some stuff just doesn't make sense in terms of managing your team. Sometimes players want out immediately after signing them or players will just randomly decide to be depressed or crushed even after winning a lot of games with little ways to deal with it. The game needs clearer ways to solve issues that might come from player health or mental because the system right now just feels so random and difficult to deal with. Some stats also don't really reflect so well in-game and just feel like randomness - To add to that, it feels like "training" doesn't do much, especially for coach training with players. Like it barely goes up, even after running sims for a few years and so they just feel eternally bad, forcing you to pick up better players - I think the game needs more dynamic casting cause most of the time it would either say stuff that isn't flat out happening or just say the most random things. I had a caster say that the CT side got a 3k with the AK but it was actually a 4k with an M4 or will always, AND I MEAN ALWAYS, talk about AWP headshots so I just turn it off - The in-game player AI. I swear it can sometimes be the most stupid thing ever, especially if you let it auto. To name a bunch... - Teams would save on a pistol round in very winnable rounds (or at all even) - Players will pick up an AWP even though they aren't made to AWP just because I guess - It runs a lot on set plays. I have had rounds where a player lurks and fully clears site and then they will still hit the the strategy that I called for even. It feels like they don't adapt to situations and just follow whatever you called for them - The general strategies (Aggressive, Defensive, Controlling) feel kinda misleading. I ran some aggressive stuff on some maps but players will just sit back and not do what the play said it does - On inferno especially, my team would just randomly throw a molly at pit at the start of the round like they're retaking and the list goes on - Players will also have enemies just rushing in and not look at the angle or respond to it and it genuinely confuses me. It's like they play with no sound sometimes - Sometimes when you auto, the AI will call for half buys or eco buys on the last round and just lose the game I think this game has potential to be really really good but there are a lot of things that really stop it from doing that. If you really like CS Competitive Scene, you might get a kick out of it, and if you get it on sale (like I got it for like 8 dollars/400-500 pesos cause it was on launch sale) it feels like you can really get your time and money out of it. Otherwise, play the demo first or wait for them to update it more and more before buying. 5.5/10
Astralisi tekrardan prime dönemindeki astralis yaptım
先说缺点:AI太他妈蠢了,完全没有人样,比赛战术为双方乱走30s,然后集合一波推,纯拼数值,还有快速模拟战斗,组了银河舰队打三线只要敢点快速模拟都能大概率翻车,中文汉化不完全,字体排版奇怪,而且这游戏培养数值给的太他妈低了,0.00几的增长搞笑呢,最抽象的财报,有周边售卖之类的东西,但游戏里他妈的压根没做这部分,你想赚钱?等每月总部发钱,或者找高潜力自由选手签了放着等能卖,或者打比赛拿奖金,又因为死妈的AI容易翻车(典中典预选赛淘汰),或者签赞助商打任务,全完成每月稳定拿钱(制作者真的知道赞助商?签约了不做任务他妈的一分不给,这是人?),还有伤病系统,我草大哥你是生病受伤还是要羽化登仙了?全绿数值只要生病立马成区,最也够的是这游戏没有创意工坊,AI傻逼之类的东西有mod还能玩家群体补救,但连创意工坊都没有啥也够? 优点:电竞战队模拟经营独一份,没了
Эта игра не имеет ничего общего с КС... то чем занимаются боты я даже в премьере не видел, а с про сценой эта поделка не имеет ничего общего.
игра после 22 августа полностью стала дерьмом.
Accurate Game Liquid only plays Tier 2 Tournaments
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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