
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Engagement
Hours played at review time, across 324 reviews with recorded playtime.
Reviews
Themes across 323 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its a fine game, just missing lots, no guides with the tutorial mostly useless. Love the idea, but improvements need to be made to the simulation, and more options with talking, and treating the players, for instance a player was in a "crushed" mood which is bad, on the tooltip it says to give them a bonus, theres no such thing, you can recontract them, but there is no bonus to give. Also your character cannot progress at all, or any staff, all staff have almost 5 star max but they can't gain stats so its useless, marketing budget is mostly useless, in simulations some decesions are actual the worst, every single round teams will wait for about half the round before doing anything, no low ranked events so your always up against 4 star or more in events even when you only have 2 star. There are so many more problems, and hints to scrapped features which were dumbed down to make it the illusion of depth. Would not reccomend buying in its current state,
I will say that I enjoy this game at the moment but I can see it getting stale for the reasons outlined below. If you really like CS then it's worth the $16. This game is trying too hard to be like other sports simulators when Counter Strike is fundamentally different from other sports. Unlike in F1 Manager or Football Manager, you're not watching the actual thing. You are watching a top-down view of a CS match, which is different from watching a CS match. The things that make CS exciting to play and watch just don't come across in the match thing. You're not watching insane flicks or 3k lurks, you're watching dots move around on the map and are relying on the killfeed to communicate that excitement, which just isn't the same. The players don't move or react like actual pros -- there's no slow creep of map control or targeted risks, the dots just mill about near chokepoints until everyone rushes something. Because of this, you never really feel like the strats you choose actually have any bearing on the game -- they're just buttons you click and then the round plays out how it was going to anyway. Modern CS is all default-based anyway. And the fact that in the base game the skip button basically turns everything into a 50/50 is annoying -- if I'm world #2, I really don't want to spend five minutes watching the dots jiggle for a group stage match against Lynn Vision or something. I'm not going to say that it's not worth it per se, because it is pretty neat to watch happen, and what's the point of signing donk and zywoo if you can't watch them in-game? But it has a very very long way to go before it becomes really compelling. The game has enough outside of that to have real potential. The allure of a game where you can have donk and ZyWoo transfer to an Algerian team called "sippy cup esports" is obvious. But the parts outside of the match viewer are underdeveloped. The real-life nuances that would be most interesting to explore -- things like scene politics, scouting for detailed in-game tendencies, finding a coach whose in-game philosophy matches your IGL's -- are boiled down to "what is the biggest number you can afford?" I hardly have any incentive to scout players once I have a good lineup because we can just win things. Those parts of the game -- scouting, roster management, negotiation transfer -- badly needs to be more developed because those are the parts of the game where you are actually in control. Your judgement matters. And once you have a good team, they are rendered basically irrelevant because there's no reason to change a roster that's winning. So, yes, an academy system would be very nice, because then you could keep scouting and trading while your main team tears it up on the big stages. There also need to be more tiers of tournaments to support having two or three teams. (For that matter, being able to sign players as streamers would be pretty cool to.) The scouting system also needs to be made deeper than, "this player has bigger numbers than my guy, but sometimes I can't see them because I don't pay my scout enough." I want there to be a reason to pick a guy with worse numbers than someone with better numbers, because if there's not, then it's not an exercise in savvy roster construction, it's just an exercise in waiting until you have enough money to buy the big number guy -- perhaps by giving the non-tangible stats a more transparent in-game outcome. Personally, I think it would be better if we were given the real-life stats available to teams to make decisions -- ADR vs top 10 teams, HS%, clawback kills and bozo deaths -- and then the intangibles learned through conversations with their teammates and coaches so it's not just "click on person, see the numbers." There are also a number of QoL things to fix as well. You can only delete one item in your inbox at a time or all of them, so if you want to keep some emails but not others you have to manually go into each one and delete it. You can either see prospective sponsors or the ones you currently have, and when you are looking for new ones when you go back it forgets what tier sponsor you were looking at, so every time you want to check out a new sponsor you have to click back into the menu entirely. The HLTV Top 20 (in addition to being emailed to you one at a time with no recap, so if you want to view the whole thing it runs into the email thing above) is really weird. Karrigan top 10 over donk and zywoo? In the news, every single player is referred to as "she" or "her," which is funny but not accurate. How the hell is the world #2 squad a 27% chance to win against BC game with four players and no IGL? Some players you don't care about consistently reject their team's (their team, not yours) extension offers and you get an email every time. It has good bones and if you are looking for a silly CS-themed management game then sure, throw a few bucks at it. But right now it sems to have its focus in the wrong place and too little development has yet been spent on making the management part of the game thorough.
im addicted (kinda).i have magixx, kyousuke, yuurih, jL, and broky in my new team lol, its kinda op
This game would be my first review on steam since i really love this concept of combining fm and cs tgt but the game is jst kinda boring and have a ♥♥♥♥ ton of issues 1,the strats doesnt really matter,the player jst kinda still do whatever 2,a lot of attributes doesnt really make a difference for the gameplay 3,the quick games is absoulutely not going according to the chances shown, that80% is fake as hell 4,the staff is pretty much whatever regarding the signing,i could literally offer 200 months contracts with the exact wage as before and they accpet it 5,the ai logic is kinda ass for cs,players buy p250 on ct,my zywoo always seems to buy pistol and full util on second round when we win first round, util usage is all over the place and a lot more
小榨菜,寿命不长但是蛮好玩的
不知道在玩些什么,招完人然后干啥?看着他们打比赛,我还有啥需要操作的吗?我的电脑不知道是配置太低还是怎么样,模拟速度还超级慢
It's really enjoyable, but feels more like an Early Access Game, the developers are actively pushing Updates and listen to the community. It's really fun to build up a tier 2 team from scratch and work your way up to tier 1 and win a major. The "Manager" part of the game is very well made and quiet fun, but needs more content. The simulation of the matches is not my cup of tea. The decision making of the ai is not understandable at all. Around 20€ is pretty fair for the game, but I think in 6 months the game will be even better.
10 hours in and heres what I think -ai generated photos and people -bad menus, feels like a f2p mobile game -ai pathing and util usage needs work -not enough decision in match for team, maybe add timeouts to micro manage for a few rounds then goes back to normal. but in this moment there isn't much reason to not auto if you go for a top tier team. -confusing finances. Just seems like a giant pool of money with more steps. -scrims need a auto complete like real matches because I really dont want to sit through those if my ♥♥♥♥♥♥♥♥ team is just gonna lose. -chuggs when streaming to discord -hopefully the purchases of the game will allow for real headshots of people rather than using ai -casters get really annoying after a while, they have no variation and will comm the wrong things sometimes. -adding map prep % to bans would be nice so I don't have to remember/take notes but understandable if its meant to be a skill diff moment.
Игра в целом классная, если бы она не вылетела в самый бл____ий момент, это был мой первый турнир в плей-офф и я дошел до финала, я выиграл 3:0, но у мня вылетела эта еб___я игра в момент последнего кила, я захожу в игру и вижу что я проиграл техническим поражением 1:0, неужели так сложно сделать авто-сохранение ХОТЯ БЫ на каждую КАРТУ а не на весь еб___й матч, сейчас 5 еб__ых утра, я играл этот еба__й финал с последних сил, я потратил свое время, что бы в итоге она какого то _уя вылетела и ♥♥♥♥♥ не сохранила, сделайте выход с сохранением ВО ВРЕМЯ МАТЧА и обязательно авто-сохранения на каждый еб___й раунд запоминая каждую еба__ю копейку и статистику каждого б____кого игрока. Обидно просто пи___ц, не то что проиграл а то что проиграл из за недоработки и при этом по факту еще и выиграл, все кто увидит комментарий попрошу ответить были ли у вас вылеты или похожие ситуации, и что вы на счет этого думаете, а разработчики надеюсь услышат меня и добавят эту функцию которая есть в каждой нормальной игре.
Вот если можно было своего игрока создать тогда вообще очень крутой была бы
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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