
Build and lead your own professional esports organization. Scout players, manage contracts, develop talent, hire staff, grow your brand, and compete for championship titles in a deep and realistic management simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.57/day in the week to Aug 26 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out
Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.
There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

Simulation Mode
Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
Realism and Depth
Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
Real Organizations, Real Players
Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way.
Player Market and Transfers
Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
Player Development and Morale
Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
Leadership and Player Interaction
Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
Tournaments and Rankings
Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
Build Your Support Team
Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
Organization Growth and Branding
Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.
No story mode. No game over screen. Just you, your team, and the long road to becoming a legendary manager in the competitive esports world.
Updates
Engagement
Reviews
Themes across 1728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作者nm是不是死了 阵容再好快速模拟也能输给一些100名开外的队 百分之40的能赢 百分之80的反而赢不了 匪rush战术百分之八九十能赢 人机的残局胜率高的离谱 地图也不能设置首ban 新建的队不花个34百万连major都进不去 100多名的时候打前40名的队输了也扣分 好不容易打资格赛赢了进了正赛大概率0-3回家 资格赛挣得那点积分全没了 进正赛反而比没进正赛扣的积分多
完全是半成品游戏,捏经理的时候甚至有些数值没有任何用处。。。。。转会市场和top评级也是一坨,一般的选手成绩好拿了top1也身价是上限卡死,还有全红rating拿高位top的。这种几天就能解决的简单数字问题都没有任何改变,就更别提真实模拟比赛这种真正需要深入权衡的问题了,一点带入感都没有,甚至一堆起无甲ak的,闪光给就白,手雷给就吃,真无敌了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain*, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Swedish*, Turkish, Ukrainian**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если смотреть с высоты тех же футбольных менеджеров понятно что игра сырая, но перспективы есть и очень хорошие. Как окажет выход Rush B : EM, на игру - не ясно, может начнется конкуренция, а может и нет. Писать плюсы и минусы даже не хочется, т.к. невольно падаешь в сравнения с футбольными менеджерами которые выпускались с 2000 годов. Да... - Пока интерес игры заканчивается после первого мажора; - Глюков куча, в т.ч. и с достижениями; - Т3 Т4 сцены и развития команды с низов нет как факта; - Фин модель очень простенькая ; - Функционал медийки отсутствует ; - Статистика нулевая ; - Тренировки простенькие, влияние базы минимальное; - Диалоги и их влияние, около нулевое, главное жми зеленую кнопку в диалоге и плати зеленые деньги за эти решения; - ИИ за пределами карты делают какие то нереальные трансферы ; - Штат, как-тоработает, но тот же скаут тащит одно дно. - Редактор стратегий... прокачался, но хочется гибче В общем перечислять можно до утра. Но, хочется поставить этой игре положительно за позитивные 20 часов и вернутся через год, когда игра обрастет модами\доработками и сыграть еще как миниму один сезон... Для тех кто ожидает как от FM - пока мимо. Для фанатов этого самого стрелятельного киберспорта - к ознакомлению можно рекомендовать , тем более ценник крайне гуманный.
ai slop, features listed in changelogs don't actually exist in the game
Игра в целом хорошая. В начале она очень интересная и затягивает, но со временем становится скучно, когда начинаешь выигрывать абсолютно все турниры. Поднять слабую команду тоже не так уж сложно. Советую играть с модами, они делают игровой процесс намного интереснее. Охаешечки^^
Must be early access labeled.
反战游戏来的,人在脸上都不开枪,必养的ai
I have around 30 hours in the game, so I feel like I've seen enough to give a fair opinion. (FYI: I haven't actively followed the Counter-Strike esports scene since around COVID-19, so some of my feedback comes from a casual CS fan rather than a competitive expert.) ------------------------------------------------------------------------------------------------------------------------ The Short version. The idea behind the game is fantastic. If you're a fan of Football Manager and Counter-Strike, this sounds like a dream game. Unfortunately, the execution isn't there yet. ------------------------------------------------------------------------------------------------------------------------ The GOOD thins. The sound design, maps and UI are clean and enjoyable. The overall concept of an esports management game is excellent. The game is genuinely addictive, in the same way Football Manager is, which is a compliment. I like the sponsor system. I also like the different player roles such as IGL, AWPer, 2nd AWPer, Lurker and Support. I'd actually love to see even more specialized roles in the future. ------------------------------------------------------------------------------------------------------------------------ Now on to the many BAD things. No Manual Save / Load; Releasing a management game without manual save and load is honestly unacceptable. This should have been in the game from day one. The AI needs a massive overhaul; This is probably the biggest problem. Players often, Stand on top of each other. Rarely use cover or play off-angles. Make bizarre rotations, I've had my lurker gain complete control of one bombsite, only for the team to suddenly rotate to the other site that is clearly stacked by the CTs. Sometimes they run around like headless chickens. I've also seen players, Ignore someone planting or defusing the bomb. Hide instead of taking obvious fights. As Terrorists, wait for the Counter-Terrorists to rotate onto the bombsite before actually committing to the attack, which makes no sense. The AI simply doesn't behave like a team that understands Counter-Strike. Transfers & Contracts; Negotiations feel unfinished. Teams never make counter offers, and players don't negotiate salaries. You're just left guessing what anyone actually wants. Tactical Freedom; One thing I was looking forward to was creating fun or meme strategies. Things like, Tec-9 rushes, Negevs in Palace and Full-auto sniper doors hold on Dust2. Sadly, the tactical system doesn't really allow for this kind of creativity. Economy Management; Managing your finances feels more frustrating than interesting. It could definitely use another pass. Female teams signing male players, seeing teams called things like MIBR Female signing male players completely breaks immersion, either prevent that from happening or remove the "Female" team branding. Sponsor Search; Why can't I filter sponsors? I'd like to search specifically for: Hardware, Automotive, Energy drinks, Clothing, etc. Map Picks & Training; You also can't easily see your team's training percentage on each map during map picks. Map training itself needs a complete overhaul or some changes because keeping track of your map pool simply isn't fun. Attributes and Morales; I don't like that player morale directly changes player attributes. Confidence affecting performance makes sense. Changing actual stats does not. No Community Strategy Sharing; There is no built-in place to share or download tactics, I shouldn't have to join Discord just to find strategies made by other players. Maybe Steam Workshop or an in-game tactic sharing system would be a huge improvement. Weapon Purchasing Logic; The buying AI is frustrating. For example, If I create a tactic with two AWPers, then switch to a standard tactic with only one AWPer, my second AWPer simply drops his AWP instead of keeping it for future rounds. If my team survives an eco round with FAMAS rifles and the next round is a full buy, they'll often buy M4A1s immediately instead of keeping the FAMAS and saving money. The purchasing logic needs to be much smarter. ------------------------------------------------------------------------------------------------------------------------ Final Thoughts. Right now, I cannot recommend this game. If this had been released as a free Alpha or Demo, I'd say it shows a lot of promise. But as a paid full release, it simply isn't worth the money in its current state. That said, I genuinely hope the developers keep working on it because the foundation is there. Fix the AI, add manual save/load, improve the management systems, and polish the game, and I could absolutely see myself changing this review to a positive one in the future.
AI bs. don't buy this ♥♥♥♥.
Its cool and all really enjoy it but we need an option to play multiple online tourneys at once not like we have to decline a tourney cuz we are already in one liek for example ill be put through the quali in a t2 tourney whislt im playing a final in another t2 why cant i register since ik ill be let through to the next round ??????
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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