
Arena combat meets mercenary club management. Recruit from a dynamic market, build your squad, and compete season after season in leagues and cups.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #33, worst FR #79 · 2 markets collected
About
Control one fighter in fast-paced arena battles. Aim abilities, move, and react in real time to outplay your opponents through positioning and timing. Or step back, set tactics, and watch your team fight.
Win fights to earn gold, buy and sell mercenaries, and strengthen your roster. Discover classes with unique abilities, shape your team, and upgrade it across seasons.
Put your team to the test in structured leagues and tournaments. Face powerful clubs and unique leaders, recruit rare champions, and climb your way to the top.
Every run forces new decisions. Randomized stats, evolving rosters, and dynamic opponents keep each season different, while the market gives you new ways to adapt and improve.
A medieval world where war has been replaced by arena combat. Clubs of mercenaries compete in structured leagues for power, gold, and prestige. Enter the arena. Climb to the top.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
okey so the game kind a lacking content but there is a big "but" developer is litteraly updating the game everyday and working on it so if you tired of getting cucked by "early acccess" scams i can tell you this is not it and have a huge potential
Eslabong is an awesome autobattler and gladiator manager, tons of classes, skills, tactics, tournaments and more. I've poured over 100hrs into the demo alone, waiting for this game to release, and it's finally here, in all of its glory. If you enjoy autobattlers, gladiator managers, you're gonna love Eslabong, if you're don't like autobattlers that much, you can choose a champion and control it yourself, influencing how the fight goes directly. It's all up to you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Korean, French, German*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really not cool being matched against teams that're way stronger than you so often, losing most of the time is not fun.
Very cool auto-battler and management game 👍 + very cool and responsive dev 💪
It's no exaggeration to say that I've been waiting for a game like this my whole life without knowing it. Club management meets gladiator arena (and async pvp if you're into that) with an unparalleled level of customization in terms of strategy and mercenary variety. There are too many details to summarize here, but combined they make the game feel pretty unique. I have 300+ games in my library and I think I left a total of ~5 reviews. That should tell you how good this game is. One downside is that some parts of the club are not there yet, but it's understandable cause it's early access. There's so much content anyway that I'm happy to support it through its EA phase. I'll see you in the challenge tower, eslabongers o7
Game is a ton of fun, dev is very active and patching multiple times a day. Recommended for sure
Top tier gladiator fantasy management game
(played the demo for 35 hours before EA release) goated game by a goated solo dev, its very fun and addicting, whether youre into the management aspect, the fighting aspect, or both. the amount of classes, abilities and items is expansive, also a lot of unique champions that add some extra flavour by e.g. mixing in other classes' abilities. the UI and presentation could use some work (apart from anything to do with characters, stat screens, and lists, those are great), especially the "club" tab needs some love, like an actual 2D landscape or building compound that gets visually expanded when upgrading. the amount of juicy patches that were rolling in during the pre-release demo phase was impressive, both for bugfixes and content, and i have no doubts that the already impressive amount meat on the bones of this game is going to keep growing, and bugs are going to keep being squashed, all in very good time.
u will not regret buying this, i cant stop playing help.
Dev decided to remove sleep from his life to update this game 6 times per day with stuff THAT MAKES SENSE, W game, W dev
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $667.3K | 1K | 80% | $16.99 | |
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| $667.9K | 1.6K | 94% | $19.99 | |
| $666.3K | 4.7K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57K | 73 | 68% | $19.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| $749 | 4 | 100% | $6.99 | |
| $143 | 2 | 0% | $2.29 | |
| $34 | 1 | 100% | $0.99 | |
| — | 3 | 67% | — |