
Can you help Susan get back to Caitlin and escape the museum together?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only get this game if you, like me, have immense childhood nostalgia for it and got it on sale for a dollar. Trust.
Escape the Museum is a point&click puzzle adventure game by Gogjii Games and Strategy First. that at the time of writing this review is currently on Steam for £3.99. I will start off by saying that Steam does need a middle ground between recommend and not recommend. I would recommend parts of this game... and if you like Hidden Object games you will either love or hate this game, for reasons which I hope will become clear. EtM focuses on Susan Anderson, & her daughter Caitlyn. Susan takes Caitlyn to work with her at the National Museum, what supposed to be a fun day would end in disaster. A devastating earthquake hits the town, Susan manages to get Caitlyn to the security room. But as Susan goes out to see what is going on & lend a hand she knocked out by falling debris. Can you help Susan reunite with Caitlin and escape the museum together? To do this you must solve a series of puzzles to navigate the devastated museum. The main gameplay mechanic focuses around a series of four types of puzzles. 1 Adventure Using items in the rooms, & hints, you must find a way to escape the room 2 Hidden Objects You are tasked with rescuing valuable items of the museum 3 Find 10 of an object 4 Mini-games The Adventure puzzles involve in using information provided by the structural engineer, and objects in the room in order to escape - examples include winching a dinosaur head out of the way, using a cannon, cutting a pillar down with a sword Hidden Objects, you are asked by the curator to retrieve/save items of value from the different room/exhibitions of the museum. You are giving a list of objects to search for. These items are not often related to the room or exhibit you supposed to be in. Find 10, as the name suggests, you are tasked with finding 10 of a particular object. These are are not massively dissimilar to the hidden objects puzzles. Minigames - There 2 main types of minigames. Painting Restoration: Various paintings were damaged and you are asked to repair them. Weight Minigames: The most valuable objects are protected by alarms, you must match the weight in order to not set off the alarm. As you complete these puzzles you unlock new areas of the museum as you try & navigate your way out, also unlock bonus puzzles. You have four scores/goals. Progress Time Global Accuracy Value Saved Summary: My overall experience of playing EtM is rather mixed. The Adventure puzzles are interesting enough, but the Hidden Object, Find 10 and Minigames ruin the pacing and are rather at odds to the story. Gameplay Summary: The main issue with the gameplay is not from a mechanical point of view but graphical, the low-res images, mixed perspective, gloomy atmosphere makes objects difficult to spot, not because of clever puzzles but poor visual effects. Puzzle Summary: The adventure puzzles can be fun and engaging, even if they are not that realistic (cutting a stone pillar down with a stone sword, random liquid nitrogen placement). The other puzzles are rather repetitive and are at odds with the main story. Story Summary: At first is nice & straightforward, locate your daughter & escape. What kills the story are the objects and minigame Puzzles. If my boss rang me up & asked me to stop and rescue objects whilst I am trying to recuse my daughter I would tell him to go to hell. Conservation Summary: Museums have what are called Disaster Management Plans that have procedures for emergency situations. They would get in specialists to deal with the after mouth of the earthquake. There is a certain level of avoidable destruction caused to collections. Overall: What ruined the game for me was not the low quality graphics, but the pace of the story killed by puzzles. There is no sense of urgency which I would expect in a puzzle game. It almost feels that had an idea for a series of puzzles and forced a story around it. If you really enjoy spot the hidden objects puzzles you may enjoy this game, or might not due to the graphical issues. If you enjoy escape the Room games you may enjoy the adventure puzzles but probably hate the pace. The game does not know what it wants to be, an Escape Game, a Puzzle Game, an Action Adventure game... there are elements of each in here, but none are fully develop, and some seem at odds with the actual story. Any difficulty and challenge from the game is due to badly textured graphics than actual skillfull puzzle design.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Играл в эту игру в глубоком детстве, когда любил проходить всякие игры по поиску предметов. Решил освежить воспоминания. В общем, лучше бы я этого не делал. В игре тупой нелогичный сюжет. Да, как-то глупо ожидать шедевров сценарного мастерства от простенькой игры на поиск предметов. Но вот здесь я постоянно делал рукалицо. Мать (Сьюзан), работающая в музее, привела дочь (Кейтлин) к себе на работу, но внезапно случается землетрясение. Дочь запирают в комнате охраны (опустим, что может случиться с ней, если будут ещё толчки), а вот Сьюзан остаётся в музее, причём начальство вместо эвакуации сотрудников (кстати, где они? а то внутри музея из сотрудников почему-то кроме главной героини никого нет) предлагает Сью спасать не свою задницу, а экспонаты! При том, что землетрясение ещё не закончилось, Карл! Итак, игра проходится примерно таким образом. Вначале нам открывают новую комнату, где нужно решить простенькую головоломку, чтобы из комнаты выбраться (причём зачастую решение этой головоломки прямо влечёт за собой порчу музейного имущества — Маркус, что с лицом?). Затем в этой же комнате нам дают квест — собрать по 10 штук костей/монет/статуэток/ещё какой-то фигни, которая зачастую сливается с фоном. Особую ненависть у меня вызвала комната 29, где нужно собирать билетики, некоторые из которых вообще неотличимы от фона. Даже врубив прохождение на ютубе, я не сразу смог попасть по некоторым. За подобное вообще нужно руки отрывать. Ну и ещё есть типичные комнаты, где нужно находить предметы по названиям (делать это было трудновато из-за того, что в Стиме у этой игры нет русского языка, но возможно). Как обычно, под прикрытием «Сьюзан, нужно найти редкие экспонаты в этой комнате и спасти их» заставляют искать всякий хлам — классика жанра, впрочем. В конце дадут несколько головоломок за Кейтлин (причём головоломки эти на время, так как свет периодически отключается). И потом нужно будет уже реально найти в каждой из открытых комнат по артефакту (благо, все они к концу игры должны быть знакомы, так что есть представление, в какой комнате что искать). Кстати, в отличие от других игр жанра здесь есть такой показатель, как точность — сколько кликов вы сделали без промаха. Я умудрился пройти игру со 100% точностью, с чем меня можно поздравить. Правда, отличие ещё и в том, что здесь курсор начинает пульсировать при наводке на нужный предмет, так что ты сразу знаешь, будет ли у тебя клик в цель или мимо. Подсказки понижают процент точности, но толку от них вообще мало. Вместо того, чтобы по-человечески показать нужный предмет, здесь тебе приходит уведомление на пейджер с уменьшенным в масштабе изображением уровня, и где-то там небольшим кружочком обозначение «Искать примерно тут» — помогает не особо. Саундтрек: он есть, а ещё он порядком надоедает. Хотя музыка из меню выбора локации весьма неплоха, очень медитативная. Итог: эту игру я бы даже не назвал средненькой, она просто плоха и всё. Некоторые вещи должны оставаться в прошлом. Игра «Побег из музея» не исключение.
The story's boring and consists mainly of filler. You're constantly getting scenes where someone says "Help is on the way" or "I hope everyone's alright". The hidden object parts get very difficult: everything's cluttered and the items are either small or blend into the background so well you won't see them unless you already know they're there. In the minigame where you need to assemble paintings the pieces are sometimes so miniscule it honestly feels like you're being trolled. First time playthrough: 2 hours 6 minutes 4/10
Yes.
que facil y salvo familias
It's very fun, and 'finding games' aren't very common anymore. I'd recommend this to anyone who wants a nice puzzle game that isn't too stupidly complicated. Also, this was my childhood back in the day and I just had to play it again- so here we are.
I used to play this game on my dad's old PC (that no longer exists) when I was a kid [i]a lot[/i]. I mean, I even got to the point where I remembered each room by heart, what to do, where all the hidden objects are located. I loved it. So when I discovered that this game was available on Steam I wanted to relive the experience. Note that I wasn't oblivious to the fact that it has "Mostly Negative" ratings, and after reading the reviews I understood why and they were valid. So I waited 'til sale to get it (as I do with all other non-free games I have on Steam). Now for my review for Escape the Museum... You probably saw the trailer. It's a hidden-object game where you play as a mother trying to navigate through a series of museum rooms/areas to reach her daughter, who is alone on the other side of the museum, after an earthquake blocked out a large number of passageways between rooms. Each room in the game can, generally speaking, be divided into two types: "blocked" rooms and "hidden object" rooms. The blocked rooms are like those seen in the first portion of the trailer. The exit to the room is blocked in some way, for example, a locked door or an obstruction, and you need to do some solving by finding and manipulating objects to unblock the exit. These rooms are my favorite type between the two. Some rooms are not blocked. Instead, the museum's curator wants you to save his "artifacts" (some of them are just everyday objects like matchboxes and dice... how can these be worth thousands?) scattered around the room by collecting them in the more traditional hidden-object gameplay. It's a nice mix between two different play styles. In addition to these kinds of rooms, every now and then you get "minigames" which when completed unlock new "versions" of previously-completed rooms, where you are tasked with finding [i]even more[/i] hidden objects... Overall there are a large number of rooms, which offers a good amount of playtime. Voice acting is nice, music is okay, plot/story is okay, though I don't really understand the curator's mentality, like... prioritizing the museum's artifacts (most of which would realistically be worth a dollar or two) over a family's safety? Clearly my little self didn't really care about the logic, nor paid attention to the story/dialogue. As some reviewers have pointed out, the graphics are low resolution, though I can see most hidden objects fine even with that. However, I have a problem with hiding some objects in [i]really dark[/i] places or worse, partially [i]behind the user interface[/i]. Just... why? At least it's great that the cursor pulsates when you hover over a listed object. But the biggest issue I have is the game's window screen which is only 800 x 600 px, and there doesn't seem to be a way to enter fullscreen mode on my PC, even when I set the display resolution to 800 x 600 (just displays an error saying "couldn't find a working resolution for this PC" or something along those lines). I don't recall this being a problem when playing it years ago. So I had to play this game in windowed mode which really detracted from my experience with it. It's also fairly laggy; my computer does better on high-end games like Portal/2. Another thing I dislike is the inability to replay previously-completed rooms/versions of rooms. I get that doing so wouldn't make sense story-wise, but c'mon, even popular games like Super Mario platformers give you this option. So if I want to replay a level late in the game, I need to create a new profile and play through [i]all[/i] levels leading up to it. Which could take a while... I'm happy to be able to play a game I was once fond of. However, I understand that not everyone experiences nostalgia with this game, so I will vote from a neutral viewpoint: I unfortunately will not recommend this game due to the display/resolution/object placement issues. Games of this genre really should not have these problems; it's a huge inconvenience. If you're a fan of hidden-object games, then maybe you'll enjoy it.
I recommend IF you are like me and you played this game over and over as a child. It's just like the original in every wonderful, questionable way.
its a fun game. played it when I was a kid and am glad I got a chance to do it again
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