
Can you help Susan get back to Caitlin and escape the museum together?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a fun game. played it when I was a kid and am glad I got a chance to do it again
Играл в эту игру в глубоком детстве, когда любил проходить всякие игры по поиску предметов. Решил освежить воспоминания. В общем, лучше бы я этого не делал. В игре тупой нелогичный сюжет. Да, как-то глупо ожидать шедевров сценарного мастерства от простенькой игры на поиск предметов. Но вот здесь я постоянно делал рукалицо. Мать (Сьюзан), работающая в музее, привела дочь (Кейтлин) к себе на работу, но внезапно случается землетрясение. Дочь запирают в комнате охраны (опустим, что может случиться с ней, если будут ещё толчки), а вот Сьюзан остаётся в музее, причём начальство вместо эвакуации сотрудников (кстати, где они? а то внутри музея из сотрудников почему-то кроме главной героини никого нет) предлагает Сью спасать не свою задницу, а экспонаты! При том, что землетрясение ещё не закончилось, Карл! Итак, игра проходится примерно таким образом. Вначале нам открывают новую комнату, где нужно решить простенькую головоломку, чтобы из комнаты выбраться (причём зачастую решение этой головоломки прямо влечёт за собой порчу музейного имущества — Маркус, что с лицом?). Затем в этой же комнате нам дают квест — собрать по 10 штук костей/монет/статуэток/ещё какой-то фигни, которая зачастую сливается с фоном. Особую ненависть у меня вызвала комната 29, где нужно собирать билетики, некоторые из которых вообще неотличимы от фона. Даже врубив прохождение на ютубе, я не сразу смог попасть по некоторым. За подобное вообще нужно руки отрывать. Ну и ещё есть типичные комнаты, где нужно находить предметы по названиям (делать это было трудновато из-за того, что в Стиме у этой игры нет русского языка, но возможно). Как обычно, под прикрытием «Сьюзан, нужно найти редкие экспонаты в этой комнате и спасти их» заставляют искать всякий хлам — классика жанра, впрочем. В конце дадут несколько головоломок за Кейтлин (причём головоломки эти на время, так как свет периодически отключается). И потом нужно будет уже реально найти в каждой из открытых комнат по артефакту (благо, все они к концу игры должны быть знакомы, так что есть представление, в какой комнате что искать). Кстати, в отличие от других игр жанра здесь есть такой показатель, как точность — сколько кликов вы сделали без промаха. Я умудрился пройти игру со 100% точностью, с чем меня можно поздравить. Правда, отличие ещё и в том, что здесь курсор начинает пульсировать при наводке на нужный предмет, так что ты сразу знаешь, будет ли у тебя клик в цель или мимо. Подсказки понижают процент точности, но толку от них вообще мало. Вместо того, чтобы по-человечески показать нужный предмет, здесь тебе приходит уведомление на пейджер с уменьшенным в масштабе изображением уровня, и где-то там небольшим кружочком обозначение «Искать примерно тут» — помогает не особо. Саундтрек: он есть, а ещё он порядком надоедает. Хотя музыка из меню выбора локации весьма неплоха, очень медитативная. Итог: эту игру я бы даже не назвал средненькой, она просто плоха и всё. Некоторые вещи должны оставаться в прошлом. Игра «Побег из музея» не исключение.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story's boring and consists mainly of filler. You're constantly getting scenes where someone says "Help is on the way" or "I hope everyone's alright". The hidden object parts get very difficult: everything's cluttered and the items are either small or blend into the background so well you won't see them unless you already know they're there. In the minigame where you need to assemble paintings the pieces are sometimes so miniscule it honestly feels like you're being trolled. First time playthrough: 2 hours 6 minutes 4/10
It's very fun, and 'finding games' aren't very common anymore. I'd recommend this to anyone who wants a nice puzzle game that isn't too stupidly complicated. Also, this was my childhood back in the day and I just had to play it again- so here we are.
I'm going to have to agree with many. It was a part of my childhood but it has aged extremely poorly.
This is a good game for those days you have problems to sleep.
I used to play this game on my dad's old PC (that no longer exists) when I was a kid [i]a lot[/i]. I mean, I even got to the point where I remembered each room by heart, what to do, where all the hidden objects are located. I loved it. So when I discovered that this game was available on Steam I wanted to relive the experience. Note that I wasn't oblivious to the fact that it has "Mostly Negative" ratings, and after reading the reviews I understood why and they were valid. So I waited 'til sale to get it (as I do with all other non-free games I have on Steam). Now for my review for Escape the Museum... You probably saw the trailer. It's a hidden-object game where you play as a mother trying to navigate through a series of museum rooms/areas to reach her daughter, who is alone on the other side of the museum, after an earthquake blocked out a large number of passageways between rooms. Each room in the game can, generally speaking, be divided into two types: "blocked" rooms and "hidden object" rooms. The blocked rooms are like those seen in the first portion of the trailer. The exit to the room is blocked in some way, for example, a locked door or an obstruction, and you need to do some solving by finding and manipulating objects to unblock the exit. These rooms are my favorite type between the two. Some rooms are not blocked. Instead, the museum's curator wants you to save his "artifacts" (some of them are just everyday objects like matchboxes and dice... how can these be worth thousands?) scattered around the room by collecting them in the more traditional hidden-object gameplay. It's a nice mix between two different play styles. In addition to these kinds of rooms, every now and then you get "minigames" which when completed unlock new "versions" of previously-completed rooms, where you are tasked with finding [i]even more[/i] hidden objects... Overall there are a large number of rooms, which offers a good amount of playtime. Voice acting is nice, music is okay, plot/story is okay, though I don't really understand the curator's mentality, like... prioritizing the museum's artifacts (most of which would realistically be worth a dollar or two) over a family's safety? Clearly my little self didn't really care about the logic, nor paid attention to the story/dialogue. As some reviewers have pointed out, the graphics are low resolution, though I can see most hidden objects fine even with that. However, I have a problem with hiding some objects in [i]really dark[/i] places or worse, partially [i]behind the user interface[/i]. Just... why? At least it's great that the cursor pulsates when you hover over a listed object. But the biggest issue I have is the game's window screen which is only 800 x 600 px, and there doesn't seem to be a way to enter fullscreen mode on my PC, even when I set the display resolution to 800 x 600 (just displays an error saying "couldn't find a working resolution for this PC" or something along those lines). I don't recall this being a problem when playing it years ago. So I had to play this game in windowed mode which really detracted from my experience with it. It's also fairly laggy; my computer does better on high-end games like Portal/2. Another thing I dislike is the inability to replay previously-completed rooms/versions of rooms. I get that doing so wouldn't make sense story-wise, but c'mon, even popular games like Super Mario platformers give you this option. So if I want to replay a level late in the game, I need to create a new profile and play through [i]all[/i] levels leading up to it. Which could take a while... I'm happy to be able to play a game I was once fond of. However, I understand that not everyone experiences nostalgia with this game, so I will vote from a neutral viewpoint: I unfortunately will not recommend this game due to the display/resolution/object placement issues. Games of this genre really should not have these problems; it's a huge inconvenience. If you're a fan of hidden-object games, then maybe you'll enjoy it.
Great game I played when I was younger. I can understand peoples frustrations with everything being hard to see because of the resolution. The game is old... back then, the image quality in this game was pretty darn good. Also monitors back then were nothing like they are now. Had fond memories of this game back then and was able to make new memories playing it all over again. For sure recommend to anyone.
Loved this! I already owned Escape the Museum 2. So naturally when I saw #1 on Steam, I bought it. The story line in #1 about the family and the earthquake is the flip side of the story line in #2. BTW, any employer who would send an employee back into a falling down building to rescue items (like a bowling pin) needs to be fired, LOL. It's a fun game with great family values. I read a lot of neg reviews due to dark, hard-to-see graphics. Here's what I did: Graphics: I increased the contrast to 50 through my Intel Graphics Command Center. This may be in a different place in your pc. I changed the display resolution to 800 x 600.
First played this when I was very young, around 9 at the time. I thought of it recently and looked it up, and here it is on Steam. I bought it for 49 cents and played it and ♥♥♥♥♥♥♥♥ has it aged like milk. I can still enjoy it though.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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