
Sequel to the best-selling escape room game, brings a fresh take on first-person puzzles with a variety of new rooms to explore solo or with friends. Solve intricate puzzles, uncover hidden secrets, or craft your own escape rooms with Room Editor 2.0.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 15 → 5/day in the week after.
About
Escape Simulator 2 is the sequel to the best-selling escape room game. With immersive new environments, deeper puzzles, and innovative builder tools, it’s the ultimate first person escape room experience.

Explore new locations crafted with the help of escape room experts and legendary community builders. Each room pack contains four rooms filled with intricate puzzles and hidden mysteries:
Dracula’s Castle: Step into the shadowy fortress, uncover its secrets, and free the town from a dark curse.
Starship EOS: An exploration vessel is stranded after a collision, forcing you to retrieve an energy source from a mysterious dark sphere.
The Cursed Treasure: Follow a cryptic map to a pirate island, overcome treacherous trials, and claim the ancient treasure.
With more content coming soon after the release!

The game is designed for both solo play and multiplayer with friends. Up to 8 players can join together online, with built-in voice and text chat for easy puzzle-solving communication.

When you step into Escape Simulator 2, we want it to feel like you’re walking into a real-life escape room. Every detail is designed for interactivity—you can pick up and examine objects, wipe away dirt, drive vehicles, take a seat wherever you like, and move anything that’s not bolted down.

Create your dream escape rooms with the updated Room Editor 2.0! After seeing over 4,000 rooms built in the first game, we’ve made the tools even more powerful and intuitive. The new lighting engine makes your rooms look more like the official rooms, the Building Editor lets you design rooms (with working stairs!), and you can bring everything to life with Sequence animations.

Why a sequel?
A sequel gives us a fresh start and lets us push the limits of the genre further. We were inspired to explore darker escape room themes and experiment with new gameplay and puzzle ideas. Splitting from the original game let us focus on improving key features like rendering, networking, physics, and animations.
Will Escape Simulator still get updates?
Yes! With the recent Mayan DLC and more content on the way, we’ll continue supporting the original game while expanding its reach to new platforms.
Is it scary?
While Escape Simulator 2 is darker and has a more mysterious vibe, it’s not a horror game. The game also doesn’t feature any jump scares or gore.

We’d love to hear your thoughts and ideas for Escape Simulator 2! We ❤️ our amazing community of escapers, puzzle solvers, and builders, so feel free to share your ideas on Discord or email us at: community@pinestudio.com!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
드라큘라 안뜰, 만찬은 ㄹㅇ 감탄하면서 했음 근데 3은 .. 물속에 빠져들고 좀 어지럽고 너저분했달까
퀄리티 미쳤어요 당장 하세요
Yes, I like this version too - and I (only) played it in the VR version. I think it is so much more fun to be in the puzzle/world when I explore and look around. So far I have just started and solved one puzzle.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.6K | 81% | $24.99 | |
| $3.2M | 4K | 94% | $19.99 | |
| $3.2M | 5.8K | 91% | $19.99 | |
| $3.2M | 9K | 88% | $19.99 | |
| $3.2M | 1.8K | 73% | $39.99 | |
| $3.2M | 6.5K | 78% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 535 | 86% | $7.99 | |
| $59.7K | 503 | 71% | $6.99 | |
| $54.6K | 309 | 90% | $9.99 | |
| $37.1K | 286 | 81% | $7.99 | |
| — | 0 | — | — | |
| $4.1M | 16.5K | 94% | $9.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 31 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish, Russian +3 more
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
전작보다 퀄리티가 더 좋아져서 재밌게 플레이 했습니다 :> 14시간 정도하면 기본 맵들 다 깰 수 있습니다 개인적으로 추가 맵 중에서 착시를 이용한 박물관 맵이 재밌었습니다
Muy buen juego, los puzles están muy bien hechos y de verdad te ponen a pensar. Hay momentos en los que te quedas un buen rato intentando entender qué hacer y cuando por fin lo sacas se siente increíble. Si te gustan los juegos de puzles, lo recomiendo bastante.
和上一代一样好玩烧脑 反而提升了不少 不错
gg bom para jogar com amigos
好玩!!!
Игра конечно покупалась для vr, но прошел её на пк Классные локации, необычные загадки которые не повторяются. Игра достойна для прохождения
[h1]Criminally Underrated Indie Puzzle Game[/h1] Designed by professional escape room designers, the room is very well designed, and not in a linear puzzling way. Each level have puzzles that are related to the theme while being non-repetitive at all and very impressive. In a way that you are [b]GENUINELY iIMPRESSED[/b] by how some puzzles are designed that way. Extra challenging puzzles that originates from each level give another touch of feeling. [spoiler](Darkest Puzzle + Lobby Secret)[/spoiler] It allows up to 8 players for multiplayer per server and is [b]VERY FUN[/b] and [b]ENJOYING[/b] to solve puzzles with friends. Base game is around [b]12-20h[/b] of gameplay with free workshop maps developed by other players. (You will see the difference between professionally designed levels developed by the dev and levels designed by the players) Very [b]WORTH[/b] every penny you spend for this game for the content you get. To be honest, I still don't know how this game is such [b]UNDERRATED[/b] with this little exposure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.