
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About










Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
报错比星际公民都多
先来总结,以塔科夫的现状和Battlestate更新后对国内玩家的态度来看,不推荐任何玩家购买塔科夫,如果BSG继续让玩家热脸贴冷屁股,必然会遭到更激烈的抵制。 任务系统重做之后问题满天飞,首先是BUG,玩家社区普遍反映部分任务完成后不解锁物品购买(本人完成猎人必修课后未解锁绊线购买),商人好感度莫名其妙蹦到小数点后三位等等,其次是玩家的游戏体验,大量任务重做后无汉化,任务数量庞大且杂乱,以任务的条理性换取了自由度,对对习惯于旧任务系统的玩家影响极大。 新枪QBZ191弹药数据与现实存在严重偏差,且作为赛季通行证压轴奖励数据惨不忍睹,这种情况不应该出现在一个以硬核拟真为卖点的游戏,刚结束不久的CJ中国玩家对贵司是能捧场的捧场,能赞助的赞助,溢价严重的周边中国玩家也是照样照单全收,结果贵司回去将中国的国产枪按自己天马行空的想法乱做一通,不仅是忘本,更是在砸自己的招牌。 新地图改动非常之狗屎,添加了大量意义不明的气罐和锁,纯给玩家添堵来的,较为影响玩家游玩体验。 ————2026.8.6 1:00
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #15, worst PL #98 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keeps disconecting me for no reason very ♥♥♥♥ opimization
first 30 mins was great until a 20 inch bad dragon dlido ♥♥♥♥ the battle state servers so for hours i sat in despair but great game besides that also i like dildos
Симулятор ожидания загрузки карты и лагающих серверов. Если бы не эти проблемы была бы отличной игрой, а так кусок дерьма
真的sb
孩子们你们记住,我是黑+蓝+国白大傻逼!XD
我是M
Ok iam trying to like this game, so far i died to time in the *tutorial* mission (playing pve). I did 4 raids each time i die to time, how the ♥♥♥♥ are you suposed to get into this game whitout a map or any help for beginners? The one guy said he will give me a map if i survive i belive, but surely there must be a way for new players to not get frustrated whit getting out of a raid!?!?!? also do a proper tutorial ffs.
傻逼游戏,傻逼运营,傻逼尼基塔,我玩这个游戏也是傻逼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $129.6M | 243.6K | 81% | $39.99 |
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| $94.2M | 132.2K | 84% | $39.99 | |
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| $90.2M | 105.8K | 86% | $39.99 |