
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 3272 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
发言前先叠甲,我是因为玩搜打撤来的,但不是为了玩搜打撤来玩的塔,三角洲玩了600小时,暗区晚了400,eft目前作为新手也是玩了20小时了,相信作为新手有资格发表评论了。 先说结论,这个游戏是一坨屎。 首先你购买之后,加速上面会默认给你丢到国区,国区延迟低但是匹配速度非常慢,等你退出来想切服务器你会发现你被锁定在了国区,必须要用一些bug的手段才能切换其他服务器。 第二就是这个游戏的优化奇差无比,绝地潜兵这坨我能开电影画质稳70帧以上,常态高画质140帧,这坨游戏低画质都只能60到80帧,看网上说又要一些游戏外的操作来提帧,一坨屎。 第三,游戏的前期体验是一坨大的,早听说塔科夫的游戏物价非常便宜,但是从来没人告诉你,你前期不能使用自由市场,什么意思呢?就是说你前期拿回来的道具,只能卖给商人回收,实际价格一格物品只有5k卢布,但是一把最垃圾的能够开全自动的武器都是4w起步,想背包和弹挂一起,更是一把需要实际12w左右的消耗,你很快就入不敷出。 在此前提下,还有多个恶心人的因素, 第一个就是,延迟高,无论你在哪个区,哪怕是国区,仍然感觉武器不跟手,点人机爆头非常费力 第二,游戏没有任何新手和老手分房。别相信任何吹嘘塔科夫良好游戏风气的话,实质性不如三角洲跳一跳,我玩了目前40场pvp,哪怕我拿着刀,别人也是不愿意放你一马的,追着杀,而且由于老手不缺钱,他们也不在乎你是不是新手,有没有游戏体验,有一场甚至还有3分钟就快迷失了,路上遇到一个3k小时的老手,id叫manba什么的,追着我杀,可以说老手都很有闲心来陪你折腾 第三,游戏的机动性是一坨大的,以前听说塔科夫好搜好撤,你就听他吹吧,他会告诉你,这游戏百分之60的时间都在跑图吗?新手想要撤离,乍一看撤离点有7个,除去一个合作撤离,除去两个转地图撤(直接换到新的图),再除去一个钥匙撤,再除去一个条件撤,再除去一个交钱撤,实际上常规撤离点就只有2个,而且塔科夫的体力恢复非常慢,还需要吃饭喝水,复活搜完东西,一路就在提防有没有弱智在某个地方蹲你,死了不好意思,回去用你为数不多的卢布再花上10分钟配个装备下一把吧。 第四,该游戏没有任何游戏内引导,想要撤离做任务,必须要借助手机查询资料,开局先玩5分钟手机,在偌大的地图乱逛,想完成支线任务,不好意思,我们没做汉化。 给这游戏好评的脑子里装的是什么,我真的难说,估计也是默认人人都要有一个老手带吧,不然不配玩这种高等游戏
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #14, worst PL #98 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not starter friendly at all not clue where tf to even go and just get pooped on
guys please don't buy a game called escape from tarkov it's goyslop that was made to control the collective consciousness of the people and instil in them the belief that russians are good at making games and that the millions of victims were justified. thx ✌️
НЕ ЗАТЯНУЛО (БОЛЬШЕ ИГРАТЬ В ЭТО НЕ БУДУ)
If you aren't jobless on a Monday, this game isn't fun at all lmao. PVE behind a DLC paywall is already wild, but the AI is either storm trooper accuracy or instant headshots. Scav timers in PVE also make no sense at all. If early game was more fleshed out (like bruh, no map lol???) then this game would have a ton of potential. But this is for basement dwellers that enjoy reading wikis for days just to play a 30 min raid.
This game has too many frequent crashes, tutorial is helpful and all, but devs show no mercy for new players who get bunched with experienced ones; There are no real maps (have to google them), no street signs at all (which would help with map navigation). Despite thankfully given 500 rubles, you'll spend it all pretty quickly if you haven't already watched numerous tips and tricks videos.
450小时PVE昨天刚通救世主,现在赛季服探索中,准备下赛季主打PVP。 先叠个甲,一开始我就是类塔游戏重度爱好者,700小时粥500小时暗蛆500小时猎杀对决,都上过最高段位资产破亿【其中最让我后悔玩的就是暗蛆,ACE把老子盘扫坏了被迫在自装电脑最贵的时间段换了台电脑】反正不强 只是也并不菜。 但后面实在是对国潮搜打撤的运营手段极其失望透顶,于是在朋友推荐下抱着试一试的心态还是玩上了塔。 从一开始的找不到东南西北踩地雷,到后来能靠大白球和线上地图辨别撤离点在哪个方向,到后来能自己在街区撒丫子乱跑,度过了很漫长的探索期,但也是其中最好玩的时期。和大部分竞品相比,只有塔给我的感觉是地图是活着的。 某个公寓的灶台保持着整洁,似乎房主昨天还在这里烹饪,但房间里其他地方已经充满了闯入者的痕迹、某处后车厢里躺着一个冰冷的scav尸体,在他附近只有一点点吃完的物资和闪着微弱烛光的蜡烛,塔科夫给人的感觉就是随手路过一个粪坑里面的屎都在讲解他的故事。 这点和我玩过的其他国潮搜打撤最大的不同----粥和暗区是先有游戏然后拼凑驴头不对马嘴的背景,游戏内容就像放一堆战术COS在大型主题乐园里下场wargame,塔则是游戏背景叙事强相关与场景,完全没有那种CS式比例的场景竞技优化,你就像在真的建筑里和人对枪。 让我印象最深的两处地方是有一次迷路走到了一个usec营地,桌子上摆着一个担架,到处都是血、上面躺着一名pmc尸体,桌子其他地方摆满了散乱用过针剂绷带,可还是没救下来那名pmc。不知为何我都能想象到他队友们焦急的给他救治,止血,最后还是无力回天的那种懊恼,绝望的感情,【可能是因为回忆里普莱斯救肥皂那段播片... 还有苏共之辉任务线里叫我去调查一个苏联老兵的住处---房间里其他的东西都破旧不堪,年久失修。但房间最显眼的地方,那位老兵的苏联英雄称号旗帜却被保养的仿佛依旧如昔,看得出是房间里的老人最珍视的东西。 还有某个地堡里散乱的scav生活用品、某个钥匙房里散乱的打斗痕迹和血迹....而这些,在塔科夫里遍地都是,走两步就会遇到。 除开场景,游戏性方面也有很让人上瘾的地方。前期摸到的大部分东西都有用处,哪怕只是螺丝和灯泡,不仅有用还卖的很贵。搜到的几卷胶带就能改一把不错的AK系枪,物品不是单纯颜色值钱等级分三六九等。这点完爆竞品,也是塔和别的游戏差异最大的地方之一。前期最大的乐趣就是急头白脸摸一堆垃圾屯着后面发现藏身处升级正好需要这个东西,而且爆率不谈,一局吃完一个警察局刮刮乐都能出好几把钥匙【而且很多钥匙之后主线都有用。 至于战斗,PVE内容不谈,玩了一段时间pvp,因为对局中大部分人都有要干的事情和任务,所以基本没人会待在原地等你15分钟当土豆地雷。【借刀杀人和天神射手仔除外】基本是你俩都在走着但其中有人先露信息了另一方人才停下脚步伏击,要么就是楼道里双方对着一个门口巴巴博弈,就算你不擅长战斗,避战也不难。吃一堆有用的垃圾然后直奔撤离点也是很多人的玩法,反正撤离点开局就开了的。对局体验随机性极强. 谁懂暗区PC端电视台开局5分钟和队友枪保险抢完就在黄卡里超燃架枪架20分钟全程没动静然后灰溜溜得跑撤离点下一把完事一看一背包没用不值钱的垃圾下一把的救赎感。公式化架枪公式化过点公式化劝架,几乎每一把都是一个样。 这游戏缺点一个也不少,赛季服任务没汉化、做BTR主线时候1000报错回档、晚上匹街区10分钟起步、228、空气墙反弹雷、卡手、上手门槛极高.....这些都像你鞋子里的石子,无时不刻在挑战你的忍耐力。 对脾气暴躁的我来说,这些缺点是会影响游戏体验,但这不代表他们剥夺了我在这个游戏里收获的快乐和成就感。而且我从光盘盗版时代入坑游戏,很多老游戏的问题一个也不比塔科夫少【还没在线更新服务】很多人遇到了某些问题骂骂咧咧15字尼八飞钱填完差评就走,即使后来修复了该问题他也不会专门改自己评价,社区中情绪发泄的声音越来越大,本来就极难让人入坑的游戏更加令人望而却步,我觉得真的不是什么好事。【当然也别说我踩一捧一偏袒尼基塔,我以前玩暗区也出过视频指出问题替官方说好话过,对游戏好的地方赞誉坏的地方批评。这应该是正常思维吧? 最后总结一下,TKF是我觉得没有替代品的好游戏。缺点很多,但瑕不掩瑜。也希望玩家们对游戏从业者能有多一点点包容。消费了是有反馈权,但在公共场所胡乱撒泼弄得一地鸡毛只会让旁边桌的人也吃不好饭,看着环境膈应。给个好评也不算是拨乱反正,只是一个正常喜欢玩游戏的玩家玩后权衡利弊给出了内心觉得正确的评价。
НЕ ПОКУПАЙТЕ ЭТУ ХYЙHЮ! Если бы не моменты со Спущенной или Месть, я бы дропнул это убожество ещё в первые часы. 10 лет не хватило жирному yeбку с yблюдскoй прической Буянову сделать более-менее качественную игру. Это же надо было так бездарно просрать столько времени и выдать настолько сырой, кривой и бездарный продукт.
Постоянный бэкенд error по любому поводу, боты, которые видят и шотят тебя через полкарты через кусты, установка всякой хрени в убежище по несколько суток, смертельная заброневая травма от дикого с самыми дерьмовыми патронами в игре, босс, который агрится на гранату взорвавшуюся через пол карты от него и снайпящий через секунду
Just don't waste your money on this game. This game is trash. Unless you can afford to throw thousands of hours away on a game that no one will really care about then don't get this. If your going to buy this game maybe instead try building a house it doesn't take as long as it does to learn this game. Maybe start a fortune 500 company you'll prolly be better at that than learning this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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