
Escape from Tarkov is the original extraction FPS where every raid is a gamble with death. Prep your raid, bleed, endure and fight through ruthless PMC players and Scavs, gain tactical advantage and cling to your loot — only extraction decides if you live or lose it all.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Romanian +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 835 reviews with recorded playtime.
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩过了才知道有多好玩 离线版几年了 最终还是为正式版补票了
俄罗斯人经典好游戏烂策划,游戏本身世界观之类的可以算得上非常顶尖,可惜他烂到发臭的优化跟死妈尼基塔的各种拟人操作成为他为数不多的扣分项
垃圾
개씹새끼들아, 존나 어렵잖아!!!!!
GOUSHI
очень интересная игра с множеством различных багов, вылетов и прочей ♥♥♥♥♥ и это всё только за первые 3 дня игры, а так игра 10 из 10
kinda gay that i had to buy the PVE
재밌는데 친구없으면 폐사해야하는 게임
игра класс только зашел и сгорела жопа на умных ИИ в виде ботов ( игра очень понравилась , советую ) особенно для людей которые любят мучения при прохождении обучения.
rffffffqa
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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