
A story-forward visual novelette about a young apprentice who is thrust into a conflict between two magicians; one a famous escape artist, and one a fraudulent medium.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
[h1]«Equivoque / Каламбур»[/h1] Небольшое детективное приключение для детей (на английском языке). Смесь визуальной новеллы с текстовым квестом. Главная героиня (Bundt) работает в волшебном магазине. Bundt полна скептицизма и рассудительности. Однажды ей поручают провести небольшое расследование, чтобы вывести на чистую воду мага-волшебника Barnabas, которого подозревают в мошенничестве. Игра на английском. Знания языка необходимы! Геймплей состоит из диалогов и выбора ответов из двух-трех вариантов. По сути это текстовой квест для детей. В игре симпатичная рисовка, напоминающая иллюстрации детских книжек. Персонажи милы, а главная героиня очаровательна. Звуковых эффектов в игре очень мало, они посредственные. Зато музыка очень приятная. Особенно порадовала песенка в заключительных титрах. Игра подойдет детям, изучающим английский язык. История коротенькая, но забавная. Стильные арты и приятная музыка делают обучение увлекательной игрой.
[h1]Wayyyyy too short[/h1] This is a very short VN with some choices. As far as I'm aware, there are 3 different endings. It took me a little over 20 minutes to get all of them. There just is [i][b]way too little content[/b][/i] for this to be a paid game. The entire story was over even before I managed to get into it, and the lack of character development failed to make the story interesting enough. No cards or achievements either. [h1]实在太短了[/h1] 20多分钟就拿到所有的结局。故事太简单也不怎么有趣,内容太少,缺乏深度。这游戏应该免费才对。也没有卡或成就。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 25 reviews with recorded playtime.
Equivoque is a text based choose your path type of game. Without trying to spoil anything, you follow the role of an apprenticce magician who is taught to use the socratic method to help unmask a potential fraud. Props to the art direction in the sets, and characters; it was refreshing and had heart. While I am not the biggest fan of these sorts of games, I can honestly say I enjoyed learning aspects of how the magician world works and how to challange people in a civilized method. It took me 15-30 minutes to get through it.
Very amusing storyline and cute graphics. It was quite a quick game but it had some cool options and some funny dialouge which made it very enjoyable. Will be playing again to see the other endings for sure.
An adventure in morality and trust within a cute game that has a really appealing art style. The pleasant piano music sets a really nice tone throughout.
I have not played very far into this game, however I can say the art is nice. The story seems to be somewhat ok so far. Background music is nice just wished it was a little bit longer. There seem to be a few bugs which is the only bad thing I can say about the game.
Equivoque has extremely charming characters, awesome, stylish art, funny dialogue and a moving story with a great message about skepticism. If you're into visual novels even a little bit, you should absolutely play this Equivoque now! :D (Full disclosure: I wrote the soundtrack to this game, which I hope you enjoy!)
I got to call people out on logical fallacies without feeling like a neckbeard.
Cute art, nicely chosen music, can't comment on the story too much yet, it seems to have multiple endings. Only things that bug me are the volume of the sound effects at certain times, compared to the volume of the music they startled me a few times. Also it some UI bugs like the font being too big in the "text history" window or in the options menu but nothing really game breaking. For that price it's a nice little game.
Short (~30 min.), cute story with a unique art style and some interesting dialogue-based gameplay. Feels more like a proof of concept that would be better suited for a freeware game -- I'm not just talking about the length, but the sense that the characters, concepts, and themes introduced could be developed into a more substantial visual novel -- but I'd still recommend it if you're interested in experimental VNs.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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