
After discovering an ancient portal, you suddenly find yourself among the remnants of an ancient alien civilization. Technological relics, sprawling ruins, and cryptic puzzles are all that remain. If you are to learn their secrets, you must unearth the fate of the race that called this world home.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice-sized puzzle game with a very pleasant setting and some nice music. (And some nice cosmetic touches like time of day and rain that keep it novel when you're running around trying to retrace your steps to that location you now know how to get past.) Don't expect to learn too many secrets, though, it's very light on explicit story.
Openworld puzzle exploration game full of atmosphere and beautiful scenes. Amazing soundtrack too.
Looks interesting, probably a nice puzzler. However, uplayable for me on a Macbook Pro released in the same year, but after, the game came out on Mac. The Macbook has better specs than "recommended". Had to crank resolution and other graphic settings down very far. (For comparison, this Macbook has run Shadow of the Tomb Raider successfully, played that through twice.) But I would probably still mark this as unusually frustrating, because it's possible to wonder for hours through the portals without getting to the second puzzle element. Admittedly, the choppy graphics, even at the reduced specs, imbued the whole experience with a touch of motion sickness, which I don't usually get. I'll have to wait to play this on a much higher spec machine, to update this review.
Игрунька крайне странная, я фанат головоломок от 1-го лица и это было моим худшим опытом. Механика головоломок схожа с Порталом, Талосом, но геймдизайн все портит напрочь. Почему? Сама графика ладно, терпимая. Но чтобы начать решать головоломки ты их должен для начала найти и не заблудиться, ведь карта тут огромная и нет никаких природных подсказок куда надо идти(по типу еле видных тропинок). Также механика телепортов, которых тут тоже дофига, ужасная из-за чего вы рано или поздно потеряетесь. Но что самое важное - сами головоломки, они тут ужасно скучные. Мне прям нехватало еще чего-то. В общем не советую данную игру, лучше еще раз перепройти Порталы, Талосы и другие культовые игры.
The controls are clunky/awkward, the movement is slow, the puzzles' UI is difficult to use, and the puzzles are just boring. The game is also really bad at communicating where you're allowed to walk - one beach will be walkable with a required puzzle, while another beach has an invisible wall. Some rock piles are jumpable, others could be jumped but there's an invisible wall. That sucks in a game about exploring.
The game is not very long; with full exploration (i.e. roaming aimlessly to find the edges of the maps, jumping off cliffs, walking into the sea etc), it took about 4.5 hours to finish. The puzzles were quite satisfactory, although easy (sometimes too easy) and I also absolutely enjoyed the soundtrack; it seemed to match the environment very well and even though the graphics were too simple, they did their job perfectly. However, there was (almost) no lore or explanation of what happened. The game starts and tells you a few lines of story, and that's it. Then it's up to you to translate an alphabet based on binary code, and get some texts, which are a little too few. [spoiler] We learn that there were some people/individuals (aliens?) divided in groups; some groups made war to other groups (or to everyone) and then they went extinct. Or they left. How did they end up on Earth? One message says that they see us. Also, in the end, we hit a switch and we levitate into a white light. Did we reach the Library on the Moon? From the planet size it seems that we reached the main planet, while we were on the moon, so it kinda confused me. [/spoiler] I do love games with lore and I love reading long texts or scrolling through murals with pictures and stories to find out what happened. Stories give a lot of depth to adventure games, after all. Playing puzzle after puzzle made me feel like going forward just because there was nothing else to do. Also, I encountered some minor issues. [spoiler] There were one or two occasions where I restarted a puzzle due to a physics bug (like throwing a cube on a floor switch, but then the cube rolling away locking me in/out), but that was probably due to my bad aim, and, like others I never got the Hidden Gardens achievement no matter how many times I went back. [/spoiler] Still, not much to make me hate this game. I do have mixed feelings on this one, but I would still recommend it to puzzle/adventure game players, just for the ambience and relaxing gameplay.
Delight
Tricky finding my way around all the portals to different locations. I think I understand the puzzle mechanics but I'm often stumped. I am enjoying the mental challenge of finding my way around.
[b]This is a short EXPLORATION game[/b]. The closest similar example I know of is [i]Manifold Garden[/i]. [b]This is NOT a puzzle game[/b]. There are two or three sections in the game which you might say are puzzles (or prototypes of one), but, in general, what you are going to be doing is to pick a cube, and put it on a button on the ground or hit a switch to open doors so that lasers can go through and you can get an item. That's it [b]The soundtrack[/b] has its moments, but it is hardly the best thing in the world. If you like calm exploration without inconvenient action elements annoying you, get this game on sale. It is not nearly as meaningful or interesting as [i]Manifold Garden[/i], but still is worth a shot if you like what it aims to deliver
Amusing puzzles. Old school UE4 play (slow movement even in "run mode", just don't be in a hurry to move around - relax and enjoy the visuals). Soothing music.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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