
After discovering an ancient portal, you suddenly find yourself among the remnants of an ancient alien civilization. Technological relics, sprawling ruins, and cryptic puzzles are all that remain. If you are to learn their secrets, you must unearth the fate of the race that called this world home.
Modeled estimate, not a reported figure. How we estimate →



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 160reviews | 73% | — | $46.4K |
| $14.99 | 18ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tricky finding my way around all the portals to different locations. I think I understand the puzzle mechanics but I'm often stumped. I am enjoying the mental challenge of finding my way around.
The game is not very long; with full exploration (i.e. roaming aimlessly to find the edges of the maps, jumping off cliffs, walking into the sea etc), it took about 4.5 hours to finish. The puzzles were quite satisfactory, although easy (sometimes too easy) and I also absolutely enjoyed the soundtrack; it seemed to match the environment very well and even though the graphics were too simple, they did their job perfectly. However, there was (almost) no lore or explanation of what happened. The game starts and tells you a few lines of story, and that's it. Then it's up to you to translate an alphabet based on binary code, and get some texts, which are a little too few. [spoiler] We learn that there were some people/individuals (aliens?) divided in groups; some groups made war to other groups (or to everyone) and then they went extinct. Or they left. How did they end up on Earth? One message says that they see us. Also, in the end, we hit a switch and we levitate into a white light. Did we reach the Library on the Moon? From the planet size it seems that we reached the main planet, while we were on the moon, so it kinda confused me. [/spoiler] I do love games with lore and I love reading long texts or scrolling through murals with pictures and stories to find out what happened. Stories give a lot of depth to adventure games, after all. Playing puzzle after puzzle made me feel like going forward just because there was nothing else to do. Also, I encountered some minor issues. [spoiler] There were one or two occasions where I restarted a puzzle due to a physics bug (like throwing a cube on a floor switch, but then the cube rolling away locking me in/out), but that was probably due to my bad aim, and, like others I never got the Hidden Gardens achievement no matter how many times I went back. [/spoiler] Still, not much to make me hate this game. I do have mixed feelings on this one, but I would still recommend it to puzzle/adventure game players, just for the ambience and relaxing gameplay.
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| $14.99 |
| 14ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The controls are clunky/awkward, the movement is slow, the puzzles' UI is difficult to use, and the puzzles are just boring. The game is also really bad at communicating where you're allowed to walk - one beach will be walkable with a required puzzle, while another beach has an invisible wall. Some rock piles are jumpable, others could be jumped but there's an invisible wall. That sucks in a game about exploring.
very unique and harmonic. alas a bit short, but when I read it's a kickstarter project, I knew why. This game has so much more potential but it would take more time and that might not have been available
谜题设置的还行,但有些场景里光线和亮度变化实在让人眼晕,引起生理不适的程度,从最上面的两则预告片里就可见一斑。如果你夜里玩电脑时不能开灯,我建议你别买。
This was pretty hard in some parts. If you've played The Talos Principle or The Room series, you will like this.
++
Amusing puzzles. Old school UE4 play (slow movement even in "run mode", just don't be in a hurry to move around - relax and enjoy the visuals). Soothing music.
Negative for me. I couldn't even get started as I couldn't map or have any keyboard controls using the common QWERTY keyboard. It has the AZERTY keyboard but no help in how you can configure it. A total non-started for me.
There is no help or instructions of any kind. Not even basic controls.
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Players by region
Where this game's players are, estimated from review languages.
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