
After discovering an ancient portal, you suddenly find yourself among the remnants of an ancient alien civilization. Technological relics, sprawling ruins, and cryptic puzzles are all that remain. If you are to learn their secrets, you must unearth the fate of the race that called this world home.
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a terrific game: simple, beautiful (both appearance and sounds), and relaxing. The puzzles are not demanding - if they were, the whole experience would be much less. The player's attention would be taken up with worrying about that, rather than enjoying the experience as a whole. In short: if you want to show off to yourself about how clever you are, this may not satisfy you. If you want to enjoy something beautiful and creative on its own terms, you will probably love it as I did.
Puzzles are challenging and graphics are beautiful!
Zero story. Ending is just a puzzle-solve-to-blank-screen. Glad I gave up and watched a walk though. I wanted an adventure, not a meh put-boxes-on-buttons while moving-way-too-slow game
This was pretty hard in some parts. If you've played The Talos Principle or The Room series, you will like this.
An enjoyable enough puzzle game ostensibly set on an alien world. Little to no instruction is given on what things are and how they work, and that's a good thing as figuring things out is a puzzle in itself. The graphics are really quite nice and the music/sound effects atmospheric but in reality the puzzles could be put in any kind of setting without impacting game play (in fact some elements of this game seem copied almost verbatim from another puzzle game I played some years back that IIRC was set in some sort of ancient ruins). Puzzles are interesting enough but there's a kid of haphazardness to them that detracts a bit from the cohesiveness of the game.
That was a very nice little 3-hour journey through a low-poly, synthwave planet with "lite" puzzle elements. Having just played Talos Principle, I can say that the "puzzles" (such as they are in Epitasis) are very simple. They're usually of the form "Put cube on pressure plate". Don't play this if you're expecting a tough challenge. I'd call this an easy afternoon walking simulator with gorgeous synthwave-style neon graphics and music. At first you can be a little confused as to what's going on, but after a few minutes you soon figure it out. Each area boils down to "turn on the lasers until a threshold reached. Take mcguffin that appears, and place mcguffin on a pedestal". I enjoyed it, but finished it in 3 hours, so get it on sale if you can.
Жаль нет в стиме нейтральной оценки. Этой игре она бы подошла как нельзя лучше. Поэтому поставлю отрицательную, чтобы немного снизить общий положительный рейтинг. Игра отмечена как "головоломка", но это не так. Это симулятор ходьбы с элементами головоломок. Они здесь очень легкие и не заставляют мозг напрягаться. Скорее нужны для того чтобы заставить вас побегать по локации и полюбоваться видами. А виды эти, по началу вполне радующие глаз, достаточно скоро надоедают из за того что дизайн всех локаций очень однообразен. Да и история не цепляет. Вроде интересная завязка про древнюю инопланетную цивилизацию на деле оказывается пустышкой. В общем - любителям недолго побегать по симпатичным локациям можно посоветовать, всем остальным рекомендовать не могу.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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