
Explore a woollen world where stuffed animals once lived in peace. Search for hidden secrets and customize your character with different animal shapes to solve puzzles. An epic adventure with two very unlikely heroes and a story narrated in rhyme.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hello friends, Today i will write a review about the game named Woven. If you ever played Kirby's Epic Yarn, Yoshi's Wooly World, or any other themed sewing type game, this is similiar to those. Unlike the above games mentioned, Woven is 3d. The game, as said, has some sewing and wool aesthetics to all it's levels. This makes it very unique. The game itself is mostly about exploration, puzzle solving, and finding out what happen to the world. Anyways, onto my pro/cons list: PROS: - Wool and sewing asthetics. - Nice and peaceful music for most of the game. - Kid friendly game. This game would be great game for those adults who do not want much violence for their children. - Supports controllers. I used a F710 logitech controller. Basically a xbox type controller. - Puzzle solving, and finding collectibles. - Game is slow paced, so you can take your time at it..as much as you want. CONS: - Certain points in each level has you not being able to go back, so once you go pass points of no return, you might miss collectibles. - Some minor bugs. For example, Windows 7 Os users get black screen loading up. After i beat the game, i also got black screen issue. - Sometimes Stuffy looks in weird ways. So sometimes he looks at weird angles. - Walking sometimes feels like stuffy is walking sideways. - You might find minor clipping thru map too. Recommended. This game is great for young children or adults who don't want to expose their children to violent game. This is a good altenative to those games. I also like the wool and sewing asthetics of the game too.
This game is cute and quirky, and tells an interesting story, but it can be quite frustrating at times, as finding all of the collectables is painfully difficult. It's the only real goal in the game, besides progressing the story, and the game is extremely punishing about it. It very often locks you out of areas you've previously been to, and automatically saves the game, giving you no way to go backwards and recheck areas. There's no way to replay individual levels or choose not to save the game when you've gone too far. What's worse is that there's no way to check your progress or know how many collectables there are in the area you're currently in. In some particularly egregious cases, there's no way to even know when you're about to go beyond a checkpoint that you can never go back to.
I have beat this game, here is my review chopped up into three sections; the good, the what could be better, and the bad. tl;dr: horrible movement prevents me from really enjoying this game, it is effectively a point'n'click adventure gone wrong. It is slow paced to a disgusting degree, the customization hates you for looking nice, and the ending is weak as hell. [b]The good:[/b] The story is compelling enough. The world is extremely nice to look at and interesting, like Yoshi's wolly world. The customization of the main character is nice but has a massive problem I will get to later, that being said making a terrible looking stuffed animal is indeed fun. The graphics and optimization, this game runs smooth as butter. Game is extremely charming, until you get further in and it stops. [b]What could be better:[/b] The movement, I tried switching to gamepad and keyboard controls and they both feel terrible. The game is so big and the movement is so terrible (getting stuck on every single piece of the world) that just clicking and letting the game path me was the only bearable thing to do. The movement speed is also absolutely terrible and only at chapter 3, hours into the game, do you get to move faster than a snails pace and at a crappy cost. If this game played like a plat-former, not even an action one, just have good running/jumping/maybe climbing or something it would have been so much more enjoyable to actually play and to go around collecting things. Instead we got janky click to move awkwardness. [b]I'm not going to want to collect things in your collect-a-thon game if playing it feels terrible.[/b] There is a reason it is fun to collect things in Banjo-Kazooie [b]If I could mario-64 style jump this stuffed animal around I would actually be playing another play-through right now, trying to 100% it even![/b] [b]The bad:[/b] The customization is both great and terrible. It is terrible because the game forces you to make a horrible looking critter for abilities. Every part in this game has a certain ability with it, for example; one hand could push things, while another can pick objects up, or another lets you fly/hover. To play this game optimally I had to look like a Frankenstein creation at all times; one arm from a huge gorilla (arm that can push/press buttons/pick up object), a wing arm from a toucan, the legs of a Raccoon (the only legs that can both cliff hop and stomp), the head of a Frog to let me sing. You look absolutely horrible and the game forces you to do this. Also when you fly you flap your arms wildly, the wing arm on my critter looked fine but the gorilla arm just awkwardly flaps like a cartoon in a bad way. [b] If there was a way around this, to assign abilities to parts somehow instead of forcing you to look stupid, I would have enjoyed my time more.[/b] The controls, it's worth stating again; are just terrible, any non-mouse movement controls are unplayable to a fault. Again this game needed tight platforming movement to make it repayable and what we got was point-n-click adventure gone wrong. The very obviously rushed parts of the game. The final sequence gets built up to, SO MUCH and at the end of the game (no spoilers) there are no puzzles, nothing. You just walk through the end area which takes like 2 minutes at most and the game ends, roll credits. It is extremely obvious the developers either didn't know what to do with it or were tired of making this game and just rushed it through. "They didn't know who saved them or why" yeah, because no one would and it makes no sense. No polish, other than optimization of the game assets there is nothing more about this game that feels truly polished. The way the character's head snaps around, the animations, the awkward snapping into place to do actions on intractables. So many missing pieces. Extremely strange design choices, again aping back to my gripes with the customization why did you make the player walk around like a freak to optimally play your game? [b]Who was this game for?[/b] Was it for kids like it kind of seems? There are a lot of really obtuse puzzles, collectibles, and story points that anyone younger than 13. The game is rated E for everyone 10+, absolutely not; no 11-13 year old is gonna beat this game properly or at least not struggle horribly to find things. Is this for adults? If so why is the story so muted and the horror completely without fangs? I am left wishing this game could be so much more than it is. If the movement was better and the customization didn't have it's literal legs chopped off I would have loved this game, hell the extremely weak ending would have not bothered me so much too!
Je joue sur Linux. Version Linux : bien. [h1]Le jeu[/h1] Un jeu d'aventure/exploration dans un monde en cuir et tissu. Le but, comme bien souvent sauver le monde, et au passage ramasser un tas de collectibles. Bref, rien de nouveau de ce côté. Graphiquement, c'est mignon et très coloré, mais on ne peut pas dire que les modèles 3D soient très complexes. Le personnage principal est plutôt bien animé. On trouve lors de l'aventure différents patrons qui permettent de modifier le personnage, ce qui lui donne de nouvelles caractéristiques en plus de son apparence qui change. Ca enrichit un peu le gameplay qui est relativement pauvre, puisqu'on ne peut pas sauter, ni frapper par exemple. En gros, lorsqu'une action est disponible à un endroit, notre petit compagnon volant nous prévient qu'on peut l'effectuer. Un point assez agaçant, c'est la gestion des zones non accessibles, si à un moment on peut monter sur une petite colline, il est possible qu'on ne puisse pas en redescendre sans passer par exactement le même endroit même si les autres pentes semblent identiques. L'histoire est correcte bien qu'on se doute de la fin relativement rapidement. Le jeu est narré entièrement en rimes, c'est plutôt original, mais sur certaines phases cela interrompt le gameplay - heureusement pas tout le temps, seulement sur les phases importantes. [h1]Rejouabilité, achievements[/h1] Les achievements consistent à réunir tous les collectibles. Je vous conseille fortement d'avoir un guide ouvert à côté avec la liste des collectibles pour ne pas devoir refaire le jeu en entier si vous en ratez un situé avant un point de non retour (de mémoire il me semble qu'il y en a 3 qui ne sont pas "évidents", à savoir les deux citrouilles du monde 1 et le passage après la 1ère grotte au monde 3). [h1]En bref[/h1] Malgré ses quelques défauts, je trouve que c'est un bon jeu, plutôt orienté pour les jeunes enfants. [h1]GNU/Linux[/h1] La version Linux ne souffre d'aucun problèmes à part un manque flagrant d'optimisation. Le jeu est relativement "basique" graphiquement, et pour rester au dessus de 60fps en 4k j'ai dû baisser pas mal de paramètres. J'y ai joué avec le Dualshock 4, reconnu sans aucun problèmes. OS: Linux Mint 19 x64, MATE edition. Hardware : i7 7700K OC@5Ghz, Nvidia 1080GTX, 32GB ram. Screens : Dualscreen, 1x 4K & 1x 1920x1200, un seul screen X.
It's a lovely game, with some good ideas, but all of that is marred by some basic poor design choices... Controller play is painful, as the game punishes analog control sticks with slow, uncomfortable movement unless you are moving exactly forward to the camera. Keyboard control, or more accurately, Mouse control, suffers the usual pitfalls of point-and-click in a 3D environment, with camera control getting confused with commands, and actions just feeling really unnatural. The environment is pretty, but empty, and what it does have has absurdly oversized hitboxes. Two bushes with, apparently, space and a half for Stuffy to pass between them are actually an invisible wall with massive hitboxes stopping stuffy from actually making contact with them. This example is repeated absolutely everywhere, with nearly every object being secretly 1.5x its apparent size. The game seems to market itself as a Child's First Adventure game, and yet does this more poorly than any Humungous Entertainment point-and-click from my childhood. The environment is empty and boring, the movement is slow and static, but above all, there is some awful tonal dissonance. The intro video made me wonder if I'd started the right game. It was full of mechanical insects, disorienting effects, harsh sounds, and industrial ambiance. When the game began properly, I realized that dissonance played an element in the story, but frankly, if I'd been expecting the stuffed animal adventure advertised, and saw the mechanical horrorscape in the intro, child me would have spend hours or even days trying to figure out why this other game was trying to start up when I tried to play Woven. The writing is also weirdly ill fitting for the childish target audience, with the narrator using middle-school level words in a patchy elementary-school level rhyme pattern, that doesn't have anything that would interest children playing their first adventure game. Heck, it almost seems like it's trying to teach kids to be disappointed in games. I have not yet finished the game, and I will, but I don't think I've ever met a game that ended better than it began. All of this is harsh, mostly because I know, with a bit of polish, this could have been great. The models and textures are gorgeous, there are some decent puzzle mechanics, rebuilding Stuffy to meet the needs of an area is interesting and fun, but it kind of feels like a plumber and a painter decided to build a house, and while it works, there's no electricity, the rooms are weirdly sized, and every single floorboard squeaks in a different key.
Seemed like a great little puzzle game until about 45 minutes of a kid playing the in-game narrator said, "I'll be damned." (Not a big deal for adults, but [b]I thought this was for kids!?![/b]) I asked the kid who was playing if the game had said that word before. The child answered [i]three to five times[/i] (for that 45 minute span of playtime). Too bad that we expected a very family friendly game, but instead got a child-like game with curse words. Hopefully, these kids will not be repeating that word and telling people that he learned it at my house. If the developer can edit out the curse words, and censor the narration this would be a 100% thumbs up.
[h1] Самое утомительное приключение в мире плюшевых зверей, которое ещё и без русского перевода [/h1] Так что детям тоже не показать - ничего не поймут... Очень тягомотный игровой процесс, который лучше сразу проходить с руководством. Персонаж ну очень медленно передвигается. И к тому же тут прыжки являются способностью и зависят от выбранных ног. Ноги меняются на станции "перепрошивки". И вот каждый раз нужно бежать к этой поганой станции при очередном заторе. С одним типом ног можно будить растения и животных, а с другим прыгать. Всё остальное доступно постоянно. Вот почему всё не сделать доступным??? Этим поганым игровым решением решили растянуть итак довольно тягучее повествование. В общем, на любителя. Зато здесь не нужно никуда спешить. Да и персонаж постоянно упирается в невидимые стены. Это было крайне выматывающий опыт. И за два часа игры не дали ни одного достижения - жмоты.
I liked the story and concept for the game and the art style was beautiful. There were just a few things that I feel should be improved. The first is that you should be warned before making a choice that will make it impossible to back track. Since this is an exploration game, you should be able to explore freely without fear of getting pushed forward without all the collectibles. The second thing is that at the end of the game, you don't have a chance to try out all of your patterns and animal parts. I would have loved to be able to have a section once completed to just experiment with the different animals since in the actual storyline, you tend to only choose the animals that have the most efficient limbs. Great game over all but I really would have loved it with these features!
It's time I actually left a review for this game. It's an all-time favourite and has been since launch, and I replay it at least once every year. Does this game have rough edges? Yes. Is it definitely not for everyone? Yes. If you're looking for a game that will challenge you, this is not it. If, however, you want to just chill out, wander around, and enjoy the vibe, this is an excellent one. The environments are gorgeous and extremely charming. The music is stellar. The narrator's performance is a delight, and the most perfect casting I can imagine for the game's storybook vibe. And the story, sparsely scattered throughout the game as it is, sneaks slowly up to deliver an unexpected emotional punch by the end. Add to that the creative play of the customisation system, as the sprinkles on top of an already lovely experience. This is very much a flawed gem; there are a lot of valid criticisms among the reviews. But if you're prepared to look past those flaws, Woven is 100% worth giving a shot.
It's a cute exploration kids game. I find it way too childish for me to truly enjoy it, the narrator kinda annoys me and everything feels clunky. However, I can see kid me or maybe my nephews having fun with this game, so it gets a thumbs up, mainly because I got it with 90% discount. Don't think it's worth it at full price though.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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