
Use magical picture frames to manipulate the world around you in mind-bending ways. Turn paintings to life, change time, & re-imagine objects to suit your needs. Follow Lily, a girl who's lost all hope, as she steals powers from the strongest superhero, leaving it up to her to save the world.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Lily's magical picture frame powers evolve as you progress, allowing you to alter the world to your liking.
Our unique puzzle mechanic will have you looking at the world in new and imaginative ways. Objects that look like one thing can become something entirely different depending on their surroundings.
Help Lily, as she tries to save the world by fulfilling a Sacred Prophecy... even when it's not meant for her.
This scene doesn't really help with that... but the ending will!
Features
Unique puzzle mechanics that emphasize thinking outside the box over the standard "block pushing" or "lock & key" types
A diverse & expressive cast you're sure to fall in love with- over 1,000+ uniquely hand-drawn character portraits and sprites
A silly, whimsical, and yet deeply encouraging story at the same time, Epiphany City rises up against the overwhelming ideals of society, against hopelessness, and feeling like you'll never be good enough
Elegant tutorials & simple controls ensure that you waste no time getting to the fun. Perfect for playing with that one family member or significant other that wants to get into games!
Playful, charming, and astonishing, Epiphany City is an approachable yet mind-blowing adventure full of surprises!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easy game, bad story that can't be skipped. It awright.
Nice little game. Its a bit weird and rough but this makes it unique. Game is ~3 hours long.
I only wish it were longer. This is a very cute game with very fun gameplay :)
Epiphany City is a thoughtful and imaginative adventure-puzzle game that stands out through its emphasis on perspective, creativity, and emotional storytelling. Developed by Cameron Ladjevardi and David Elliot and published by Big Shield Games, the experience centers on Lily, a young woman struggling with feelings of stagnation and loss who unexpectedly becomes entwined with a magical world hidden just beneath the surface of everyday life. Rather than relying on action or spectacle, the game invites players to engage with its world through curiosity and reflection, encouraging a slower, more contemplative pace that aligns closely with its themes of self-discovery and personal growth. The defining mechanic of Epiphany City revolves around magical picture frames that allow Lily to reshape reality by reframing objects and environments. This concept is not just a clever gimmick, but the foundation for nearly every puzzle in the game. Players are constantly asked to reinterpret familiar spaces, turning images into tangible objects, altering scale, or changing how elements interact with one another. These puzzles reward lateral thinking and experimentation, often leading to satisfying moments of realization when a new perspective suddenly makes the solution clear. Instead of testing reflexes, the game challenges the way players perceive logic itself, making progress feel genuinely earned through insight rather than trial and error. Visually, the game adopts a bright, hand-drawn style that balances whimsy with warmth. The city and its surrounding locations feel inviting and alive, filled with small details that encourage exploration and reinforce the sense that this world exists beyond the player’s immediate objectives. Character designs are expressive and charming, helping conversations feel lively and personal even during quieter moments. The soundtrack complements this atmosphere with gentle, melodic themes that underscore both the playful and introspective sides of the journey, enhancing immersion without ever becoming distracting. Narratively, Epiphany City weaves its emotional core directly into gameplay. Lily’s internal struggles are reflected in the challenges she faces, and her growth unfolds naturally as she gains confidence in her abilities and her place in the world. Dialogue is often lighthearted and humorous, but it is punctuated by moments of sincerity that give weight to the story’s underlying themes. Supporting characters add depth and variety, each contributing their own perspectives and quirks, making the city feel like a community rather than a backdrop. While the story avoids heavy-handed drama, it resonates through its relatability and gentle encouragement toward hope and self-belief. The pacing of the game is deliberately measured, allowing players to absorb both the puzzles and the narrative without pressure. This can feel refreshing for those who enjoy thoughtful experiences, though it may not appeal to players seeking constant excitement or escalating difficulty. Some puzzles may feel more intuitive than others, and there are moments where progress requires stepping away from conventional game logic entirely, which can briefly stall momentum. However, these pauses often reinforce the game’s central message about changing perspective and approaching problems with an open mind. Ultimately, Epiphany City succeeds as a cohesive blend of inventive mechanics, heartfelt storytelling, and inviting presentation. It offers an experience that is less about conquering challenges and more about understanding them, both within the game world and metaphorically within oneself. For players who appreciate narrative-driven puzzle games that value creativity, emotional resonance, and thoughtful design, Epiphany City provides a memorable journey that lingers long after its final moments, encouraging reflection not just on the puzzles solved, but on the perspectives gained along the way. Rating: 8/10
This game is awesome!!! Its clever, funny, cute. You manipulate the environment in new and interesting ways to progress in this charming superhero story. There are plenty of AH-HA moments, and I few that feel like stalemates. Shout out to the hero that made the guide. This is a beautiful puzzle game that you will remember for a long time. Highly recommended!
Hmm, I suppose overall the puzzles weren't excessively hard, and maybe there were one or two of them where I never really "figured them out" in that sense but rather just stumbled onto the solution by accident trying random stuff and then afterwards even after seeing what I did had no idea what the logic behind the solution was even supposed to be, but the point is I DID stumble onto it, so that's good, and that was only a minority of cases and most of the puzzles made sense, but my point is I only ever got stuck in the game one time (Well, technically twice, but the second time the problem was actually a bug and I had solved the puzzle correctly but the game simply failed to register it as solved, and naturally this was on a puzzle where it was heavily implied you needed to think outside the box to complete it, and so I simply assumed that must not have been the intended unorthodox solution, then, and stumbled around looking for some other solution that wasn't there for an extended period, and the problem only resolved itself when I exited the game and started it up again, but my point is since that was a bug and not a puzzle design problem, I'm not counting it here), and even then that wasn't on a "puzzle" per se but you can only walk from room to room at certain access points and one of them was partly obscured and my mind simply did not register it as an access point even when looking right at it, and so my point is, the puzzles were never [i]too[/i] hard, and some of them hit that sweet spot where you think about it for a few minutes and the have that "ah ha!" moment, so that was neat. Also, honestly, I was really really worried based on how the game started that it was going to sink into just a bunch of whiny angsty stuff the whole way through and just be really annoying to play, but, hey, it didn't, and at no point did it feel like the devs were trying to force some allegedly deep message about mental health down my throat or something, so that was nice. Also, I did kind of like the part near the end around 90% to 95% of the way through the game, say, where everything escalates and stuff starting from when [spoiler]Superb Man turns evil,[/spoiler] but then 95% to 100% just felt off. Personally I feel they were undermining half the point of the game by having [spoiler]your character suddenly get physically stronger and go around kicking butt,[/spoiler] and weren't we supposed to not need that sort of thing? What about what makes us special and unique and stuff? Didn't we say at the start of the game that [spoiler]you don't get new abilities but we just enhance the abilities you already have? Our hero was very specifically not supposed to be big and strong like Superb Man, and it makes no sense for her to suddenly be able to fight him head on. She should have gained the ability to defeat him through art or something, I don't know.[/spoiler] Also, personally I have no idea how it's supposed to work out if [spoiler]we let Superb Man live at the end,[/spoiler] and it's not like any [spoiler]jail[/spoiler] on Earth can [spoiler]hold him.[/spoiler] Is he expected to just willingly [spoiler]stay locked up[/spoiler] because if he doesn't our hero will [spoiler]hunt him down and beat him up again?[/spoiler] It sounds like a huge pain to have do that constantly, honestly. Also, maybe it's just me, but I was kind of left worried about what's going to happen to [spoiler]the main bad guy's son, and his dad is dead now, I don't think any mention was ever made of his mom during the game but I would be HEAVILY surprised if she was just at the office or something knowing full well that her husband and son were off being supervillains and not having a problem with that, so I can only assume she's out of the picture and the kid has nowhere really to go,[/spoiler] but I guess we don't worry about that but instead we all just go off and eat ice cream at the end of the game instead? Okay, then. Anyway, most of that's not really important and the plot of the game isn't supposed to be all deep and stuff but it's just a fun little story to have fun with so maybe I shouldn't think about it it too deeply, so that's not really the problem here or the reason I'm giving this a thumbs down, and the actual reason for that is, well, I keep on saying "Oh, this part of the game was nice" or it was "neat" or whatever, and that's the thing is that this game is neat, it's okay, it's not bad, it's whatever you want to call it, but in the end ten years from now I'm not going to remember it existed, and it's just not good enough for me to recommend, and would I recommend [i]against[/i] this game? No, but I wouldn't recommend [i]for[/i] it (or however you say that grammatically) either.
I enjoyed the game. It was very short and some of the puzzles felt kind of cheap, but it was overall a fun game. I got it on sale for $1 so I can't complain about the price. I would have preferred if there were more puzzles and less of the quick time event combat towards the end. The game ends pretty abruptly and I would like it if there was more game to play. The story is nice at the start but takes a back seat after the initial cutscenes. There is next to no world building and if you want more story then you need to go to their website that is no longer maintained. Overall I recommend the game and had a good time playing the puzzles.
good.
Jogo ótimo, infelizmente não posso dizer o mesmo quanto a tradução, muitos erros, tanto de português quanto digitação. Faltou apenas uma revisão completa, pois algumas partes estão em inglês e espanhol também.
Very witty game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Journal | $66.3K | 350 | 78% | $9.99 |
| Dwarven Skykeep | $66.3K | 137 | 72% | $19.99 |
| Holy Whore Emily | $66.2K | 209 | 80% | $8.87 |
| Game Character Hub: Portfolio Edition | $66.3K | 134 | 66% | $24.99 |
| Rush for Glory | $66.3K | 150 | 61% | $14.99 |
| The Amber Throne | $66.3K | 175 | 81% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Project Zomboid | $239.1M | 461K | 94% | $19.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |