
Discover Vixes – a fully voiced, interactive storybook for kids 2–7 with charming puzzles, hand-drawn art, and the magical world of Valie and Alie the Dream Deliverers!
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Media

About
Vixes is an interactive book for children and their parents!
Our interactive book is suited for kids of age from 2 to 7 and packed with beautiful artistic backgrounds. It is fully voiced and features little Vixes – Valie and Alie, in a long and engaging story with logical and intuitive puzzles and games.
Vixes are jolly and hard-working little people. When night falls on Earth, the Sun shines bright in their world – and they work tirelessly to bring us sweet and colorful dreams.
And Valie and Alie are, as you may have guessed, Vixes – and even though they are pretty young, they are going to be Dream Deliverers one day. And this day might come much sooner then they expect…
Interactive book about Vixes is mostly fun, but is generally educational for younger kids and helps them learn few things. You can also read aloud if you turn off sound on text screens!
Highlights:
funny and lovable characters
beautiful hand-drawn animations
lots of fully voiced interactive screens with puzzles
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Reviews
Vixes, developed and published by Brite Apps OÜ, is best described as an interactive storybook rather than a conventional video game, designed specifically for a very young audience. It blends simple gameplay elements with a gentle narrative, creating an experience that focuses more on exploration and storytelling than on challenge or progression. From the outset, it is clear that the game is built with accessibility in mind, offering an approachable format that children can easily understand and engage with, whether on their own or alongside a parent. The story follows two small, imaginative characters, Valie and Alie, who belong to a magical world where they are responsible for delivering dreams. The narrative unfolds in a straightforward and linear manner, presenting a series of scenes that emphasize curiosity, kindness, and wonder. Rather than relying on complex plot twists or dramatic tension, the story keeps its tone light and comforting, making it suitable for younger players who are just beginning to experience interactive media. The focus is less on narrative depth and more on creating a warm and inviting atmosphere that encourages engagement through simple storytelling. Gameplay is built around interacting with the environment and completing very basic puzzles that are seamlessly integrated into the story. These interactions are designed to be intuitive, often requiring only simple actions such as clicking or tapping objects within a scene. There is no pressure to perform well or solve problems quickly, as the game avoids traditional failure states entirely. This allows players to move through the experience at their own pace, exploring each scene without stress. While this design works well for its intended audience, it also means that the gameplay remains extremely limited, offering little in the way of complexity or variation. One of the game’s more notable features is its fully voiced presentation, which helps bring the story to life in a way that is accessible to children who may not yet be confident readers. The narration guides players through each scene, making it easy to follow the story without relying on text alone. This also enhances the overall immersion, as the characters feel more present and expressive. The voice work, combined with the gentle pacing, creates an experience that can feel more like an animated story than a traditional game. Visually, Vixes stands out with its soft, colorful art style. The environments are designed to be bright and friendly, filled with simple but charming details that make the world feel alive without overwhelming the player. Character designs are expressive and easy to recognize, helping to reinforce the game’s approachable tone. The overall presentation is cohesive and consistent, supporting the narrative and gameplay without introducing unnecessary complexity. While it does not aim for technical sophistication, it succeeds in creating a visually appealing and inviting atmosphere. The audio design complements the visuals with a calm and unobtrusive approach. Background music is gentle and soothing, reinforcing the relaxed pace of the experience. Sound effects are minimal but effective, providing feedback for interactions without becoming distracting. The emphasis remains on creating a comfortable environment rather than delivering a dynamic or dramatic soundscape. In terms of length, Vixes is a relatively short and linear experience. Once the story has been completed, there is little new content to discover, and replayability is limited. However, this aligns with its role as an interactive storybook, where the value lies in the initial experience and the possibility of revisiting it for enjoyment rather than in uncovering new gameplay elements. For younger players, the simplicity and repetition may still hold appeal, especially when shared with others. Overall, Vixes succeeds in delivering a gentle and accessible interactive experience tailored to children. Its strengths lie in its charming presentation, easy-to-understand design, and engaging narration, all of which contribute to a welcoming introduction to interactive storytelling. At the same time, its limited gameplay, lack of depth, and short runtime prevent it from appealing to a broader audience. It is best appreciated as a digital storybook with light interactivity rather than a fully developed game, offering a simple and pleasant experience within its intended scope. Rating: 6/10
Слабенько. Играл ребенок 4 лет. Специально наблюдала не сильно подсказывала. Задумка супер. Но интерфейс не понятен, часть загадок тоже не интуитивно понятно. Молодцы, делали. Рисовали и озвучивали. Но нужно поработать над доступностью
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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