
Award Winner: PAX 10 2019 | Winner, Momocon 2018 Indie Games Awards | "A fascinating reverse-RPG" - PC Gamer | "A cross between The Sims and a rousing game of Dungeons and Dragons" - Geek & Sundry
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Solid resource management fun
I actually love this game.
wow that's a nice game actually - please finish it! It's so fun make them drink until they fall off the table LOL
I like the game, especially the concept of managing heroes and sending them out on quests instead of fighting myself (in my opinion not enough of these kind of games available). The RNG is killing it a bit unfortunately. All default "attacks" are maximum 85% (or is it 80%) chance to hit....yeah, easy to lose some fights which should be winnable by raw stats. @DEV: if you read this, maybe have 100% check-strength as default, and only risk a 60% or something for power-attacks, when you realize you dont have enough otherwise. Also in the tavern - start of with 100% and gradually lower down as more people are served. Should battle some of the frustration. Deeper equipment management would also be cool, but maybe thats just me. Edit: well as it seems unfortunately game is dead...sad, had much potential
I've found this to be a very fun game so far. Runs like butter on the steam deck in big picture mode with no adjustments, and I haven't run into anything buggy or glitchy yet. The only thing I've found to be lacking is some way to access the game menu (settings, exit, etc) without using a keyboard; since I'm on the deck and the rest of the game I've played so far has been doable entirely with only a mouse, a settings cog button would be a decent QOL improvement. The storytelling is quite enjoyable. Each "quest" tends to be 3-5 encounters, and an encounter is really just having each party member roll the dice once for something like a battle, not tripping over a bump in the road, or just seeing if they can get THAT ONE companion to shut up successfully. I actually love that so many of the encounters are about the small stuff, it gives your characters character! I did, however take a level 1 character along with some 4s and 5s on what turned out to be an epic quest, unbeknownst to me, which had around 10 encounters in it. They got KO'd due to not having enough sp to roll so many times, which rippled and made the quest end pretty poorly. Tavern management is fun, "serving combos" become important once your tavern has leveled up a few times. It's a novel mechanic to me and I feel like it pairs well with the quest-lite side of the game. Overall it's pretty fun and I'd recommend giving it a go if you want something unlike anything you're likely to have played before!
They got me with this scam of a game
Kuşadasında barım vardı...Reggae.
This is really a great game. You will find an occasional bug or two but it is feature rich and a complete game at this point. It has been in development for quite a while and 2020 hit the team hard reducing it to a single developer, but he is very open about his passion and his promises. If you look at it and think, "I might like this", you definately will!
the localization approach is bold: you translate it in your head.” It’s genuinely sad to see a game this thoughtfully designed end up in this state simply because it lacks language support. It runs smoothly and is genuinely enjoyable yet the limited localization feels like one of the main reasons it hasn’t reached the level it truly deserves. I’m working on a similar game myself, I’ll definitely make sure language support is as extensive as possible. And since English isn’t my native language, I really don’t want to spend my chill time trying to unwind by constantly translating everything in my head into my own language.
If you can't win in the tutorial, kinda makes me feel like this game is 100% random chance, and that it's not that random. Losing so many times in a row on 75% odds? Ech. I can't see my way to enjoying a game this stacked. Pity, the concept is really cool, and otherwise had a good feel to it. But I'm not very lucky, and you gotta be really lucky to have a chance here. I suppose it's possible you're not meant to win in the tutorial, but that seems like a way to turn off prospective players. If so, success. I tried twice and the dice were just fail fail fail.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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