
Build the best ludus in the world! and survive in ancient Rome.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Portugal, Russian, Turkish
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Abi gerçekten tr oyuncularının akıl seviyesinin inanılmaz aşağılarda olduğunu düşünmeye başladım. Bir sürü muhteşem yorum var, 2-3 gün sıkılmadan oynarsınız diyenler var. Ben de insanların damak zevkine kanıp denemeye karar verdim, hayatımın en kötü 46 dakikasıydı. Hangi insan grubu bunu neden oynar veya muhteşem yorum yazar halen anlayabilmiş değilim ilk 20 dakika beynimden vurulmuşa döndüm. Hikaye yok, bir amaç yok, para kazanman gerektiğini söylüyor oyun ama neden bunu bilmiyoruz, bi harita sistemi bile yok oyunda. Gerçekten böyle bir oyunu insanların nasıl güzel yorumlarla zevkli zevkli oynayabildiğini anlayamıyorum. Bu dolandırıcılık suçudur, en azından rezil insanların bok çukurunda zaman geçirmek için birebir bir oyun. Ciddiyim daha söyleyebileceğim yüz binlerce şey vardır ama özetle ne oynayın ne oynatın şirketi direkt kapatın bunlar yazılanlar bot yorumsa komik değilse daha komik bir durum.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me tell you a story [quote] I changed my keyboard recently. It's been fun, having all the keys I'm so used to pressing for games and typing for reviews shift into new locations. I will get used to it. In the meantime, I decided to play a nice gladiator fighting game, Ludus. Tutorial asked me to go fishing. Click click click goes the fishing mini-game... and then... a "typing test". Type out a random gibberish word with perfectly, with no mistakes and no hesitations or the fish will get away and my worn fishingrod will break. Me and my new keyboard makes a terrible team at this surprise typing test). I lose the fish and my fishing rod. I don't have much money left, because I spent it all on my gladiator, but the tutorial says I MUST fish. I'm broke now, but I got lucky and passed my typing test. "I once typed a fish 'this big'... ". Wow. Oh well, I don't plan to do a lot of fishing. Now it's time for the big fight. All my money is in on this fight, if I lose, I have nothing, but if I win, riches and glory. It's a tough fight, but my mouse-precision and general-fight-know how tip the scales in my favor... WAIT. WHAT THE ZEUS?! Another typing game? Wait... I missed ONE letter, and my victorious gladiator is now dead?! He's dead because it wasn't enough for me to win a gladiator fight, but I had to win another layer of nonsense... another 100% typing test game. WTZ! All my money was on him... now I have nothing... oh... wait... Are you kidding me?! Only thing I have left is my fishing pole, and now I have to catch a thousand fish to get back in the game... This is LUDUSCris![/quote] [b]It's a nice 3d take on the game "Domina" and other gladiator arena management games. [/b] It's clearly indie (which I love). It's got some jank, some budget limits. I'm not too crazy about the idea of being a wealthy Ludus owner who has to wash out bowel movements from my gladiators who act like animals? Maybe this should be my biggest problem with the game... but it's not... I'm concerned with a major obstacle to the game that limits who and how a player can enjoy the game. [b]The big problem for me, is the game has managed to become a typing-game. Letters pop up on the screen. You must type them perfectly and very fast. If you miss even one letter, you lose.[/b] This would be okay if it was an optional mini-game or only for certain 'specific' acitvies that the player doens't really need, but it is not a choice. You have to do it to fish. You have to do it to win fights in the arena. You can have a strong fighter and play well. But if you cannot type fast, you will still lose. All your hard work goes away. This is a wall for many people. Some players cannot move their hands that fast. Some people are not good at typing. Some players have a hard time looking at the screen, then looking at their hands, then looking at the screen fast. This game stops them from playing. That is not fair - and why is it here?! The typing feels silly. It does not feel like you are in the game. Shooting mini games often require you to line up a 'floating' cross hair and click (press the trigger). Some minigames require you to hit the keyboard or mouse at just the right moment to simulate the 'precision' of a physical connection in the real world (swinging an axe or hammer). Some fishing minigames have that green sweet spot you have to frantically try to line up, to simulate the skill of managing the 'tension'... Since when does typing specific phrases/words/letters in a tight-timed window relate to anything gladiator. It makes no sense. Most good games match the fun to the action. They do not add tasks that have nothing to do with the game. Thanks to my new keyboard, some games are temporarily harder to play now, but I'll eventually get used to my new keyboard. This made me think of other people, who have various limits. Many players will always struggle with this. It is a shame. This could be a great game. But this one bad part ruins it. It is just a wall to stop you from having fun. And it's completely unnecessary. [b]For many of us, this won't be an issue, but I doubt many of you thought you were getting a typing game. Hopefully this helps you make a good judgement on the game. Hopefully... the dev surprises us with a late-patch to make this optional (though I doubt it).[/b]
[h1] Purchase Date: [/h1] 13th of January 2024 - 13/01/2024 [h1] Purchase Value: [/h1] 2.56€ ("Dev Bundle" Bundle) [h1] PROS & CONS Review: [/h1] PROS: + Game concept. + Easy to 100% Steam achievements. CONS: - Unbindable controls. - Gameplay. - Graphics. - Graphics optimization. - Sound effects. - A little grinding is needed to 100% Steam achievements. [h1] Text Review: [/h1] Ludus, there's only one good thing about it, and it's the concept. The idea was great, the execution wasn't. Some controls are unbindable, the sprint mechanic is the one that bothered me the most. The gameplay lacks depth. It's basically a first-person tycoon game that doesn't let you breathe because it contains far too many useless managing tasks. The graphics are horrible for a game that came out in 2020. The graphical optimization is even worse. My desktop sounded more like a vacuum cleaner. The visual art is neither good nor bad, it's just mediocre. The sound effects are also poor. This line is for the achievement hunters. Although it's easy to obtain 100% of Steam achievements, it requires some patience and a little bit of grinding. One tip I can give you is to save scum in the "Bettor" activity. Find unbalanced matches (situations of 3v1, 3v2 or 4v2), bet the maximum amount on the team with the most gladiators and that's it... If it's an even match and you're unsure, do not start it and reload the save instead. I've won practically all of the bets like that and as the currency makes the grinding process easier, it was very helpful in my case. [h1] Recommendation: [/h1] I don't recall writing such a negative review as this one... Even though the game's concept is great, the rest is just an utter disaster. The only reason I played this long was that I found a way to get the rest of the achievements faster and thus decided to 100% it. The final verdict is quite obvious. Unless it's free, I can't recommend this game. [h1] Rating - 25/100 [/h1] Review Date - 26/03/2026
Horrible game, wtf
mukemmel baba ozellikle bardaki özel sekansı asırı begendin elinize emeginize saglık 😘
yapılcak şey az ama 2-3 gün idare etti
çok sarıyor bu cheesecake devin oyunları ludus da en iyilerinden valla simülasyon oyunları çok sarıyor
GÜZEL
Ludus is a single-player management and simulation game developed and published by Cheesecake Dev that places players in charge of running a gladiator school in ancient Rome. Rather than focusing on cinematic battles or narrative spectacle, the game is built around systems, numbers, and long-term decision-making, offering a slow-burn experience where success is earned through careful planning and risk assessment. From the outset, Ludus makes it clear that survival and profitability are just as important as glory in the arena, framing gladiatorial combat as a business as much as a form of entertainment. At the core of the experience is the management of your ludus and its roster of gladiators. Players recruit slaves and train them into specialized fighters, choosing from a variety of historical gladiator classes, each with distinct equipment preferences, strengths, and weaknesses. Decisions about training intensity, equipment investment, and fight selection all have lasting consequences. Pushing a gladiator too hard can lead to injuries or death, while playing too cautiously can stall progress and drain resources. This constant tension between ambition and preservation gives the game its strategic weight, as there are rarely obvious “correct” choices. Combat itself is not directly controlled but instead simulated based on statistics, equipment, and preparation. While this means players do not experience the visceral thrill of real-time fighting, it reinforces the game’s identity as a managerial simulation. Victories and defeats feel like the result of planning rather than reflexes, and losses can be particularly painful when a well-trained gladiator falls due to a risky decision. Over time, individual fighters develop stories of their own through repeated bouts, injuries, and triumphs, creating emergent narratives that can feel surprisingly personal despite the game’s abstract presentation. Beyond the arena, Ludus places heavy emphasis on economic management. Money is always tight, especially in the early stages, and players must carefully balance spending on facilities, equipment, staff, and new recruits. Expanding training grounds or improving living conditions can boost gladiator performance and morale, but these upgrades require upfront investment that may leave the ludus vulnerable if income slows. Trading equipment, negotiating contracts, and choosing which events to participate in all contribute to a broader economic simulation that rewards patience and long-term thinking. The game’s pacing is deliberately open-ended, offering little in the way of scripted progression or hand-holding. There are goals to strive toward, but much of the experience is defined by player-driven objectives, whether that means building a legendary stable of fighters, maximizing profit, or simply surviving as long as possible. This lack of rigid structure can be empowering for experienced simulation fans, but it may feel overwhelming or directionless for newcomers, especially given the limited tutorials and sparse explanations of some systems. Visually and technically, Ludus is functional rather than immersive. Character models, environments, and animations are minimal, serving primarily as representations of underlying systems rather than as storytelling tools. The interface is dense with information and menus, reflecting the game’s focus on management, but it can also feel clunky or unintuitive at times. Audio design is similarly understated, offering little atmosphere beyond basic feedback. These aspects make it clear that Ludus prioritizes mechanics over presentation, which may deter players expecting a more polished or cinematic take on the gladiator theme. The game’s rough edges are further highlighted by technical issues that some players encounter, including bugs and quality-of-life shortcomings. While many of these issues do not fundamentally break the experience, they can interrupt immersion and add friction to an already demanding game. Community feedback suggests that enjoyment of Ludus often depends on a player’s tolerance for imperfection and their willingness to work around limitations in exchange for depth and freedom. Ultimately, Ludus is a niche but compelling simulation that caters to players who enjoy complex management systems, historical themes, and emergent storytelling driven by mechanics rather than scripted narrative. It does not attempt to romanticize gladiatorial combat, instead presenting it as a harsh, transactional reality where lives are resources and reputation is currency. For players willing to engage with its systems-heavy design and accept its lack of polish, Ludus offers a rewarding and often tense experience that captures the grim pragmatism of running a gladiator school in ancient Rome. Rating: 6/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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