
A collection of short and silly games from the early days of the internet. There's turn-based RPGs, shoot-em-ups, platformers, and more - updated with new quality-of-life features. Plus there's a whopping 150 achievements to collect, and a free soundtrack DLC!
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About


Also included in the EBF Collection are several art galleries, game prototypes, and development lore about the history of the Epic Battle Fantasy series. There's even some Easter eggs and secret images hidden inside the installation folder.Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Mecha Dress Up Game[/h1] -It's hardly a game. It just lets you combine various pieces to create a mech. -The achievements are annoying and cryptic. Pretty much my entire time with this game was just copying what a guide said to do for the achievements and then moving on. [h1]Brawl Royale[/h1] +It lets you skip the animations, so it takes way less time to get through a second playthrough or whatever than it otherwise might have. -It's only minimally a game. It's just a reaction speed test. -It has multiple rounds with less time to react to the prompt each round, but even if your time in earlier rounds would have been fast enough to clear a later round, you still have to clear the later round anyway. -Some of the achievements were kind of annoying to get. [h1]The Kitten Game[/h1] +It has an autoclicking feature. -The autoclicking feature is ever so slightly slower than it could have been, making it a tad unoptimal and hard to use when going for 100% completion. -Manually clicking [i]will[/i] blow up your finger at some point. -Even the developer admits this one was way too hard and everybody hated it. -Some of the achievements are just plain tedious. [h1]Epic Battle Fantasy 1[/h1] +No grinding required. +Pretty much skips straight to the good part you actually play RPG's for in the first place. -The game is a bit too hard. -You can't save. If you made it to the last boss on hard after a 2 hour slog and never bothered with antidote potions because in 99% of RPG's they're worthless, only to discover that this is the 1% exception and they're really really nice for this boss specifically, then looks like you're not winning this thing, too bad for you, start over and do the entire game [b]again[/b] just so you can pack some antidotes this time, because there's no loading up your last save, and the built in checkpoint for the last boss is only [i]after[/i] your last chance to visit a shop. -Some of the achievements are just pointless busywork. [h1]Epic Battle Fantasy 2[/h1] +Still no grinding required. +Still just gets to the good part. +The game has a perk system in place where you're offered somewhat random perks, and the game goes out of its way to offer you perks related to abilities you actually use rather than just giving you useless trash unrelated to your playstyle. -Not [i]as[/i] hard as the first game, but still a bit hard. -There are only two chances to save in the game, which is better than none at all, but I still would have liked more. -Overall, has many of the same flaws as the first game but just lessened rather than removed. -Has my personal single most hated achievement in the entire collection asking you to scan [i]every[/i] enemy in the game and make sure you don't miss one. [h1]Bullet Heaven[/h1] +The game is 99% fair. None of the enemies rely on cheap tricks or gimmicks, and the only times I said "Oh, come on, really?" seemed to be unintentional design oversights (E.g., I was higher on screen than was probably intended and got hit by an enemy that spawned close to the top out of nowhere), and in any case, this only rarely happened. +Mouse controls are good. +incredibly skill based. Every time I died, I had no one to blame but myself. -Certain characters have too hard a time dealing with enemies anywhere other than directly in front of them, which isn't great if the entire area beneath the enemies is riddled with bullets. -I'm sure somewhere behind the scenes my damage upgrades did something, but honestly the upgrade system was a bit opaque, and I could never really tell how much damage I was doing to most enemies or if my upgrades really meant anything. -Personally, I also wish there were an easy way to determine which character has the best damage per second. -Some of the achievements were ridiculous, and special mention to not killing anything in survival, and I'm still not entirely sure where those two kills came from on my first attempt (bombs that blew themselves up but are technically coded as enemies maybe?) but all i can say is, I thought for sure I had not pressed the fire button. [h1]Adventure Story[/h1] +The controls are very good, and your character's movement "just works" and feels good and just so much stuff that I wish more platformers cared about and did well. +Camera is hard centered on your character at all times, which doesn't look flashy, but it's functional, and I absolutely appreciate choosing functionality over looks here. +-The collectibles are only mildly a pain in the butt to gather, and I did have to search certain levels top to bottom two or three times over to find some of them, but I [b]did[/b] find them all in the end without even using a guide, which is mostly because I couldn't find a proper guide that actually listed them anywhere, but that's beside the point, and I'm [i]never[/i] able to find all the collectibles in a game without using a guide. +Related to the previous point, none of the collectibles are hidden in areas that are [i]that[/i] difficult to find, and I kept waiting for the "And then you jump off of this obscure corner of the level to what looks like certain death in order to land on a platform that you can't see ahead of time" treasure chest to show up, but it never did. -The game relies almost entirely on fake difficulty. Basically, you'll be trying to do one task (like platforming or something, say) and then the game will throw something else at you entirely that you also have to deal with at the same time (like an enemy out of nowhere, say), and the end result feels like playing an incredibly easy game while at the same time your little brother is trying to snatch the controller out of your hands, and the whole game would be trivial if not for arbitrary handicaps. -The basic enemies are annoying to deal with, and there is just no good reason you should have to stand still and whack a flying enemy, watch it get knocked away from you, wait for it to fly close to you again because you're on a ledge and can't really approach it safely, whack it again, and repeat the entire process, like, 5 times just to kill one thing, and honestly I really wish the enemies had all been one hit kills. -I almost don't even see the point of any magic besides healing because you run out of MP so fast anyway. -Even mildly bad achievements are still bad, and I just did not feel like finding everything, honestly. [h1]Cat Cafe[/h1] +The game is not overly difficult to the point where you have to spend numerous hours practicing it just to clear one minor objective, but I was able to complete all the subobjectives to get the achievements just after buying enough upgrades. -This seems to be just some random mobile game meant to be super grindy in order to milk money out of players by selling powerups. Real money transactions seem to have been removed in this version and the game was apparently rebalanced to be less grindy, but still, a fixed up version of a grindy game still isn't as good as a game that was never grindy to begin with. -There is almost 0 way to tell which upgrades are the best ahead of time, making it trivially easy to buy the worst ones first and end up going about the whole game inefficiently. -Even if all you need is to buy enough upgrades to eventually get through it, it still takes a while to get them, and so the achievements (Are you noticing a pattern, yet? AGAIN with the achievements. Seriously, this entire collection was such a pain in this department) are kind of a chore. [h1]Overall verdict[/h1] I would say play this, but only for Bullet Heaven, and just ignore the entire rest of the collection, and I'd say Bullet Heaven is probably worth getting the entire collection for, and it's honestly the only game here that I would recommend on its own, while all of the other games I would probably not recommend if Steam had a way to review each one individually.
Epic Battle Fantasy系列算是steam上比较有人气的独立JRPG,这部合集把作者早期作品打包,包括EBF1、EBF2,以及若干Flash小游戏、设定集和练手原型。 就我个人而言,这部合集的最大价值倒不是其中这些游戏,而是每部游戏作者的开发者访谈,从中你能清楚理解作者如何一部部制作自己的游戏,感受到他对游戏开发的热情。 当然游戏本身质量也还是不错的,以下每部简单评价一下。 1.机甲装扮游戏:其实不太算得上游戏,就是用作者提供的部件制作自己的机甲最后截图。倒是能感受到作者的美术水平确实不错。 2.皇家擂台:作者都说了,本质是看到提示就按键的PPT,不需要编程技能。其实做得相当精致,每个角色招式和倒地的动画都不同。比较简单,最高难度也只要求你反应0.6s以内,比游戏原型里面那个容易很多。 3.小猫游戏:作者虽然说从受众来看是做得最不成功的作品,但我觉得从这部作品开始就有爆火的潜力了,音乐和动画都相当魔性,新版本里作者加入了自动点击,对手残也比较友好。 4. Epic Battle Fantasy:传奇系列的开端。其实就本作而言,还是非常粗糙的,初上手会很不适应,而且技能属性伤害都没写清楚,敌人血量也看不出,一开始什么都不明白的情况就要进商店购物,引导比较差。 不过上手还是比较容易的,男主续航能力非常强,魔剑平A一下可以回一半魔,核心技能是100mp的力量金属,群奶附带群伤,女主则是主C和应急奶。最高难度前面都比较简单,只靠力量金属就能磨过去,而且不需要道具。整个游戏的难度都在最终boss这里,boss的异常效果会很恶心,大招2连动女主必须要靠护盾加防御才抗得住。所有药水建议留给最终 Boss:大魔瓶3–4个、复活药6–8个、解异常药8–10个、回HP药6–8个,这样比较稳,我个人打法是男主拿石剑全程苟,女主靠100mp的审判之光主力输出加保血线,物盾看情况,魔盾是不能停的,不然boss两连大招就直接团灭了。 5. Epic Battle Fantasy2:比起前作成熟了相当多,有成长要素、地图、图鉴,人物技能也增加了非常多,还有类似于现在rogue常见的升级三选一系统。难度适当,每个boss都具有挑战,摸清楚boss行动和机制针对打赢很有成就感,我玩的是Epic难度,最终boss倒是一次过,反而是前面小boss和沙虫翻车过。数值也平衡过了,不存在一刀回满mp的情况,不过男主的力量金属依然是核心技能,女主依然是大C,这两点没变。 6.弹幕天堂:有一说一这算我通关的第一个弹幕游戏,知道自己是苦手,所以也没额外加难度。做得还真不错,手残可以靠升级场外要素来增强自己,几个boss也比较有挑战性,很适合新手。 7.冒险故事:算是这个合集里体量最大的作品。虽然作者说3-4小时能通关,实际上玩比较高的难度(我选的EPIC),通关时间翻倍都不止,后面每个关卡可能都需要多次重来才能探干净。本篇20关还算不错,难度适当,有多种类型的装备和法术可以使用,分物理和魔法两种build,肯定能算优秀的flash游戏。但新增4关的跳跳乐着实恶心了一点,按住跳跃键攻击才能连着跳令人不适,而且容错很低,偏偏跳跳乐还和boss关在一起,打boss死了还要重新跳,EX3还逆天要求冻住天上降落的熔岩作踏板,关键熔岩掉落完全随机:你好不容易等到一块落位正确的,冰冻后刚跳上去,屏幕外又飞来一块把你砸下去——对不起,请从头再来。我算是能理解骂丝之歌的人的心情了。最后投降了,在EX3和EX4降了难度打过去,但其实打完EX4获得的天使头盔配合忍者衣服以及武器伞可以直接在EX3玩超级skip,完全不需要冻熔岩,不过恶心到我的事实是无法改变的。另外这游戏玩久了必定掉帧,必须得重启才能恢复。 8.猫咪咖啡馆:几分钟就可以打完的纯点击休闲游戏,没什么好说的。 总评:与其说它是游戏合集,倒不如说是EBF 系列的设定集加素材库。如果不跟高难度死磕的话,每一作拿来打发时间都算不错,质量在 4399 也算高的,真成4399 豪华合集了。
⣿⣿⣿⣿⡿⣩⡩⢭⣛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⢱⣿⡿⢆⣉⣥⣬⣴⣶⣦⣭⣭⣙⣛⣫⣭⠴⣒⣲⡙⣿⣿ ⢛⣫⡝⣿⠘⣡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣿⣿⣿⠇⣿⣿ ⣮⣭⣾⢏⣾⣿⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣸⣿⣿ ⣿⣶⢠⣬⣻⣷⣶⣿⣦⣼⢿⠛⡿⣿⣟⣉⣍⡙⢿⣿⣿⣿⣧⢹⡱⠶ ⣿⣟⣈⢭⣭⣿⣿⠿⠿⠿⣆⠶⠰⢿⣿⣿⣿⣿⣯⣭⣝⣻⣿⢸⣿⣿ ⣿⣿⣿⣷⣭⡛⢱⣾⣿⣿⣴⣿⣿⣶⡙⣿⣿⣿⣶⣮⡹⢟⣡⣿⣿⣿ ⣿⣿⣿⣿⣿⢇⢘⡛⢿⣿⣿⠿⠿⠿⢇⣭⣭⣭⣭⡐⣾⣿⠿⠿⣿⣿ ⣿⣿⣿⣿⣿⠜⠿⠟⡘⢿⣿⡸⠿⢿⣿⠿⣿⣿⣿⣿⡌⡁⣿⣷⡜⣿ ⣿⣿⣿⣿⡇⣾⣷⣆⢻⣷⣶⣶⣿⢠⣶⣶⣿⣿⣿⣿⡇⣐⣼⣿⢃⣿ ⣿⣿⣿⣿⣷⣬⣙⣛⣡⣭⣙⣛⣛⣊⣛⣛⣛⣛⣛⣫⣤⣭⣭⣶⣿⣿ The best web-based role-playing game. 最好的網頁角色扮演遊戲。 [h1] 10/10 [/h1]
This collection bring a lot of nostalgic pieces from the flash game era. It brings EBF1 and 2 as well as the mecha dress up, cat cafe, and more. I love the adventure story as well as bullet heaven but this game to get all the achievements is actually very hard and I was giving up but I didn't. It is a wonderful game but I would only give it a 6/10 with a diffculty of 9/10.
Epic Battle Fantasy Collection is a generous and affectionate anthology that captures the growth, experimentation, and unmistakable personality of one of indie gaming’s most recognizable long-running series. Created and published by Matt Roszak, the collection brings together a wide range of games that originally emerged from the Flash era, preserving them in a modern format while smoothing over many of the rough edges that once came with browser-based play. Rather than feeling like a simple archive, the collection comes across as a carefully curated celebration of creative evolution, showing how a single developer’s style and ideas matured over time while never losing their playful identity. At the core of the collection are the early Epic Battle Fantasy titles, which established the series’ signature blend of turn-based RPG combat and irreverent humor. These games draw clear inspiration from classic JRPGs, with menu-driven battles, elemental weaknesses, and party management forming the backbone of the experience. However, they quickly distinguish themselves through exaggerated animations, absurd enemy designs, and a tone that constantly pokes fun at genre conventions. Combat is fast-paced and surprisingly tactical, encouraging players to think carefully about skill usage, buffs, debuffs, and resource management rather than relying on repetitive attack commands. What makes revisiting these early entries especially rewarding in the collection is the thoughtful quality-of-life work done to modernize them. Features like checkpoints, balance adjustments, and improved audio presentation make the games far more approachable than their original versions, without stripping away their challenge or charm. The learning curve remains intact, but frustration is reduced, allowing players to appreciate the depth of the systems and the humor of the writing without being hindered by outdated design constraints. Beyond the main RPG entries, the collection expands outward into a surprisingly diverse set of genres. Action-heavy spin-offs explore bullet-hell mechanics, platforming, and arcade-style challenges, all filtered through the same whimsical lens. These games demonstrate how the Epic Battle Fantasy identity adapts to different formats, maintaining consistent visual style and humor even when the gameplay shifts dramatically. Whether dodging dense projectile patterns or navigating platforming stages, these side titles feel like natural extensions of the same creative universe rather than disconnected experiments. The inclusion of smaller, more eccentric projects adds another layer of personality to the collection. These bite-sized games range from playful parodies to lighthearted management and customization experiences, often designed around a single humorous concept taken to its logical extreme. While none of these are especially deep on their own, together they flesh out the collection as a snapshot of indie creativity during the Flash era, when experimentation was common and polish often took a backseat to imagination. Visually, the collection maintains a consistent hand-drawn aesthetic that has become synonymous with the series. Bold outlines, expressive character designs, and colorful effects make battles easy to read while reinforcing the cartoonish tone. The art may be simple compared to modern indie releases, but it carries a strong identity that has aged gracefully. Audio is another highlight, with an extensive soundtrack that ranges from energetic battle themes to lighter, comedic tracks. The inclusion of the soundtrack as part of the package further enhances the sense that this is a complete and respectful preservation effort. Replay value across the collection is substantial due to the sheer variety of content. Some games are ideal for short, casual sessions, while others offer hours of strategic depth and progression. Achievements, hidden content, and optional challenges provide incentives for completionists, while the tonal variety ensures that switching between titles rarely feels repetitive. This breadth makes the collection appealing not only to longtime fans revisiting familiar favorites, but also to newcomers curious about the roots of indie RPG design. Ultimately, Epic Battle Fantasy Collection succeeds because it feels authentic. It does not attempt to reinvent these games or mask their origins; instead, it embraces their quirks, humor, and limitations while presenting them in a way that respects both the creator’s original vision and modern players’ expectations. As both a nostalgic time capsule and a substantial bundle of entertaining games, the collection stands as a testament to how far a single creative voice can go through persistence, experimentation, and a clear sense of fun. Rating: 9/10
旧游补评 94 游玩时期:2026 EBF系列作者Matt的早期“地沟油”小合集,包含一些设定、素材和小游戏雏形,依旧能感受到扑面而来的开发热情,支持一下。
It's a slice of nostalgia from the bygone era of going to websites like miniclip, newgrounds, kongregate, armor games, and finding whatever neat new flash games were fun to play, then talking about them at school (and trying to evade the school firewall to get to them whenever you were put in front of a computer). It was a time when game development was done almost purely out of making something for the fun of or experience of making it and sharing it with other people on whatever websites would host it. The time before game development became overly monetized, before websites were actively trying to see how invasive they could make their advertisements, and before global corporations owned majority of the internet traffic. I remember playing some of these games in the late 2000's or early 2010's and it was good times. I also remember getting the trophy for clicking on Natz's boobs too many times and wondering how long it would be until an adult found out and I got in trouble for liking boobs. Would I have to lie and say I was gay and would never do that and a virus got on the home computer and auto-clicked Natz's boobs? Thankfully I didn't have to because nobody found out. This collection is practically a time capsule back to the culture of the internet at the time. Those born after 2000 wouldn't get it. Getting pwned and pwning n00bs was a way of life. I'd gladly give Matt ten bucks (seven after gabe tax), so here's to him. Thanks for the good times buddy.
Норм если хотите позалипать немного, или если у вас есть свободное время ¯\_(ツ)_/¯
lovely nostalgick colection of a series i have loved for some time
很棒,挺乱来的游戏
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