
A 2D side-scrolling strategy game of resource management, base defense and conquest.
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A game heavily based on the Kingdom series, but in my opinion too heavily while it leaves some QoL features behind. Challenging to beat, but it has no missable achievements. [b]Approximate amount of time to 100%:[/b] I guess around 10h or so [b]Estimated achievement difficulty:[/b] 6/10 [b]Minimum number of playthroughs needed:[/b] Multiple times, if you die in a scenario you have to start over that scenario from the very beginning [b]Is there a good guide available:[/b] No [b]Multiplayer achievements:[/b] No, but I expected that this game is easier in co-op mode [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No [b]Unobtainable/glitched achievements:[/b] No Monarchy is a lot like the Kingdom series, you are a ruler on a horse who doesn't fight but has people who fight for you. You have archers and builders to build up your domain and defend it during the raids that happen at night time. Just like the Kingdom series it doesn't explain much about the game mechanics and it comes down to exploring a lot yourself. This isn't my favorite part in the Kingdom series either, but there you have the internet full of info and tips. However, Monarchy doesn't have that yet. It is also a lot harder than the Kingdoms series, especially with the die = restart. In the Kingdoms series, you get referred back to a previous island and don't lose it all, just parts of it. Before I started playing this I had a some doubt. It looked way too similar to the Kingdom series, but I love that series and would welcome more games like that. So I was wondering how much it would feel the same. And there are small things different, like the limit on how much buildings you build and the objectives of the scenarios, but it also is so similar. Including having archers and builders, and later on swordsman. I would even say that the costs for doing most things are quite similar. One coin to destroy a tree, having your archers hunt on animals for coins. Sadly for me this game felt like it left behind some of the nice mechanics that make Kingdom: Two Crowns and Kingdom 80's great but doesn't add much to take it in a different direction. Most of the achievements are quite easy and you'll unlock while playing through the game. the most challenging ones will be to complete all the scenarios as they are very challenging. None of them are missable. I give Monarchy 2,5 out of 5 stars. [code]If you like this review, feel free to check out my website: [url=https://www.missitheachievementhuntress.com/]Missi the Achievement Huntress: Reviews & guides[/url][/code]
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Traditional Chinese, Dutch, Greek, Portuguese - Portugal, Russian +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lame version of Two Crowns adds nothing new and just looks worse
Quando vi esse game pela primeira vez, a primeira coisa que eu pensei foi nos jogos da franquia kingdom que eu tanto gosto. E de fato o jogo é muito inspirado mesmo, toda a ideia do game em si, acaba sendo a mesma, mas a forma como é executada, acaba sendo o diferencial. No kingdom por exemplo, você tem um mapa gerado aleatoriamente, onde já tem definido os espaços onde você pode construir os trabalhadores, torres de arqueiros e etc, seja bom ou ruim, vai depender da sorte, aqui é diferente, a cada up no reino. você ganha X quantidades de torres, muros e etc e você pode construir eles onde você quiser te dando uma maior liberdade para montar o seu reino. A ideia do jogo seria construir e expandir seu reino, sobrevivendo a hordas de inimigos todas as noites e se fortalecendo até conseguir enfrentar o chefe final do mapa e assim finalmente vencendo aquela fase, então seria um estratégia/tower defense lateral, onde você pode andar apenas para as lados. O jogo conta com alguns mapas e climas diferentes, aumentando um pouquinho o desafio a cada fase, ele acaba sendo um game mais dificil de se dominar, onde a qualquer momento, você pode simplesmente perder tudo e precisar recomeçar, particularmente prefiro kingdom, mas esse game me surpreendeu bastante e vale a gameplay, infelizmente ele não conta para o 100% =( Mas é um game divertido.
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [h2]Budget Kingdom 2 Crowns[/h2] So I got this game way before it was even released and was messing around with it for the first 10 minutes, noticing a lot of similarities to Kingdom 2 Crowns and the gradual development of your base, economy, and units. I wasn't really impressed and immediately ran into a huge bug that locks your horse in a permanent running animation until it tires out and gets stuck while doing the tutorial section of the game, I found that the only way not to have this to happen was to never use the running feature, but personally I'm not gonna put up with that as it would just drag out the experience more. [h2]Conclusion[/h2] I waited until the game was released, and even a few weeks after that, to see if they had fixed the issues before returning to try to play it; however, the issue was never fixed; if you hold onto the run cycle in one direction, you will be locked in that animation and must restart the game. It's basically Kingdom 2 Crowns with a few extra steps and the ability to choose where you wish to place your walls, camps and all that junk, but for me unplayable.
Except for a cartoonish art, this game doesn’t bring any innovation. The influence is obvious right away, so you will not have to figure out the mechanics if you have played a similar game before. None of this has changed. The purpose of the game is to travel left and right with your king or queen, spend cash wisely, and build structures to survive attacking armies. Each game begins with a tent, which serves as your base. After construction, a few icons representing other constructions will jump out. Each construction consumes one icon, so you can not construct everything you want. Upgrading the base tent will grant you more icons, although you rarely need more than one sort of building throughout your kingdom. The lone exception is walls, which allow you to expand. To construct a structure, you must first have an empty plot of ground on which to place whatever you wish. Expanding your kingdom and cutting down trees creates a plot of land. Of course, you must invest the appropriate amount of coins. Once a building is completed, you will need to invest further coins to create a soldier, worker, or farmer. New people for your empire are discovered in the wild or they’ll come to beg near the tent. They will not arrive for free, so you will need to invest additional coins. However, there is also a trader that arrives at the beginning of each day. He can deliver a chest of coins or new people, but the choice is yours. But you must save at least one coin for the trader, as he does not deliver for free. Your monarch is unable to fight, so he or she requires protection. You start with only one archer who follows you around, but that will not be enough. Your soldiers will roam about on their own and occasionally hunt animals for extra coins, but they are smart enough to shelter behind walls when enemies approach at night. Both enemies and your soldiers die after a single hit, so losing one can be costly. Sadly, the game manages to ruin a lot with bas design choices. One of the worst are enemy spawn points. If you manage to expand the kingdom with the enemy spawn inside it, you'll get attacked from within your kingdom. Your soldiers won't go clear out the enemy base, and you can't do anything alone. This makes everything pointless because enemies will simply swarm your soldiers from behind and kill everyone.
Game is challenge and fun to explore the mechanics in the beginning. But it feels something is repeated after 5 ~ 10 times of gameplay. And it's annoying on the fight. While enemy hit the wall, they would be blocked and bounce back. But my archer CANNOT shoot ONLY ONE enemy with wall and archer, and lose the game :(
Дешевая попытка сделать что-то похожее на Kingdom Two Crowns, без таланта, без оригинальных идей, с плохой графикой и никаким геймплеем. Song of Slavs и то лучше.
[h2]Sinopsis[/h2] Monarchy es un juego de estrategia y supervivencia de scroll lateral 2D, en el cual jugaremos como un rey o reina que debe hacer crecer y prosperar su reino, defendiéndolo del ataque diario de bandidos y caballeros oscuros. Está claramente inspirado en la famosa saga [url=https://store.steampowered.com/franchise/kingdom]”Kingdom”[/url], algo tangible tanto a nivel de jugabilidad y mecánicas como de objetivos y planteamiento. La trama en sí brilla por su ausencia, siendo nuestro único objetivo la supervivencia y el desarrollo, pero carente de contexto o historia. [h2]Jugabilidad / Apartado técnico[/h2] Monarchy cuenta con varios niveles, representando las diferentes estaciones del año. En cada uno deberemos hacer frente a un grupo de enemigos (bandidos o caballeros), pero el planteamiento y estrategia es bastante similar. Nada más comenzar estableceremos nuestro campamento base en el centro del mapa y reclutaremos a un par de aldeanos para comenzar la construcción de nuestras defensas. Podremos crear murallas y edificios, así como asignar tareas a nuestros aldeanos, tales como cazador/defensor, constructor o granjero. Cada noche recibiremos el ataque de nuestros enemigos, por lo que resulta crucial hacer florecer nuestra economía y poder defensivo constantemente. Al igual que en Kingdom, las monedas serán el recurso clave, el cual deberemos gestionar cuidadosamente para sobrevivir y expandirnos. Si perdemos todo nuestro oro y la corona, seremos derrotados. Explora el mapa para descubrir mejoras y recompensas, tala los árboles de las inmediaciones para hacer crecer el reino, potencia tus defensas a base de murallas, torres y soldados y una vez cuentes con suficiente poder, lidera la ofensiva contra tus enemigos. [h2]Valoración[/h2] No cabe duda de que Monarchy es una copia descarada de Kingdom, pero es cierto que probablemente sea una de las mejores y más fieles inspiraciones que podemos encontrar actualmente en el mercado. El juego es idéntico, con la salvedad de su apartado gráfico caricaturesco, la variedad de enemigos y la libertad para ubicar las construcciones, pero desde luego, si buscas un juego similar a la saga reina de gestión y supervivencia 2D, Monarchy es una gran opción. Dejando a un lado las comparaciones, Monarchy es un título bastante entretenido, con un nivel de dificultad desafiante, que te hará morder el polvo si te duermes en los laureles. Toca aprender a jugar a base de prueba y error, haciéndote poco a poco con sus mecánicas, ya que después de su rudimentario tutorial nos soltará de la mano para que experimentemos libremente. Si buscas un juego de gestión simple, compacto y retador, sin demasiadas florituras en su historia, Monarchy te espera con los brazos abiertos. ✔️ [b]Positivo[/b]:[list] [*]Juego de estrategia, gestión y supervivencia 2D simple, pero muy entretenido. [*]Nivel de dificultad desafiante, incluso para aquellos con experiencia en el género. [*]Estilo gráfico simpatico y atractivo. [/list] ❌ [b]Negativo[/b]:[list] [*]Resulta un poco descarada la copia a la saga Kingdom. Se parece excesivamente en muchas de sus mecánicas. [*]Se echa en falta algo de trama o contexto que enriquezca o decore un poco el juego. [*]Su duración resulta algo escueta para un juego de este género y sinceramente, da poco pie a la rejugabilidad salvo que queramos probar distintos niveles de dificultad. [/list] 📢 [b]Idioma[/b]: Interfaz en español. ⌛ [b]Duración[/b]: 6-8 horas juego base/ 8-10 horas para 100%. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
I got it on 60 % discount (around 6 €) and is much worth its price. Its a nice Rip-Off of Kingdom, for example here you can build wherever you want or from begin a archer that follow you around as a guardian. For me, it worth it, but I understand the missing QOL Features. Also its nice that you dont need constantly the wiki to know what the upgrades can do, nice little pictures give an impression of an upgrade, Oh, and it is not easy, try not normal if you're not an Kingdom Veteran at least.
Отзыв нейтральный + Это клон Kingdom: New Lands (Kingdom: Two Crowns) Приятная графика - Это клон Kingdom: New Lands (Kingdom: Two Crowns) Для меня это существенный минус: никаких новых идей
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