
70s giant robot anime-inspired side-scrolling shooting from the creators of SATAZIUS and GIGANTIC ARMY!
Modeled estimate, not a reported figure. How we estimate →
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
街机风格的清版射击游戏,一开始是冲着昭和机器人要素买的,这方面要素也确实齐全,特别是能看出来受了长滨忠夫作品的不少影响。邪恶的外星侵略者来袭,唯一能拯救地球的就是性格各异的五人战队驾驶的超级机器人;经典的火箭飞拳、风格各异的四种强化形态、以生物为原型设计的敌方机械、巨大的外星母舰、跟主角缠斗了一整个主线最后在惺惺相惜中落败,身为敌人却高贵矜持让人讨厌不起来的宿敌角色,以及到最后才登场的真正的黑幕boss,也都是昭和机器人常见的要素。这是属于几十年前那个时代的单纯明快的作品,可能不符合现在的主流审美,但是总有人就吃这一套。 动画和游戏的表现形式不一样,要用一局10分钟的街机模式去讲一部50多集TV动画该讲的完整故事,只能把大部分桥段都过滤掉,留下整个故事最精髓的部分。不熟悉昭和机器人常见的兴奋点的话要实现这样的浓缩是不可能的事情,换句话说制作组不仅很懂玩家要什么,也很懂怎么给——对有积累的玩家,不需要把所有情节都做出来端到他们嘴边,只要把关键点做到位,其他次要的部分完全可以交给玩家自己去想象。 除了剧情设定以外,游戏本身也是非常优秀的街机清版射击作品,主角萝卜的基础形态和其他四种形态平衡性做得很好,每种形态都有各自的战斗策略,而且敌人也不会太硬,清屏相当爽快。但难度上来以后也是街机级别的难,超难模式我一度怀疑是做给新人类玩的,比打黑魂的时候还绝望,慢慢参考着b站通关视频才打完。 [quote][table][tr][th][h2][url=https://store.steampowered.com/curator/45584057][b]萝卜研究社[/b][/url]专注于机器人游戏评测[/h2][/th][/tr][tr][th][h2]欢迎喜欢巨大机器人的朋友加入和供稿[/h2][/th][/tr] [/table][/quote]
Simple and fairly decent retro shoot 'em up with the only major flaw being the short length. It took me around 20 minutes at easy difficulty. At normal difficulty, becomes way more bullet hell, and I couldn't progress beyond level 4 (out of 6). I loved the giant robot theme reminding of Grendizer/Goldorak. It was different than the usual and gave personality. The music was good and appropriate to the theme. The best part, and the game's gimmick, was the four different crafts you could combine with during the level. Each combination attacked differently. The graphics were clear and colorful but low resolution and far from impressive. It controlled well. I wish the game had been twice the length, but you can get it on sale for a couple of bucks. (I didn't play 6 hours at time of review)
Theme aside, if you have played any of Astro Ports other games, you can expect a lot of the same with this. Which is to say, it is; short, difficult, low resolution, extremely limited game settings and an ESC key that will close out your game, no questions asked, every time. Some things of note on the game; -This game has even less game options available than the previous games, which I would not think was possible. -Music is good and very much a throw back to old school super robot shows. Unfortunately, it is also very loud and with no game options to adjust the audio. -The game's overall story and presentation is pretty on point in regards to the super robot theme. It definitely hits that super robot vibe. Mostly in the style of Mazinger Z crossed with Red Baron. I wish Astro's other titles managed their theme as well as this one. -Difficulty may not be quite as high as previous games, but it can still be rough, especially on higher difficulties. -There are only 6 levels in the game, all fairly short, if you can survive them. Most of your playtime will be simply replaying levels to grind achievements. Overall, if you have played AP's other shoot'em up games and liked them, you will probably also like this one. If you have not played the others, but are bored looking for something to burn a few minutes on and like the theme or shoot'em up style games, and maybe have a buck to spare during a sale, it is probably worth giving a try.
[h1]100% YES[/h1]
[b]Is that a bird? Is that a plane? No, it's Supercharged Robot VULKAISER![/b] The game is a pretty fun and solid horizontal scrolling SHMUP (shoot 'em up), with an old school robot anime aesthetic, which looks pretty good. Gameplay wise, it's pretty simple; Keep a key/button pressed to shoot, and occasionally release it to unleash a stronger attack (which charges while you're firing at a pretty fast rate), press it again to continue shooting. Occasionally, you get the chance to combine your flying robot with different aircrafts, named VulFighters, which changes your attack type and pattern and allow you to do more damage; some are more useful than others. VulFighters will also take damage, and can be destroyed; once that happens, you won't have that available for the rest of the game. Compared to many other SHMUPs, your screen isn't completely filled with extra large bullets and explosions (yours or otherwise), so you can actually see what's coming your way and are able to avoid them much easier. The hitbox is also just a rectangle near the center of the robot (in the form of a glowing circle), so the rest of the robot is immune from damage. Taking damage will not outright destroy you, only lower your energy; however, once the robot is out of commission, it's game over; you have no additional lives (your robot gets partially repaired at the end of each mission). During missions you get text snippets of story character dialog, though it's mostly cheesy one liners. After a mission you get a summary of your performance, in the form of a character dialog, which is different, depending on how you do (like if you barely made it out alive, while damaging most of your robot, or if a VulFighter is totaled beyond repair), which is pretty nice. While the game is fun, it's a barebones arcade to PC port. You have absolutely no settings/options (you cannot chance the resolution, audio volume, redefine keys, etc), you cannot save or select a level (once your robot is destroyed, it's game over, and you start from the beginning). What's worse, is that you can only use a keyboard or a gamepad. You cannot use mouse controls for movement, even though the manual states that you can (you can only use the mouse buttons to shoot), and fight/arcade sticks don't seem to be supported (mine didn't work). So, I was forced to use the keyboard and change the key layout using AutoHotKey; it's playable, though using the mouse of arcade stick to control the movement would have been much better and more accurate (unsurprisingly, playing with a gamepad is much worse than a keyboard, as they are utter garbage, and have extremely low accuracy). The game is rather short, but it can be challenging, and it has several difficulty levels. For its low price, it's worth it.
Pra quem gosta do Mazinger, Robo gigante, Shin getter e toda aquele estilo retro de meka e músicas vai adorar esse jogo e não se engane o jogo parece simples de cara mas possui mecânicas bem interessantes que se você quiser finalizar nas dificuldades mais altas terá que compreender, sendo bem desafiador, sem continues, possui uma trilha sonora excelente e o jogo se trata como se fosse um anime oque é bem legal, Vulkaiser tem quatro níveis de dificuldade: o primeiro é molezinha, o segundo é mediano, o terceiro é pauleira e o quarto é só para os loucos. Ou seja, tem uma dificuldade ideal pra todos os tipos de jogador, do pereba ao atirador de facas. Super Recomendo, um super-sentai dos anos 70 e 80, tanto para nostálgicos quanto para amantes de um bom shooter.
なんか…好きなんすよね…こういうの…
アストロポートさんは様々なシューティングゲームを作成していますが。 その中でも原初、すべての始まりともいえる作品。 コッテコテの古めかしい王道ロボットアニメ風の雰囲気。 後々の作品シリーズ、アストロサーガはすべてこの「バルカイザー」の世界を踏襲している。 公式HPには世界観年表や設定等の読み物もあり、滅茶苦茶丁寧に作りこまれているので必見。 ゲームとしてもシンプルだが全体的なバランスも良い。 セール頻度も高いので入門にもオススメ。
**Supercharged Robot VULKAISER Review: A Turbo-Powered Tribute to Classic Mech Action** *Rating: 8.5/10* In a world where giant robots clash in epic battles, *Supercharged Robot VULKAISER* carves out its own unique niche as a love letter to the classic mech genre while adding its own turbocharged twist. The game takes you on a high-octane journey where you pilot the mighty VULKAISER, a super-powered mech designed to save humanity from an oncoming alien invasion. It's a frantic, action-packed experience that both honors the genre's roots and pushes the boundaries of what we expect from a modern mech brawler. **Gameplay: Overdrive Mode Engaged!** At its core, *VULKAISER* offers a blend of fast-paced action and intense robot combat, reminiscent of *Armored Core* and *Zone of the Enders*. You’ll spend most of your time smashing through hordes of enemies in a variety of environments, from urban cities to desolate alien landscapes. The combat is satisfying with tight controls that allow you to seamlessly chain together powerful melee combos, ranged attacks, and devastating special moves. The game doesn’t shy away from its inspirations. The battles are chaotic but controlled, demanding both quick reflexes and strategic thinking to stay ahead of overwhelming forces. The visual effects, especially when unleashing VULKAISER's ultimate "Supercharged" attacks, are nothing short of spectacular, with explosions, sparks, and shockwaves filling the screen in a cinematic frenzy. **Visuals: A Love Letter to the Mech Genre** One of the standout features of *Supercharged Robot VULKAISER* is its art direction. The game blends traditional 2D sprite-based animations with 3D models, creating a striking visual style that feels both retro and modern at the same time. The VULKAISER mech itself is a hulking, dynamic piece of engineering, designed to look like a perfect mix of vintage and futuristic tech. Its fluid animations, especially during combos or transformations, are a testament to the developers’ attention to detail. The environments are equally impressive, with each level offering varied settings that range from neon-lit cyberpunk cities to barren alien landscapes. The color palette is vibrant and eye-catching, which complements the energetic tone of the game. **Story: Retro with a Dash of Heart** While the story isn’t particularly groundbreaking, it serves as a perfect backdrop to the relentless action. The plot is straightforward: alien invaders known as "The Void" have arrived, and it’s up to the VULKAISER to take them down. The charm of the game lies in how it leans into its B-movie, Saturday morning cartoon vibe—complete with over-the-top villains and cheesy dialogue that feels endearing rather than cringeworthy. The relationship between the protagonist and their mech is explored in brief moments of downtime between battles, where you're reminded of the human element behind the mechanical destruction. It’s not the most complex narrative, but it’s enough to keep you invested in the ride. **Sound Design: Revving Up the Action** The soundtrack of *VULKAISER* is pure adrenaline. With pounding rock guitar riffs and epic orchestral compositions, the music does an incredible job of amplifying the excitement of every battle. Whether you’re battling hordes of enemies or facing off against a massive boss, the score ramps up the intensity. The sound effects are equally impactful, from the thundering footsteps of the mech to the shrieks of alien invaders. Voice acting, while minimal, adds to the charm, with exaggerated, dramatic performances that make the characters feel larger than life. **Replayability: Full Throttle Action** For those who thrive on replay value, *Supercharged Robot VULKAISER* delivers in spades. With multiple difficulty levels, hidden secrets, upgradeable mechs, and unlockable content, you’ll find plenty of reasons to dive back into the cockpit. Boss fights are particularly satisfying to replay, as you can approach them with different strategies, weapons, and tactics depending on the mech upgrades you’ve unlocked. **Final Verdict: A Thrilling Mech Experience** *Supercharged Robot VULKAISER* may not reinvent the wheel, but it does everything right within its genre. It’s a high-energy, nostalgic mech brawler with solid gameplay, an engaging visual style, and a soundtrack that will keep your heart racing. If you’re a fan of giant robots, flashy combat, and retro-inspired aesthetics, this game is a must-play. In a world full of introspective, story-heavy experiences, it’s refreshing to have a game that just wants to let you unleash chaos with a giant robot. With *VULKAISER*, the action never stops, and neither will your enjoyment.
JUEGAZO 😎👍💛🌟
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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