
With an inspired blend of Zelda + Souls + Metroidvania style gameplay, EPΘCH delivers a nostalgic single or online co-op action RPG experience.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Brave unforgiving dungeons, discover lost cities, and explore crumbling catacombs as you unravel the mysteries buried across EPΘCH's multiple play-throughs.
EPΘCH's world has been carefully crafted using a combination of environmental narrative and exposition to layer rich detail into every nook and cranny. The world is jam-packed with hidden content and recursive design to ensure that each playthrough is more rewarding than the last.
EPΘCH features an expansive hour and a half long OST comprising of 43 custom composed tracks; each meticulously crafted to enhance the experience of each zone and boss battle.
EPΘCH has a very deep customization system allowing you to create a unique character.
Prepare yourself; the challenges that await will certainly kill you many times. EPΘCH firmly believes in "tough but fair" design principles, where each death is intended to be a learning experience for the player.
If you do find yourself overwhelmed, EPΘCH's internet multiplayer functionality ensures that you will have no shortage of allies to brave the challenges that await within!Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dark Souls pandering garbage game #434. This trash uses BYOND. That's how trash it is.
From The little bits Ive managed to stumble through I feel Id really like this game if I wasnt constantly fighting the controls and getting seemingly backstabbed in the face by the first boss. Rolling seems slightly broken in that after rolling theres a chance the directional key wont respond and forces you the release the key and push it again Finally the dev doesnt seem to be responding to any disscusions since promising controller support eventually Unfourtunately what little of the game I managed to play(due to afforementioned issues) hasnt inspired me to attempt to push through and have decided to refund Edit: Forgot to mention how limited character creation is, The diversity in races is alright but there are only like 7-10 hairstyles and about the same number of hair colors TLDR Cant reccomend due to slightly broken rolling
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl;dr: A Souls-like without the Souls-iness. Don't bother. Ps & Cs: + Lots of secrets and hidden paths + Graphics work fine for the game + Story seems interesting - Very imprecise controls destroys the Souls-iness - Controls are very bizarre and unintuitive I really wanted to like this game, but it's so slipshod. The inventory / crafting system is extremely poorly implemented. The game tries to be like Dark Souls, but without the tight controls it really just comes across as cheap. The game supports controllers, however I was never able to get a spell to work. They're also missing very basic functions like a close button. If you can find it for < $5, and you're a Souls fanatic, it might be worth your time, however for everyone else I can't recommend it. As an aside the dev did say he would address the close button which shows he's at least a good dude.
If you're into From Software's Soulsborne series and had the experience of playing Metroid, Castlevania and the Legend of Zelda games on your childhood, this game will hook your heart and soul forever. Being both an oldschool gamer and an avid Dark Souls and the likes fan, EP0CH appeased both my gamer sides equally. The game deliver every little bit it promises and definitely it is one of those games that I would recommend for everyone I know to play. I can heartfully certify that this was one of - if not the best - indie games I have played.
Thought it had been a while since negative review so game might have improved. Nope. 1. Buy game, install. 2. Doesn't launch multiple times, after 4th attempt launches. 3. Port Forward multiplayer, follow instructions, nothing works. 4. #♥♥♥♥♥♥, soloplayer even though I bought it to play with friends. 5. Find secret path, awesome. 6. Monster "detects" me in secret path, blocks exit, somehow can't hit me and I can't hit him. I'm stuck. 7. Get to first safe zone, spend 20 minutes trying to figure out how trash or get rid of items from inventory. Unable to figure it out, google.com, still nothing. 8. Guess I'll exit the game. Game doesn't have an EXIT GAME button? Have to use Task Manager to close game. 9. Refund pls. Game videos make it seem better than it is. Highly disappointed.
First off, I would like to clarify that I am in no way directly affiliated with the developer of this game. The opinions contained herein are my own, and are shared here to attempt to give an accurate and comprehensive picture of my experience with this game. I omit commenting on the plot itself, as I don't feel I have enough information at present to comment accurately on the componant, and won't bother giving input on the multiplayer since I live a ocean away from everyone I've tried to play with. That said: EPOCH is a 2-D adventure game with a strong influece from the BloodSouls series. The mechanics are inspired by those found in BloodSouls games, in which the player is encouraged to pay close attention to attack animations, enemy traits, and one's environment while reacting appropriately. Much like BloodSouls games, the strict difficulty of the game is just lenient enough to convince the player that difficult obstacles CAN be overcome given the correct strategy. This draw to overcome challenges serves as an excellent hook that leaves one fuming at seemingly 'unfair' enemies and puzzles, only to return to the game minutes later as a potential solution claws at the player's mind. Whether the solution lies in upgrading a weapon, reconfiguring one's equipment, or approaching the obstacle differently; EPOCH continuously offers the player a sense of challenge, with the proper tools to succeed lying in wait. This balance between difficulty and mechanics is exactly what makes the BloodSouls experience so engaging, and it is just as well implemented in EPOCH. This drive to overcome obstacles lends itself to EPOCH's unique approach to exploration. The player levels up by acquiring 'Essenses' hidden throughout the game. Each essense gained earns the player 1 experience point, which can be allocated to improving the character's stats, upgrading equipment, or gaining new skills. Some of these are left directly in the player's path, some are neccesary for progressing further into the game, while others are more subtly hidden in nooks and passageways. This encourages players to actively pay attention to the environment, and serves as incentive to revisit previous areas in the hopes of uncovering more experience. Many have alluded to this mechanic as remeniscent of 'Metroidvania'-style exploration, and in a sense this is not inaccurate. However, by giving the player the agency to decide how this experience will be used, one never has the sense that their efforts are wasted on perks which aren't beneficial to one's character. In this sense, exploration in EPOCH very much feels like a hunt to complete a jigsaw puzzle, with the final picture looming ahead of the player as they try to conform the game's mechanics to their own style of gaming. The levels themselves are divided into about a dozen areas which are interconnected by small hubs populated with NPCs. The levels themselves are not terribly large, and new avenues open up to the players as they progress through the game which allow for more convenient passage between hub-areas. That said, navigating these mid-ways can be confusing at times as one struggles to recall the path to a particular landmark. The areas themselves are visually unimpressive (with noteworthy exceptions in the form of pixalated statue-art) and contain countless corridors which can be difficult to distinguish from each other in one's mind, save for trace color cues. Further, at the time in which this review is being written, the game features no over-world map which might alleiviate this frustration. While these shortcomings are cetainly forgivable given the nature of the game's engine, it's unfortunate that the environments themselves are rather bland when one of EPOCH's greatest pulls is it's incentive to explore. Yet EPOCH compensates for it's visuals with a well-utilized soundtrack. While the environments may not be visually impressive, each boasts distinitive, memberable tunes from the sombre tones of the game's main theme at The Tower to the sharp, unnerving notes of the spider-infested tunnels of Bloodrood. The tracks also compliment EPOCH's sprarce, yet compelling, plot as each evokes feelings of anxiety, drama, awe, and tranquility at the appropriate moments. The quality of the soundtrack is one of Epoch's strongest assets, as it manages to engage the player's imagination with EPOCH's melancholy reality. Maybe I'm wrapping too many words around my experience, and appear overtly partial to the game. In closing, I'm happy to promptly list a number of things I dislike about the game. The dodge rolling mechanics can be unresponsive at times, which sometimes hamper combat; there's a lack of diverse end-game equipment; the inability to respec experience can lead to frustrating handicaps that compromise the player between restarting a character 50 lvls in or bearing one's past judgements; bugs are quite common; &c. And yet, I insist that EPOCH is a worthwhile and unique exeperience. Rather than a 'rip-off' of its insiprations EPOCH is more appropriatly a tribute to these influences. It is one of the few games of its kind that manage to manipulate its constraints while providing enough original content and ingenuity to distinguish itself from the crowd. Despite its constraints, it manages to deliver a genuine, underivative BloodSouls experience tempered with its own individual aethetic and passion. Further, the growing community coupled with the developer's drive to improve the game promise to help the game steadily improve in the future. EPOCH is a must-try for avid dungeons crawlers, lore hounds, and retro 8-bit enuthisiats alike.
I saw this game, and thought it looked really cool. Even though the art isn't amazing, I still bought it because I try not to judge a game on it's art. I started the game and I was instantly put into a deep storyline. The combat reminded me of a fan-game called The Legend Of Zelda: Black Crown. The battle system is really cool, and I can see a lot of Dark Soul-esque themes in the game. So far I'm having a lot of fun with the game.
Fantastic game. Its been quite awhile since ive played a top down zeldaish game, the side note? Its actually difficult. Music 10 Gameplay 8 Controls 8 graphics --- I mean cmon, its old. NA Im in the third area, and cannot wait to see what unfolds. OH AND MULTIPLAYER!
とにかく遊びにくい soul+Metroidvaniaと言っている割に敵を倒してもレベルアップ等は出来ないため、詰まるとどうしようもなくなる また敵は特定の敵しかアイテムをドロップしないうえ、特定の敵は倒すと必ずアイテムをドロップするのでアイテム掘りといったsoul系やMetroidvania系の楽しみが無い レベルアップには各エリアに隠されている誰かの死の記憶を回収する必要があり、またレベルアップ時の割り振りボーナスも数値がしょぼい HP強化が5%/レベル(最大10)ってお前・・・ HPとか基礎ステータスは装備品にジェムをエンチャントして稼ぐっぽいがまあHP入れないと死ぬので選択肢がほぼ無い ある場所にいる(序盤)NPCの質問にyesと答えるとさくっと属性ダメージが2倍になる(真エンドに必要、解除不可)とか頭沸いてるんじゃ 戦闘はノックバック極端に大きい+リーチ極端に短いなので盾でパリィスタブしないとまともに戦えない 両手武器はパリィ出来ないので死んでる 敵の攻撃によるノックバックもやけに高いので壁際に押し込められるとそのまま何も出来ないで殺される UIがやばい 特に預け屋 ページタブ処理出来ないから同じマスにアイテム重ねて無理やり処理するねってお前 インベントリ内でアイテム交換で整理しようとするとインベントリのマスがずれる 冒険に関係ないノートが捨てられない 預け屋に預けても前に言った重ねて処理のせいで目的のアイテムが取り出せなくなる グラフィックやBGMは好きなんだが肝心のゲーム性がクソすぎてやってられるかこんなん! Salt and Sanctuaryとかソウルリスペクトで完成度高いのやった後だとストレスフルなのでやめとけやめとけ!
这游戏怎么说。。 像素版上帝视觉的黑魂? 因为设定上挺多与黑魂相像,界面的布局啊,玩家可以给其他玩家留下讯息啊,很珍贵的血瓶啊,突如其来的坑爹的怪也是 这个游戏迷之可以多人,但是没人玩所以没有实际实践过,因为是IP机制的联机 游戏手感上。。黑魂你怎么打的怪,或许就适用于这个游戏 shift键的翻滚可以用来翻滚以及翻越一定距离的坑 开始可以从几个人物中选一个,每个人物都有不同的优势 游戏性我目前难以断定,因为手残有个地方过不去,不过游戏整体给我的感觉还可以 死亡不会减少或怎么你的装备,装备会一直保持在你现有的状态,但是金币会没有 游戏也有属性加点这门设定,收集灵魂可以获得属性点 游戏的缺陷是相对比较锁死玩家走的主要路线,还是说那边地区没开放? 总分 8/10 是一个可以尝试的游戏 哦对了忘记说一件事 记得小心地下的坑 记得小心地下的坑 记得小心地下的坑 记得小心地下的坑 记得小心地下的坑 因为特别重要重复了5次!记得小心地下的坑!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| LYSER | $1.2K | 87 | 90% | $0.99 |
| Supernatural Rules Suppress Ghosts | $1.2K | 50 | 90% | $0.99 |
| Sex Gym | $1.2K | 72 | 79% | $0.59 |
| illie | $1.2K | 160 | 84% | $0.49 |
| Car Constructor | $1.2K | 96 | 59% | $0.49 |
| Treeker: The Lost Glasses - Classic + Remake Edition | $1.2K | 71 | 58% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |