
oldbI tyt- clone popular game called 2048. Try to get this number.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oldbI tyt ? 인디퍼즐게임 플래쉬 게임 수준의 4x4 퍼즐판에서 2048의 숫자를 만들면 승리
Никогда бы не подумал, что будут люди, клипающие всякий шлак на юнити и выкладывать это в стим. Игра никак не должна лежать на площадке стим, ибо это отстойная дойка для создателей игры. Из игры нельзя выйти, но она закроется если пройти игру. Чувство, что челики на уроке или на паре сделали это и решили выложить это байтящими достижениями, которые нельзя выставить в стиме). Не понимаю, но за что игра получила столько положительных отзывов, если она реально бестолковая. 0 из 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На месте
oldbI tyt ? — олды на месте. Но это не повод тратить деньги на этот шлак. По сути это корявая и унылая вариация 2048, кою можно найти в тысячах вариантов бесплатно в тех же браузерных версиях. Все это сдобрено достижениями падающими в главном меню за время, с картинками на них которые по идее разраб добавляет по запросу (если он их еще добавляет, хз). Как итог: «идеалка» за 5 минут, но ради игры оно того не стоит, имхо. 20 из 48 https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠠⠄⠄⠒⠂⢀⠄ ⢀⠄⠄⠄⠄⠄⠄⠄⠄⢀⡀⠄⣰⣶⣦⡈⠄ ⠄⠄⠂⠄⠄⠄⠄⠄⠄⠄⣿⣖⣿⣷⣴⡄ ⠄⠄⠄⠄⠁⠄⠄⠄⠄⣸⣿⣿⣿⠛⠩⠁ ⠄⠄⠄⠄⠄⠄⣀⣤⣾⣿⣿⡏⠉⠄⠁ ⠄⠄⢀⣴⣶⣿⣿⣿⣿⣿⡟⠺⡇⠄⢵⣤⣀⠄ ⠄⢠⣿⣿⣿⣿⣿⣿⣿⡏⠁⠄⣷⣀⠈⠙⠛⠑⠄ ⠄⣼⣿⣿⣿⡇⠹⣿⣿⣿⡦⠄⠹⢿⡇⠄⠄⠄⠄ ⠄⣿⣿⣿⣿⠁⢰⣤⣀⣀⣠⣔⢰⠄⠄⠄⠄⢀⡈⠄⠄⠄ ⢠⣿⣿⠟⠄⠄⢸⣿⣿⣿⣿⠏⢸⡆⠄⠐⠄⢸⣿⣌⠄⠄ ⢸⣿⣿⡆⠄⠄⢸⣿⡿⢿⡤⠄⠈⠄⠄⢀⠄⢰⣿⣿⡄⠄ ⠈⢿⣿⣷⠄⠄⠄⣿⣷⣦⠄⠐⠄⠄⠄⠘⠄⠘⢿⣿⡇⠄ ⠄⠈⠻⣿⣇⠠⠄⢀⡉⠄⠄⠄⠄⠄⢀⡆⠄⠄⠘⣿⡇⠄ ⠄⠄⠄⠘⣿⣧⢀⣿⣿⢷⣶⣶⣶⣾⢟⣾⣄⠄⡴⣿⡀⠄ ⠄⠄⠄⠄⠘⣿⣧⣝⣿⣷⣝⢿⣿⠇⢸⣿⣿⡎⡡⠋⠄⠄ ⠄⠄⠄⠄⠄⣝⠛⠋⠁⣿⣿⡎⢠⣴⣾⣿⣿⣷⠄⠄⠄⠄
I saw Gabe Newell at a grocery store in Seattle today. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen frozen mini cheese pizzas in his hands without paying. The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter. When she took one of the pizza boxes and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any electrical infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each box and put them in bags and started to say the price, he kept interrupting her by yawning really loudly.
读秒,100成就。
2048 게임. 도과는 가만히 냅둬도 달성됩니다. 도과러에게만 추천. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
oldbI tyt ?, developed by Easy game and published by Game for people, is a very minimal puzzle experience built around a concept that will feel instantly familiar to anyone who has spent time with number-merging games. At its core, it follows the same fundamental idea: a small grid, numbered tiles, and the goal of combining matching values to reach higher numbers while managing increasingly limited space. It doesn’t attempt to disguise its inspiration or expand far beyond it, instead offering a stripped-down version of a well-established formula. The gameplay loop is simple and immediately accessible. Players slide tiles across a grid using directional inputs, causing identical numbers to merge when they collide. Each move introduces a new tile, gradually filling the board and forcing players to think ahead to avoid running out of space. The challenge comes from maintaining control of the board, planning movements carefully, and recognizing patterns that can lead to efficient merges. This kind of puzzle design is inherently engaging in short bursts, as each run creates a self-contained challenge that can be quickly restarted after failure. However, the experience remains almost entirely static from beginning to end. There are no new mechanics introduced, no alternate modes, and no meaningful changes in how the game plays as time goes on. While the core loop is solid enough to carry the experience for a while, the lack of variation becomes noticeable the longer you play. What initially feels satisfying can gradually shift into repetition, especially for players already familiar with similar games. The only real layer of progression comes from the inclusion of numerous achievements, which act as small milestones tied to in-game actions. These provide a sense of ongoing activity beyond simply reaching higher numbers, but they do little to alter the gameplay itself. Instead of introducing new challenges or systems, they function more as passive rewards that accumulate over time. For some players, this can add a bit of extra motivation, but it doesn’t fundamentally change the experience. Visually, the game adopts a very clean and functional presentation. The interface is easy to read, with clear numbers and simple color coding that ensures the board remains understandable at a glance. There is little in the way of stylistic flair or visual identity, but the minimalism works in favor of clarity. The lack of visual complexity keeps the focus entirely on the puzzle, though it also contributes to the overall feeling that the game is intentionally barebones. Audio elements are similarly understated, providing a light background presence without significantly enhancing the atmosphere. One of the more defining traits of oldbI tyt ? is its role as a casual, low-commitment experience. It is the kind of game that can be launched, played for a few minutes, and set aside without any loss of progress or context. This makes it well-suited for short sessions or as a background activity, but it also limits its depth. There is no larger goal beyond improving your score or reaching higher-numbered tiles, and without additional layers of complexity, the experience can feel fleeting. The biggest drawback is its lack of originality. Because it closely mirrors an already popular and widely available concept, it struggles to establish a unique identity. Players who have already engaged with similar puzzle games may find little reason to spend extended time here, as the experience does not introduce significant improvements or new ideas. It delivers a competent version of the formula, but rarely goes beyond that baseline. In the end, oldbI tyt ? is a straightforward and functional puzzle game that succeeds in providing a simple, accessible gameplay loop but offers little in terms of innovation or long-term engagement. It works well as a quick distraction and delivers exactly what it promises, but its limited scope and lack of variety prevent it from standing out in a meaningful way. Rating: 6/10
another Achievement spam game....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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