
Enter Digiton is a challenging open world metroidvania filled with a variety of unique environments and characters. Armed with only a shield, you are tasked with banishing the four demon lords and saving the beautifully pixelated world of Digiton!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
With [i]Enter Digiton[/i], [i]Morne[/i] is dipping his toes into the world of game development. [i][b]Is it a good Metroidvania? Are the boss battles challenging and fair? How hard can a shield hit? And why does the mean computer want Ahab to harm a bunny? Perhaps too many questions for an intro?[/b][/i] [h3][i][b]Move along! Nothing to see here[/b][/i][/h3] Demon lords have taken over the world, a lonely shield is missing its master, and the only one who can save Digiton is you – Ahab, a mute hero who likes bunnies. Will you be up to the task? That’s about it, apart from meeting new friends along the way, the story is mostly an afterthought here, but I do have to give props to the humour. Even if subjective, it did give me a few chuckles at times and never felt forced. The story does end on a cliffhanger, and the developer promises DLC with new bosses. So we might yet see a more thought out story with more world-building and interesting characters. [h3][i][b]Rise of the Shield Hero[/b][/i][/h3] Armed with only a tiny shield, even the Doomguy would tip his fedora your way as you set off to purge the world of the demon lords presence. Your trusty shield has two uses – [b][i]killing[/i][/b] and [b][i]deflecting[/i][/b]. While primarily used to stun enemies in the 1.0 version of the game, the update [b][i]Heart of Corruption[/i][/b] did change a few things and you can now kill certain enemies. It usually takes about 4 hits to kill a single enemy. I don’t like this, but it seems some people didn't get a memo that the point was to take that option of clearing your path away before you do the platforming. I liked it more when your shield was just there for deflecting attacks and stunning enemies for a short time. But now it feels like a regular sword. A real shame. Most enemies are simple close-quarter mobs. But on the odd occasion, a ranged enemy will appear. Their projectiles relentlessly follow you, so either deflect them or manoeuvre them into a wall. Do note that Ahab will keep his shield up for a second or two when you hit the button to deflect, and there is a cooldown for this, so time it right or you will get damaged. The boss battles were good, offering a decent challenge, with each having a different playstyle you need to adapt to and a specific way of damaging them. There are also [b][i]corrupted [/i][/b]versions of each boss, presenting a tougher challenge. Not Belzaboul tho. He is very, very, easy. He can’t comprehend you simply standing beneath him and hitting him with the shield. As you clap those demon lords cheeks, Ahab receives new abilities that aid him in his final battle and make platforming much more forgiving. The first one you learn by default is [b][i]shadow step[/i][/b], and you will be using this a lot, be it for combat or platforming. It does have a cooldown, so you can’t abuse it. The other abilities are dropped by the bosses – [b][i]double jump, teleport[/i][/b] and [b][i]bubble.[/i][/b] With the [b][i]teleport[/i][/b] ability, you won’t teleport short distances at will. Instead, you interact with teleports scattered throughout each level by throwing your shield at them. They are mostly used for getting to secret areas. [b][i]Double jump[/i][/b] is pretty self-explanatory, and lastly we have the [b][i]bubble[/i][/b]. This is the most useful of the three. It encapsulates Ahab and makes him float upwards for a few seconds, helping you regain your lost progress quickly if you happen to fall. https://steamcommunity.com/sharedfiles/filedetails/?id=2221544932 Aside from these abilities, there are also [b][i]masks[/i][/b] scattered through each level you can collect. They add certain boosts and penalties to your health, movement speed, shadow step cooldown, etc. More powerful versions of these masks will cost [b][i]primordial souls[/i][/b], which can be found by exploring every nook and cranny, with some being tucked away in areas only accessible with certain upgrades. When you are not fighting bosses or running away from enemies, you'll be avoiding the pointy sticks while platforming. They result in instant death, so be careful how high you jump at times. The other nuisances are the enemies. They roam the world or simply fire homing projectiles at you, and of course - rotating chainsaws, because why not. They won’t instantly kill you, but instead, they take one health point. You do get a short immortal period for about two seconds or so. While on the topic of health, each time you pass a checkpoint, you fully recover your health. And the last part of the gameplay - control feel. Very good. Very good, indeed. They felt responsive, and the only thing that can cause some frustration is the direction of the shadow step at times, as movement is tied to the thumbstick and those playing on the d-pad might scream in agony. One area I was pleasantly surprised was how the game handles directing the player where to go. It just lets you go anywhere you want. This is a double-edged sword; More freedom to choose your path, but it also means some platforming segments are much harder as you lack a certain ability. [h3][i][b]No, mom, please! Not another serving of pixel graphics! I'll eat all of my vegetables! I promise[/b][/i][/h3] By the header, one may think I dislike the games art style. Well, I don’t. I just couldn't think of any meme, joke or even something serious to put there that would show my fondness for what [i]Enter Digiton[/i] achieves. So I just decided to meme the extreme presence of pixel graphics in the indie scene. Now that I explained my header, we can get back to me praising the art style. I recently saw a dev talk about how to make your game stand out, catching the eyes of potential buyers. While finding something appealing is subjective, [i]Enter Digiton[/i] immediately grabbed my attention with its simplistic, and yet very detailed environments, each having different enemy designs, architecture and all of it is coated in specific colours. By far my favourite area was The Deep, where darkness reigns supreme, and you need to collect light sources so you can shine brighter and see farther. https://steamcommunity.com/sharedfiles/filedetails/?id=2221343986 The background music is decent, with each world having a different one. The SFX are great, especially the dash and enemy deaths on the sharp spikes. They also play a crucial role in combat, alerting the player to potential threats or incoming attacks. This is especially important during boss battles for telegraphing their incoming attacks. [h1][b][i]Final Thoughts[/i][/b][/h1] If you arent bothered by forgettable stories and short runtime, give [i]Enter Digiton[/i] a chance to win you over with its unique gameplay. I hope we see more from [i]Morne[/i] and he continues to expand the world of Digition in the upcoming free DLC updates. https://steamcommunity.com/sharedfiles/filedetails/?id=2221813138 [quote]If you enjoy this review, come and read more wisdom from the [url=https://store.steampowered.com/curator/40407656-Gospel-of-Sv.-Prolivije/]Gospel of Sv. Prolivije[/url]. [i]Thank you Morne Venter for providing a review key.[/i]
[h2]Good things come in threes[/h2] If you found yourself interested in Enter Digiton, you're either a pixel addict, a metroidvania fan or a lover of weird color palettes. There is a big chance that you won't be disappointed - and I'll tell you why. [h3]When Mega Man entered Silent Hill[/h3] I do think that it is pretty fair to say that Enter Digiton took some heavy influences from the aformentioned Game Boy-hero and cult mascot, although not storywise. You're AHAB, an artificially created unit which falls down into the underground world of Digiton after failing a very certain test that is quite the opposite of petting a rabbit. Whilst Mega Man deals with some incompetent robot antagonists, you'll face the sprouts of demon entities, fight their monsters and, at last, the masters themselves. As far as lore and story goes, there is not much else to tell, besides some small chunks of written bits, explaining your surroundings or trying to make a bit more sense of that vile and vicious world you're traversing. If you're lucky, you'll also have a good laugh. There is a companion that won't aid in your fight but has some advices and special thoughts in certain situations. The core gameplay itself feels much more like an old school metroidvania. Jump, dash, die and repeat, as long as you're willing to keep going. You'll always start from the latest checkpoint which also refills your health upon reach. The movement feels on point when playing with a 360 gamepad. Combat is pretty special though. Unlike many other games, you'll solely rely on a shield instead of a mighty gun or a sword. That is not to say you're not able to attack. AHAB throws his shield in every direction you're pointing to and deals a set amount of damage. Most of the enemies only need a couple of hits before going down; bosses tend to eat a lot more damage. Since it is a shield, you're also able to block incoming projectiles. AHAB takes up the shield for a second and returns the object to where it came from. However, there is a small timer on this so if you're timing is off, you'll take a hit and lose health. Personally I found it quite enjoyable and satisfying but it can get tough in between platforming passages. Speaking of the latter, I might add that Enter Digition is special in the sense that the world is semi-open. You can explore everything right from the start, with the exception of the last biome of Digiton. If you want to take a look into the deep abyss - go for it. But be aware that it might end in a somewhat frustrating experience. It took me 20 minutes to realize that I was only dying ever so often in a particular jumping passage because I was still missing a certain abilty. So, take my advice and stick to the mines at the start. Right off the bat you're able to do a dash which does exactly what you think it does - move into one direction at a very fast speed. To learn every other ability that AHAB can master, you must beat the bosses of Digiton. Since I beat the boss of the mines at first, I got the double jump which should tell you why I was able to finally bypass that frustrating jumping passage afterwards. The idea of gaining new abilites after beating certain bosses is not unique but it serves the gameplay well and makes you feel exponentially more powerful. I'm not exactly a pro when it comes down to metroidvanias but I do enjoy roguelikes and challenges. Dying very often is not making me turn away from a game. That said, the bossfights always felt like a spike in difficulty. Others might laugh at me, breezing through the game but I can at least say that winning requires the mastery of your movements and knowledge of a certain pattern. In the end, I do still think that nothing in the game was as frustrating as that one passage I needed the double jump for. Sorry that I had to ride that horse again. The other abilites are very useful as well and help in opening up hidden passages to explore which you otherwise couldn't reach. I won't spoil too much but I can say that you'll backtrack and visit rooms you've been before just to reach certain elements. This feels more like it's taken out of Castlevania. Personally, I like it a lot. Backtracking is a chore but you get a map from the start and there are some portals which do help in traversing at least a little bit faster. [h3]Why are you wearing a mask?[/h3] Besides everything mentioned above, there is the option to wear a mask. Not only one but a small amount of different pieces to put on your face. They do offer bonuses but at the cost of reducing something else. You'll find a mask that gives you one more health but reduces you're running speed. Another one increases your dash range but ramps up the cooldown for said ability. Most of the masks can either be found through exploring or just keeping to the main story. There are some powerful versions which alter the bonus and reduction ratio even more like getting two more health but greatly reducing the speed. These often come at the price of primordial souls. These can be found throughout the game. I must admit that I always tried the new masks but in the end kept my face clean just to not get any of the disadvantages. Still, it can alter your playstyle and therefore the whole gameplay. [h3]Unto the end[/h3] I can't let this review pass without mentioning what makes Enter Digiton really shine and made me wishlist this game in the first place: the art. There is this weird mixture of pixel-art, monochrome colors and unique, sometimes a bit offsetting enemy design. Each section or biome of Digiton looks vastly different when compared to the others. There is just something that draws you closer to the location, making you want to solve the small mysteries the game has to offer. The boss design didn't impress me at first but then I played against one of the corrupted boss versions. The latter were added in a free mini-dlc, offering three new challenges besides some quality of life improvements. There I felt the symbiosis of Mega Man and Silent Hill again and really have to give Kudos to Morne Venter, the single dev of Enter Digiton. Also, I do love the sound design and different music styles for each zone. The abyss does really feel like a deep and dark world whilst the mines do look toxic but, in a way, quite normal. So, to conclude my last thoughts, I'd highly recommend playing Enter Digiton if you're a fan of metroidvanias and well-made indie games in general. I must admit that the playtime won't hit the two digit count unless you're dying very often and really take your time in exploring everything. That said, for the price asked there is in fact a lot to explore and unfold. Moments of frustration will happen as sure as those of satisfaction and I can't stress enough how good of an idea it is to get the double jump first! I did really enjoy my time playing and look forward to finishing my small journey to unfold AHABs final secrets and I urge you to do the same. [quote] This review was written for [url=https://store.steampowered.com/curator/27632048-Arcane-Raise/] Arcane Raise (Steam Curator)[/url].[/quote]
게임 내 불살보다는 몰살을 하는 게 마음에 편하다는 교훈을 알려주는 메트로배니아 Digiton에 4명의 악마들이 침입하여 그들을 없애야 하는 목표를 지니고 생겨났지만, 전투 능력이 후달린다고 판정을 받아서 오로지 방패 하나로 적들을 무력화해야 하는 주인공의 이야기이다. 게임에 대한 특징, 그리고 그에 따라 느낀 점들을 적어보자면 : 1. 방패로는 적들의 투사체를 반사하거나 (타이밍에 맞추어서 방패를 들어야 반사가 된다), 던져서 잡몹들을 기절시킬 수 있다. 눈치를 챘겠지만, 이 게임에서는 주인공 자체의 힘으로만은 어떤 잡몹도 죽일 수 없다 !! 방패를 이용해 가시로 밀어넣는 게 거의 유일하게 잡몹들을 죽일 수 있는 방법이다. 이렇게 방패 하나 들고 게임을 진행하는 게 게임의 매력이긴 하지만, 문제는 이 특징이 게임을 꽤 귀찮게 만든다는 점이다. 특히 이 게임이 메트로배니아 장르라 맵을 이곳저곳 핥고 다니면서 백트래킹을 적절히 하게 될텐데, 적을 하나도 못 죽이면서 다녀야 한다는 게 분노조절장애가 있다면 딱 고혈압 걸리기 좋은 특징이 될 수 있다. 2. 1개의 홈월드 + 4개의 월드와 보스 가 있으며, 최종 보스는 3개의 보스를 깨야 열리는 구조이다. 보스들은 생각보다 난이도가 있는데, 사실 보스까지 가는 과정도 쉽지는 않다. 특히 2개의 월드가 "위로 올라가야 하는데 가시가 많고, 발이 미끄러지면 바닥으로 돌아갈 수 있는 역겨운 플랫포밍 구간" 이 존재하기 때문에 이 두 구간에서 제일 많이 죽었던 것 같다. 보스들을 깰 때마다 특수한 능력을 주는데, 하나 팁을 적자면 꼭 Mines (초록색 월드) 에서 더블 점프를 먼저 먹어라 !! 이 월드의 보스가 가장 쉽기도 하고, 위에 적었던 역겨운 플랫포밍 구간 중 하나를 더블 점프 없이 깨다가 정신 나가는 줄 알았다. 3. 의외로 메트로배니아 장르 치고는 맵이나 숨겨진 길로 장난을 하지 않았다. 모든 월드에 맵과 길을 모두 표기해 두었으며, 심지어 보스, 상점, 혹은 물음표 모양의 기호로 지도에 좌표까지 찍어 놓았다. 다만, 맵에 표기를 해주지 않은 것 중 하나가 각 월드마다 숨겨져 있는 영혼들인데, 이 영혼들은 일종의 재화로, 이들을 모아 상점에서 가면을 살 수 있다. 가면은 특정 기능을 상향시키지만 다른 기능을 하향하는 특징을 지닌다. 예를 들자면, 토끼 모양의 가면은 점프 높이를 상향시키지만, 대쉬 거리를 하향시킨다. 이렇게 장점과 단점이 존재하기 때문에 초반에는 이걸 왜 끼지? 라고 생각할 수 있으나 후반부로 갈수록 마음에 드는 가면이 하나 정도는 나올 것이다. 4. 스토리는 뭐 그저 그런 무난한 이야기이다. 플레이타임은 제작자 말로는 3~5시간 이라는데, 나처럼 길치 + 맵탐방 좋아함 + 컨트롤 후달림 + 좋은 순서로 게임 내 월드를 깨지 못해 뻘짓함 = 4박자가 완전히 어우러지면 엔딩만 보는데 6시간이 걸릴 수 있다. 그러니 일반적인 사람 기준으로는 엔딩만 보는데 약 4시간이 걸릴 것이다. 여기에 게임 100%를 노린다면, 외외로 위에 말한 숨겨져 있는 영혼들을 찾는 게 미친듯이 어렵지는 않아서 약 1~2시간 정도 플레이타임이 늘어날 것이며, 그래서 가격 대비 분량은 적절하다고 생각된다. 결론적으로 방패 하나로만 세계를 지킨다는 컨셉은 좋았으나, 그 아이디어를 풀어내는 형태가 약간 아쉽고, 게임 내 월드를 좋은 순서로 깨지 못하면 제작자가 의도한 난이도보다 더 어렵게 게임을 진행할 수도 있다는 점이 별로였던 게임이다. 그래도 게임 자체는 나름 재미있게 즐겼으니 명작은 아니더라도 그냥저냥 해 볼 만한 게임이라 생각되어 추천. 여담) 게임 내 패드 사용을 권장한다고 하는데, 아마 대각선으로 대쉬를 많이 해야 해서 대각선 이동이 키보드로는 힘들기 때문에 그런 것 같다. 개인적으로는 패드가 없어서 키보드로 했는데 못 할 정도는 아니라 생각한다. ## 9월 11일 업데이트로 Heart of Corruption 무료 DLC가 게임 내 추가되었는데, 3개의 추가 보스 (최종보스 말고 나머지 3명을 죽이면 각각 포탈이 생기며, Corrupted *** 같은 이름을 지닌 보스와 싸울 수 있다) 가 생겼고, 방패로 몬스터를 죽일 수 있게 바뀌었다. 다만, 몬스터들은 한 대만 맞는다고 죽지는 않으니 여전히 투사체 반사는 써야 한다. 추가된 보스들의 난이도는 게임을 다 깨기 전까지는 안 건드리는 게 좋고, 게임을 다 깨고 능력을 모두 해금하면 생각보다 그렇게 어렵지는 않아서 약 1시간 정도면 모든 추가 보스들을 잡을 수 있을 것이다.
[h1] [b] [i] Нео, проснись... [/i] [/b] [/h1] Познайте всю глубину цифрового мира ~ [quote] [url=store.steampowered.com/curator/11769719-Dreams-of-Genesis/] Не забывайте подписываться на куратора! [/url] [/quote] [h1] [i] Незатейливый лор, не лишённый обаяния [/i] [/h1] Разработчики предлагают нам совершить путешествие в мир цифровых технологий. Он находится под землёй и богат различными туннелями, большими кавернами и маленькими лазами, а также не самыми приятными обитателями. [spoiler]даже кролик - это ловушка![/spoiler] Если верить предыстории, мир успел достичь большого технологического прогресса, но, как всегда, жажда власти портит всех и вся (меня ведь за это не заблокируют?..), и в итоге демоны-повелители захватили власть над небольшим, но продвинутым мирком. Выживших осталось немного, и не со всеми из них удастся наладить общение. [h1] [i] Относительно геймплея.. [/i] [/h1] Я бы не сказала, что он здесь как-либо выделяется по сравнению с другими 2D-платформерами. Классические атака-уклонение, собранные в один щит, а также быстрое перемещение, которым крайне неудобно пользоваться без геймпада. Да, то ли я привереда, то ли здесь действительно плохо продумали управление с помощью клавиатуры, ибо я на ней не смогла играть и пяти минут. Помимо базового оружия в игре присутствуют маски, которые можно открывать по ходу сюжета и покупать за "души". Они немного влияют на характеристики персонажа. Вот что в геймплее одновременно здорово и не очень, так это свобода выбора. Иди, куда хочешь, делай. что хочешь.. а что делать-то? И, получается, с одной стороны мы получаем свободу, а с другой - не всегда сразу становится понятно, чего от нас хотят. Но, в целом, это не мешает прохождению. [h1] [i] Общее впечатление [/i] [/h1] Если не иметь завышенных ожиданий к этому небольшому проекту, то можно весело провести время, бегая по подземельям и принимая вызовы, которых здесь немало. Если же вам хочется чего-то более целостного, то это, пожалуй, не тот случай. Приятно побегать по локациям с очаровательным дизайном, но вопрос "а что, собственно, происходит?" будет преследовать вас на протяжении всего пути. [b]Плюсы[/b]: + лёгкое и продуманное оформление; + чуткое управление (на геймпаде!) [b]Минусы[/b]: - управление не заточено под клавиатуру; - сюжет раскрывается довольно слабо. [b]Итог[/b]: добротная игра на пару вечеров без особых притязаний на шедевральность, но, тем не менее, хочется верить, что она найдёт своего игрока. [i]Кому понравится:[/i] любителям платформеров и (особенно) метроидваний.
Visuals great UI great Mechanics great World/level design, platforming, exploration....................Atrociously bad. The game world is massive but so ****ing bland and empty and repetitive. The 1 boss (moon girl up in space) I fought was okay, but not amazing enough to make up for the incredibly bland 50 minutes it took to get there. The game starts off very strong just because of how good it looks and feels, but after about 10 minutes of exploring the world I was thinking "wow this feels really kind of empty, but maybe it's just the intro and it will get better". 1 hour later "wow this is really what the whole game is like lol" You shouldn't design a giant world if you aren't willing to put in the effort to fill it with interesting things. Game would have been much better off if the "stages" leading up to the boss fights were significantly smaller. Like 80% of the map area can be cut without losing any interesting gameplay, that is how empty and repetitive the world feels.
I really enjoyed my experience with this game. The pixel art looks great and platforming is very smooth. There are some tough areas (the dark one) and some really tough bosses. All-in-all it was a wholesome experience! Pros: - Smooth platforming. - Interesting world. - Funny fat cat. - Great art. - Simple controls. - I like throwing the shield. Cons: - Hard at times. - Two color scheme makes some things hard to see.
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2020/09/14/enter-digiton/] Metroidvania Breakdown and Full Review[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Low Fit. The design is more ''Mega Man'' in structure than it is a Metroidvania. You're given three locations that you can access in any order you choose, each giving you a power that makes the next one easier. There doesn't seem to be any requirement for ability upgrades outside of optional collectables. [h1]Curator Review [/h1] Enter Digiton's clever and sometimes relaxing platforming challenges are intermixed with mostly frustrating boss fights and a bit of loose control design. What sets it apart is its one-of-a-kind charm. [url=https://metroidvaniareview.com/2020/09/14/enter-digiton/] Click here for the Full Review[/url]
译名:《闯进迪通》 这是一款类银河战士恶魔城的动作冒险游戏,游戏元素比较多,游戏道具丰富,尤其需要玩家拥有很高的探索欲和尝试精神,在硕大的地图中探索出一道又一道安全的通道,游戏所提供的地图宽大复杂,并且许许多多的机关和陷阱尝试把人物击杀,前期人物的攻击不能对怪物或炮台造成实际性的伤害,只能格挡反弹炮台的炮弹,让炮台暂时失去作用,因此更多的时候玩家操控人物使用跳跃和冲刺,偶尔格挡下炮台的飞弹即可,玩家灵活的走位完全可以避免受到伤害。 https://steamcommunity.com/sharedfiles/filedetails/?id=2206332864 人物能够进行格挡、进攻、跳跃和冲刺等多样化动作,不过我感觉还是做得有些不妥,人物向上冲刺后,不能够灵活的接上跳跃,玩家操控人物进行更多复杂的动作会受到许多的限制,关卡设计并不是很复杂,多试探几次后就能够找到解决方案,唯有蹩脚的动作方式增加了许多困难。就笔者游玩的过程中,大多数情况下就是因为蹩脚的动作衔接卡关或死亡,被迫无奈从复活点重新来过,如是多次,让我对这款游戏很难有太好的印象,几番有放弃的念头。 https://steamcommunity.com/sharedfiles/filedetails/?id=2206332829 游戏要求玩家收集到特定颜色的钥匙才能够打开特定的门,继而开辟前进的道路,地图上所有的钥匙全部收集完毕后,玩家可以到特定的地方触发彩蛋。这款游戏所有的地图都是纯色的,有一种以前看黑白电视的感觉,纯色是这款游戏的一大特色,当然如果完全纯色会显得有些单调,适当某些地方来点异样的色彩会感觉耳目一新。牛战士从不会摘下自己的面具,玩家操控的人物形象是一个白色的超人,会在地图上遇到挑选面具的地方,改变人物的形象。 https://steamcommunity.com/sharedfiles/filedetails/?id=2197997135 推荐指数:6/10 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
I got this game on sale for less than 1€ and I'm not sure if it's even worth that much. I wanted to get at least halfway through before posting a review despite noticing many of the issues I'm about to point out almost immediately, but after half a dozen deaths on the very first boss, I can't be bothered. The first and biggest problem is the total lack of control customization (or any kind of options menu at all, really). If you have a QWERTZ keyboard setup, the game is unplayable, as the block button (Z) is miles away from the rest of your controls. If you press and hold 3 keys at the same time, your controls will lock up, so if you want to jump and dash diagonally, if you hold the spacebar for too long, the dash just won't activate. The up arrow is used for interacting with NPCs as well as advancing the dialogue, so if you try to skip through, you end up opening the dialogue box again. The range of the interaction is massive, so if you try to dash or attack up anywhere near them, you'll open up the dialogue when you didn't want to. Regular enemies follow very basic movement patterns and seemingly serve no other purpose than to be a minor inconvenience on your way. They also have no hit confirmation, making whether you hit them or not a total guessing game. Enemy projectiles track to an insane degree, which makes the aforementioned inaccessible block a requirement to get through certain areas. The environment is drab and the only major difference in locations besides the enemies is the single color used per area. Every single platform in the game has a curved end so you can jump onto the edge of a platform only to inexplicably slide off. The last update by the dev was about a year ago and he doesn't seem active on social media, so I highly doubt any of these issues will be fixed anytime soon.
Spent 20 minutes going through the world with no idea where I'm going or what I'm doing. Eventually ended up at a point that I couldn't pass because it was packed full of spikes, but to go back would take forever. I exited out to the main menu and it said I was 14% done with the game...
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