
In Enlightenment, you play in a roguelike action-shooter with a fast-paced challenging journey deep into a underground complex called "the Ark". Players will be tested by large varieties of enemies in a procedurally-generated dungeon, and become stronger by learning from the inevitable deaths.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing. Only little thing: the infos lock the way of your directional movement with the mouse.
制作组跑路了,18年后就没更新过
Bought this game when it was on sale for only a dollar and I still feel like I paid too much. The first boss will practically insta kill you if you make even a single mistake
虽然很好玩但是玩到第三章就卡bug了完全玩不了,只能移动视角身体直接不见了
内容太少,射击手感差,克苏鲁元素可有可无。
Completed a run once and haven't come back to it since. It's alright but I don't think it'd be worth it to many.
题材还算是有意思但是bug一堆,开发商跑路,再也不会相信国产游戏了
Controller input issue STILL isn't fixed. This game looks like a lot of fun, but the inputs reset to default (keyboard) every time you go into a new room. What a shame.
目前建议: 不推荐! 感受: 感觉新手教程后就不大行,玩起来不是休闲,感觉操作的累。(游戏还被放弃了) 缺点: 可玩性较低,人物及枪械没有一些很爽的组合,只是单纯地拼接在一起,感觉生硬。 打僵尸的操作感拉胯,没有能爽的点。 视角的移动还有些问题,玩起来干巴巴的 优点: 以房间为单位向前推进,这是挺有意思的点; TPS+探索并且附带rogurlike属性的组合感觉还是不错,就是游戏没有做得给人爽感和打击感; 商店的交互挺好玩的,我被变身大炮干死无数次了。
Pour tous les possesseurs de clavier azerty, ce jeu sera plus un calvaire qu'un moment d'amusement ou de challenge. On ne peut pas changer les touche de déplacement, tous le reste, on peut mais sinon c'est awsd pour tous le monde et merde aux autres. Donc voilà le jeux avait l'air intéressant mais ce genre de limitation sont rédibitoire pour moi.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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