
From the inventor of the acclaimed web-swinging movement in *Spider-Man 2* comes the extreme sport of the future! Swing on a line of pure energy to perform death-defying stunts and insane parkour moves!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Swedish, Spanish - Spain, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i'm not saying i hate the game the game is great but you really need to update this because my pc is too advance for thisd game i'm serious her!
Its alright
Spiderman 2 was one of my favorite games of all time. This is better. I love the swinging and tricks!
this game is too underated and deserves a lot more attention because the gameplay is very fun and you can do all sorts of tricks and it takes some time getting used to the mechanics but once you get the hang of it its really interesting and fun. Over all i reccomend this game to players who want to have a spider man like exxperience with parkour and swining.
It's no surprise that this game comes from a guy who worked on a bunch of the Tony Hawk games as well as Spiderman 2. It feels a lot like a cross between THPS and Spiderman 2's swinging mechanic. But you probably know that already. This is a game made by a single dude, and you have to judge it as such. If you come in expecting the polish of a $100M game, you're going to have a bad time. It's an indie game, and the mechanics are solid! It takes a bit to figure out, and the game doesn't really hold your hand, but once you figure out all mechanics and you get your swing down you will have a blast soaring around. If you're the type that played Assassin's Creed or Prototype or Spiderman (or any of those sandbox-type games with creative movement controls) and you found yourself wasting hours and hours just running/jumping/flying/tricking around and seeing what kind of crazy moves you could pull off instead of playing through the story, this game is for you! You get this incredible sense of freedom and speed, and it really is beyond satisfying to swing and fly yourself from the streets up to the top of the level's tallest tower. In addition to free play in each level, you have a host of challenges to choose from. In addition to in-level challeneges, there are also VR challenges (i.e., no big level; just a challenge course) you can find in each of the main levels that are a great way to learn the ropes...honestly I would love to see a VR set of training levels to start you off and teach you the ropes, but knowing how long and hard Mr. Fristrom has worked on this already, I completely understand if that never happens. A couple tips for beginners to get good as quickly as possible: 1) Unlock the second level (Southstar Island) ASAP as it's a much better environment to learn to link a bunch of swings together IMHO. It's much bigger and much more uniform, so you can really get the mechanics down. You can do that by doing just a few challenges in the starter Gravship Dock level. 2) You aim your energy hook left/right with the left joystick, not the right. Once you figure this out the whole game opens up. This realization took me longer than I'd like to admit :) 3) When you're just starting out, instead of relying on the momentum of swings alone, throw in a jump/boost at the end of each swing to keep you high in the air and keep your speed up.
pure fun and joy swinging around, nothing else to worry about doing other than having fun, love it (also works great on steam deck!)
It's the guy who did the swingning mechanics from Spiderman 2 (which were one of the best parts of that game). Biggest downside right now is some lack of polish (early access, to be expected) and lack of a referenceable tutorial or controls explination. The core gameplay is there though.
I am NOT good at this game. But, it feels good even at this early access stage and I will get better with practice. The swing/jump/wall run/tricks mechanics work well and will be satisfying to improve at. Looking forward to playing more and seeing the game develop.
Brings back really good feelings of the swing-and-fling games of a decade ago. Exciting to see where it goes next!
I played this game a ton during one of the earlier releases and loved it. Downloaded it a few days ago and haven't been able to stop much since. Awesome game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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