
Energy Balance is a number puzzle. You have to swap power units in such a way that their sums form correct chains both vertically and horizontally. The game is easy to learn, but very hard to master. So, are you ready to peep under the hood of an alien spaceship?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 324reviews | 68% | — | $16.4K |
| $1.04−65% | 140ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My friend I play with said that if I post a review about the game and it gets 200 likes and 100 rewards, he'll buy me a bag of chips and a RTX 4090. So I'll leave this here.
[h1][b]Energy Balance[/b][/h1] Energy balance é um puzzle de logica matemática ou seja tudo sem resume a primeiramente a criatividade, segundo a dificuldade e terceiro o visual. O jogo não tem nenhuma criatividade, é o mesmo puzzle que muitos outros jogos aqui na steam oferecem, basicamente temos que formar as equações para chegar no resultado pré-definido. Na dificuldade o jogo também é péssimo, em um jogo de lógica você normalmente tem que pensar um pouco até chegar em um raciocínio lógico, mas aqui não tem nenhuma lógica ou eu não consegui achar, é mais fácil resolver os puzzles na sorte ou até mesmo reiniciar o puzzle até encontrar um mais fácil do que tentar resolver os puzzles. E o visual do jogo é péssimo além de ter uma história completamente desnecessária que aparece toda vez que você inicia um puzzle. Um dos piores jogos que já joguei, não vale nem de graça. [b]Nota: [u]0/10[/u][/b]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Languages: English, Russian, Polish, Turkish, Spanish - Spain, French, Italian, Czech, German
| $2.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
– А это что? – То же самое, что Energy Cycle, только называется Balance и вышло чуть раньше. – Разница? – Буква в названии. И ещё пачка лёгких ачивок. Студия, считай, нашла вечный двигатель.
Thought it was about power. Turns out it’s about surviving when coffee’s gone and outlets throw tantrums. I now speak fluent outlet.
NOTA: 2 de 10 Juego matemático parecido al sudoku, pero en vez de apoyarse en la lógica aplastante, obliga a estar probando decenas o centenares de combinaciones. Dificultad equilibrada en los primeros puzzles, pero luego llega a ser demasiado alta. Las ecuaciones requieren de calculadora y apuntes, hacerlo de memoria es casi imposible. Los puzles se generan de forma aleatoria por lo que salir del juego implica perder cualquier avance. Guardar partida se supone que es automático, pero solo al terminar cada puzle, no entre medias. Audio no hay, pero lo compensa con una banda sonora bastante decente. Opciones de configuración muy limitadas. Interfaz demasiado enigmática, abusa de iconos y escasea el texto. Historia incoherente que se intercala al resolver los puzles. Cinemáticas en formato imagen y texto, sin voces. Calidad aceptable, sin destacar. Al menos permite saltarlas, pero solo con la tecla espaciadora. Idioma traducido al español en los textos, no hay voces. Conclusión: aburrido.
Nice
《Energy Balance》 游戏不支持中文。 啊,我到底是在玩游戏还是在学习!? 感觉自己又贪玩又好学... 游戏玩法是通过正确摆放数字石结果等于牌子上的数字(左边是当前的结果,右边是要求的结果)——24.11.27
I'm not a math major. The trigonometry and differential calculus I studied in college is all wiped clean from my head. However, I do have a head for math. I can solve most simple equations in my head. I can't really prove it, but I just tested myself out by doing 688+345 and 791*45 (first one was pretty quick, second one took a minute). That doesn't really help when you need to calculate a dozen lines factored into even more combinations. Things already got dicey after six puzzles, and I was trying to find a that would help me not have to try every combination of positive and negative numbers that adds up to 6, and once you’ve got an imbalance in one or two lines, you can’t tell if you have something wrong somewhere else unless you exhaust your options swapping out values. It’s so frustrating when you’ve almost got it, but no matter how you tweak it, you can’t grab the value you need. You just can't use simple logic, you need some kind of system if you don't want to spend an hour plugging in different numbers on the same puzzle. I got a helpful pointer from a guide to add the smaller lines first and focus on those to model each puzzle, but it wasn’t helping that much. Then I realized something: there’s already a natural imbalance in the sums of the lines and their components, because every component that’s on an intersection between lines is counted twice. This means the sum of those spaces must be the difference between the sum of the lines and the sum of all components, or L – C = S! Excited by this discovery, I immediately sought to capitalize on it. It didn’t help. I didn’t get anything plugging random values equal to S, and it just meant more tedious calculations to find L, C, and S, then double checking them on the board. This game needed more indicators or tools for finding solutions and fewer intermissions with reject Stellaris species, though I will be fair and point out that the cutscenes are skippable: spacebar to reveal the skip button + click it on the top right. I am genuinely curious if anyone has a good system for solving these, because none of the guides or reviews I’ve read actually describe one. The testimonials mention rerolling the boards, notetaking, and brute-force guesswork. I’ve tried all of that, it hasn’t usually helped, and it doesn’t feel that rewarding when it does. The next step after that, according to the forums and reviews, is to program an autosolver or download one from Github. These don’t sound like solutions to a game with well-balanced difficulty.
Оставлю тут кошку, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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