
Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2.71/day in the week after.
About

In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children.
Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders.
Send expeditions to forgotten places and make meaningful decisions that change the fate of your people.
Experience a living settlement and fulfill side missions to cater for your settlers needs.
A variety of challenging scenarios with specific winning conditions and a distinct storyline will put your survival skills to the test.
The world as we know it is gone. Build a new home for the last human survivors on earth! Give them shelter and a house. Fulfill their basic needs with steady water and food supplies, educate them, ensure their survival and help them stay motivated with over 50 different buildings.
As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather & refine many different resources and manage your economy by building an efficient infrastructure with streets, depositories and markets.
Every ground cell in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil or prepare for constant fights against contaminated rain bringing devastating radiation to your lands.
The climate has changed! Prepare for recurring and agonizing droughts and plan ahead by stocking up food and water. Every cycle is a new challenge! Withstand the unstoppable sandstorm, as it destroys buildings and brings deadly radiation.
The invisible danger of radiation is still haunting the surface with contaminated rain. Protect your people from radiation sickness with special gear. Clean water with active coal filters, build roofs on your fields and dig up the ground as a last resort to remove radiation from your land.
The world is in shambles but some of the manmade fragments still remain. Send expeditions to ruins and long forgotten places and make meaningful decisions that change the fate of your people.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10Kreviews | 77% | — | $6.7M |
| $49.99 | 613ratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
если брать по скидке 50+% то можно, часов на 20-30 будет чем себя занять. а так нет особого смысла, проходняк
和放逐之城后期一样卡顿,不知道怎么回事才150人120年左右就卡成ppt了。可能因为智障工具人到处找水。做什么都要靠废料居然是有限的,挑战只能完成挑战成就,很多设计就是为了拉时长。 人不够导致没产出,人多了导致产出不够,产出不够因为人不够????产出盈余不知道是不是负的,家里就没啥存货 简单玩玩就行了,建议打折入,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
| $1.99−92% |
| 194ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buildings are virtually indistinguishable, making it very difficult to know how many of what facilities you've built and where they are. System is very diverse (a lot of parameters to look at, e.g. soil radiation level, zone attractiveness, ground water level, power supply) but not enough ways to interact with those values in a meaningful way without disproportionate resource cost that can prove fatal to the colony early-game. User interface is unintuitive and difficult to navigate. Progression is convoluted and unrewarding, with a lot of techs locked behind expedition rewards. I've played other colony sims such as Timberborn, Frostpunk, Civilization. This one is by far the least enjoyable. It's a pity I've exceeded my 2-hour refundable timestamp. Don't repeat my mistake.
A great game. Yes, the studio has closed, but it's very fun and quite addictive. Many many hours to still go for me to complete this game, or achieve what I want. So, do not be deterred knowing that it no longer receives updates. I mean, look at Banished... Amazing game, no longer updating.
一代还没做完美呢 为什么突然这么快又出个二代 仅仅是为了卖更多钱吗 希望你们的游戏更具真实性 对抗一些 人类或者各类变异生物 领土争夺战 丧尸之类的 而不是那些见都没见过 无聊又无趣的自然灾害
Play one hardest scenario. Survive until season 684. Last mission on going. Radiation breakout. Lack of suit. From watching people running around went to focus on last 5 citizen with low health walking into oblivion. DEAD
Amazing challenge design. I really loved the mechanics and struggle with the environment. Every play is different and unique. I am glad tutorial took 3.5 hours, otherwise i wouldnt understand this game at all. Strategy is my favourite genre and i have almost 300 games in my library. I can easily say, developers really really put time and mind on this game. They did not do it to sell, it is obvious they wanted us to grind and enjoy the game and it's challenges. Just amazing game guys.
This for me was good relaxing way to experiment on small scale management and also a way for me to unwind with many many hassles of most RTSs at the end of the day its always a good idea to have a good bulk of resources than none at all
i played the game for 2-3 hours when i bought it years ago, and never again until today. i wanted to give it another shot because i was craving variety, and a good survival city/colony builder is my favorite. but in the end i just didn't care. aesthetically and emotionally i found this game shallow. i was not invested in the story. mechanically and visually i found the game unnecessarily fussy. things were hard to see; problems were vague or unexplained and therefore harder to solve. the tutorial was overly grindy. maybe if i try sandbox mode i would like it better. but that's pretty unlikely, i'll just go play banished.
One day I’m scrolling through my game library, minding my own business, when Endzone just materializes like, “Hey loser, you like pain?” Didn’t remember installing it. Probably possessed. Looked it up—strategy game. “How bad could it be?” Oh, sweet, naïve me. Hit install. Instantly regretted all my life choices. Grinded for days. Restarted scenarios like a broken record. Couldn’t find the Pioneer Statue? Restart. Found it? Hallelujah. Meanwhile, my PC is melting under 2000 citizens and more houses than Zillow. All for one diabolical achievement: "More children than adults." Waited over an hour. Population grew. Then died. Then grew again. I aged 10 years watching the numbers. “Please,” I begged, “just give me the pop-up.” And finally—after 104 hours—it appeared. Achievement unlocked. Game 100% complete. Sanity: questionable. PC: on life support.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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