
Endzone is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after an ecological disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 2.71/day in the week after.
About

In 2021, a global ecological disaster plunged the world into chaos and brought humanity to the verge of extinction. Only few were able to escape into underground facilities called "Endzones". 150 years later, mankind returns to the surface - under your command! In an extremely hostile environment full of radioactivity, contaminated rain and extreme climate change, you'll have to prove your worth as a leader.

Build a settlement on the hostile surface of the earth with over 70 different buildings and take care of your men, women and children.
Gather & refine many different resources and manage your economy by building an efficient infrastructure with streets and depositories.
Experience dynamically simulated, believable environments! Every ground cell in the game has its own humidity and radiation values.
Survive in a world of constant threats including radioactively contaminated ground, droughts, toxic rain, sandstorms, and raiders.
Send expeditions to forgotten places and make meaningful decisions that change the fate of your people.
Experience a living settlement and fulfill side missions to cater for your settlers needs.
A variety of challenging scenarios with specific winning conditions and a distinct storyline will put your survival skills to the test.
The world as we know it is gone. Build a new home for the last human survivors on earth! Give them shelter and a house. Fulfill their basic needs with steady water and food supplies, educate them, ensure their survival and help them stay motivated with over 50 different buildings.
As the leader of your settlement, coordinate and assign different professions and tasks. Let your people gather & refine many different resources and manage your economy by building an efficient infrastructure with streets, depositories and markets.
Every ground cell in the game features dynamically simulated humidity and radiation. Watch as rain clouds irrigate your soil or prepare for constant fights against contaminated rain bringing devastating radiation to your lands.
The climate has changed! Prepare for recurring and agonizing droughts and plan ahead by stocking up food and water. Every cycle is a new challenge! Withstand the unstoppable sandstorm, as it destroys buildings and brings deadly radiation.
The invisible danger of radiation is still haunting the surface with contaminated rain. Protect your people from radiation sickness with special gear. Clean water with active coal filters, build roofs on your fields and dig up the ground as a last resort to remove radiation from your land.
The world is in shambles but some of the manmade fragments still remain. Send expeditions to ruins and long forgotten places and make meaningful decisions that change the fate of your people.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10Kreviews | 77% | — | $6.7M |
| $49.99 | 613ratings | 67% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
试着再玩了一会后更新,现在是强烈不推荐了,无论是一般玩家还是种田爱好者: 我试着又玩了几个小时,我真的很想说好话但很无奈。一些最基本的操作和自动化都没跑通,明明捉到牲畜了但又莫名其妙从栏里消失,明明搞到种子了但就是没法在田里种,明明屯了上千药物但就是会暴发疫情,明明都能生产自动化武器和大规模工厂了但原材料还是得靠捡废料。 这款游戏如果是去年或者今年发售也许我还会说点好话,但很遗憾,4年时间都发售三款DLC了,没做这种基本优化实在不应该。 —————————————— 犯了此类游戏最容易犯的错:自动化上限太低,越往后越折磨。 上限低就算了,太多操作反人类,尤其是在紧急时刻急需集中资源建造或者制造时居民总是莫名其妙不干活。并且在管理人力资源的时候图表系统太混乱,根本没法控制人口,尤其到后期一个不小心就步入老龄化大崩溃 确实是食之无味弃之可惜,不至于差评但确实没法推荐,只能给特别想玩这种的人乐一会
Honestly, got to be one of the worst city builder games I've played. The UI is missing crucial details on people and resources while not optimized so you have to beat your head against the wall to figure it out. A very frustrating game that is missing a lot of refinement. Oh and it takes 2 or 3 seasons to raise kids, whatever that doesn't bother me, but when it takes longer than that to cut a small patch of tress down by the forester is mind boggling.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Russian, Korean, French, Spanish - Spain, Portuguese - Brazil
| $1.99−92% |
| 194ratings |
| 74% |
| #233 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way too boring, tutorial over 2h, awful interface
此游戏的要点在于人员的频繁调岗,因为环境和天气的不同,导致资料的需求和消耗会有变化,带来的结果就是累断手,玩生产经营游戏最终目标就应该是自动化,但是此游戏却是越往后越累手,越往后越需要思考,越考验规划,不值得原价购买,建议半价后购买体验
если брать по скидке 50+% то можно, часов на 20-30 будет чем себя занять. а так нет особого смысла, проходняк
It's not too terrible, but its very boring. A hard pass. You'll learn to hate how slow people travel and how much vacuum of resources they consume. The gameplay loops just not fun at all, its flat and boring especially the scenarios. The world has no charm, nothing to remember about it once you close the game. The voice acting is passable except for the grandma constantly coughing in my ears, so I just turned off the voice volume.
The game starts out really well and with a lot of depth. But then after a few hours you realize that it is very repetitive with runaway tasks that you really cannot keep up with or micromanage. From not being able to find the necessary seeds, terrible trade factions, confusing defense tactics, and a runaway population : food issue, the game gets overwhelmingly boring. The later stage of you passing 300+ people is just how many farms and homes can i build before people become homeless or starve. The company that made the game also went out of buisness so there will not be any updates or support.
Buildings are virtually indistinguishable, making it very difficult to know how many of what facilities you've built and where they are. System is very diverse (a lot of parameters to look at, e.g. soil radiation level, zone attractiveness, ground water level, power supply) but not enough ways to interact with those values in a meaningful way without disproportionate resource cost that can prove fatal to the colony early-game. User interface is unintuitive and difficult to navigate. Progression is convoluted and unrewarding, with a lot of techs locked behind expedition rewards. I've played other colony sims such as Timberborn, Frostpunk, Civilization. This one is by far the least enjoyable. It's a pity I've exceeded my 2-hour refundable timestamp. Don't repeat my mistake.
Endzone - A World Apart ist sicher kein schlechtes Endzeit Aufbau-Strategiespiel. Versteht den Daumen herunter nicht so, dass ich das Spiel nicht empfehlen würde! Man merkt dem Spiel aber sehr stark an, dass es von einem jungen Entwicklerteam und aus dem Early-Access stammt. Es kommt also auch stark darauf an, was man sich von so einem Spiel erhofft. Sicher, das Spiel läuft stabil nach vielen Patches und kann eine gewisse Langzeitmotivation mit sich bringen, wenn man stumpf skalieren will. Für das Releasejahr ist die Grafik nicht wirklich gut gealtert und auch das Balanceing und die Wegfindung rückblickend ein Reinfall. Es war ein netter Versuch im Fluss von Banished, Orstriv und Co. eine Gegenbewegung zur bekannten Anno Formel zu finden. Im Jahr 2025 verfängt das für mich aber nicht mehr, vor allem weil diverse Dinge im Spiel völlig intransparent, undurchdacht und schlecht designed sind. Ich habe über die Jahre dem Spiel immer wieder eine Chance gegeben, teils bis 12.000 Bewohner skaliert. Aber in all der Zeit stellte sich nie wirklich ein Erfolgserlebnis oder ein Spaßgefühl ein. Einzig die Szenarien haben als DLC frischen, fordernden Wind ins Spiel gebracht, bevor der zweite, schlechtere Teil des Spiels released wurde. Dabei wird die Qualität von einem Frostpunk in keiner Weiße erreicht. Wer einfach nur vor sich hin daddeln möchte und stumpf skaliert, der findet in Endzone einen netten Zeitvertreib. Für die Langzeitmotivation fehlt aber der Umfang, die Detailliebe und transparenz im Spiel. Die bessere Alternative wäre Frostpunk - wenn auch härter in der Lernkurve, dafür aber motivierender im Mid- und Endgame mit liebevolleren Szenarien..
和放逐之城后期一样卡顿,不知道怎么回事才150人120年左右就卡成ppt了。可能因为智障工具人到处找水。做什么都要靠废料居然是有限的,挑战只能完成挑战成就,很多设计就是为了拉时长。 人不够导致没产出,人多了导致产出不够,产出不够因为人不够????产出盈余不知道是不是负的,家里就没啥存货 简单玩玩就行了,建议打折入,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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