
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
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About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Soup
I very much recommend this game. I have only truly sat and played it twice but the time seemed to pass so quickly. I have found this game to be compelling to the point that this review is my first additional interaction with steam outside of its market and mods. I have really REALLY enjoyed myself. However, the game is not perfect, and pretending that it is especially so early in development would be a disservice. The custom faction creator is restrictive in some key ways that make it seem less like I am crafting a new unique faction and more like I am making a Sub-faction or offshoot of one of the starting cultures. The first screen in the custom creator is the "general" screen where you choose the name of your country and the model that will be shown in the diplomacy screen and the leader of your country. The problem is that the only options are the existing leaders, you can't alter their name or title and there is no blank slate nondescript black question mark option either. The representation of your people must be one of these premade options. your genocidal racist lizard people have to be led by a curator instead of a king. The next screen is the "affinity" screen where you choose the look of your main race and choose an affinity. My problem here is that I must once again choose one of the Pre-existing Affinities. This is far more egregious in my opinion as it goes beyond the cosmetics and corrals how one plays the game into one of the five premade options. Suppose you wanted to make a society of normal people that were just semi decent at farming so you could throw them into the meatgrinder whilst cursing at the world, you couldn't. Your people are forced to be either coral, one of two flavors of religious fanatic, robot knights, or bugs, and the answer was right there. Each of the affinities cost a certain amount of your points to pick so just give me the option to click on the black question mark and save my points for later and the problem goes away. Perhaps the culture would be underpowered compared to others but that's fine I can indulge in the challenge, turn down the difficulty or just deal, but please give me the choice. (and some red text warning me about the potential weakness of not choosing something) and if the extra benefits of having those points for later means I won't be weaker on average than I see even less issue with having this as an option. Next is the "military" screen whare you can do two things, choose the appearance of the units and choose a Battle affinity. The only options for unit appearance are the other factions' existing loadouts which is not ideal but I understand modeling is expensive and its ultimately cosmetic anyways the real problem is once again with the affinity system, all my previous complaints once again apply here. It alters how the faction will feel and be played in battle and it is completely unavoidable. My proposed solution is the same too, give me a button to chose none of them and keep my points with some red text stating that I might be underpowered. The final screen is the "traits" screen that lets you choose some tenants, bonuses, and features for your society in exchange for points. It is beautiful. I have no notes, there are no glaring issues here. I wish everything including the affinities were inside and formatted like this menu. I would like to reiterate that I recommend this game, you don't even need to interact with the creation menu at all to enjoy this game but as things stand I would like to see changes made to this feature to allow for more Custom into my Custom faction.
Basic to the bear bones. I am so sorry i bought this as a fan of the first one.
Yeah. It's good. It could have few more fractions, but till now it is really good.
Il est franchement bon. Quelques bug et quelques soucis mais le jeu a beaucoup beaucoup de potenciel !
This is going to be as good or better than the first one.
Наконец то вышел новый альбом FlyByNo, да ещё и игра к нему бонусом идёт, выгодно! Для раннего доступа весьма неплохо, хоть и не без багов. Игра в целом понравилась, но я буду играть в неё после 1.0, что и вам советую
polecam :)
is good
Fun, good story inclusion, wish ai was less aggro. Enjoy your croissant.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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