
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.1Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
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Reviews
Themes across 1055 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really love Endless Legend, Dungeon of the Endless, and Endless Space 2. I generally liked Humankind, but Endless Legend 2 – as it currently stands – looks like a step in the wrong direction. It falls short of the first game in design (EL2's graphics are better though), atmosphere, gameplay, and even, damn it, music. The map and the game itself are visually very poor compared to the first game. I understand why this was done. Together with the Tidefall system, it's a kind of equalizer for capital starting positions, but I can't say it makes the game more interesting. Endless Legend 1 had enormous visual variety in terms of biomes and anomalies. The anomalies themselves truly looked, well, anomalous – something interesting and unusual. Each anomaly had a gorgeous 2D artwork showing it in all its glory. In EL2, anomalies might just be hippos in a puddle or some bugs on branches, and there are no 2D artworks at all :\ Heroes, buildings, events, quests – all of that has also lost the luxurious visuals of the first game and now, at best, features character figures standing against a blank background, chatting with each other. Honestly, the decision to turn quests from descriptive stories into dialogues is highly questionable. Personification isn't needed in this type of game – it feels more like a strange attempt at a visual novel. The UI – it's just bad. Especially the city interface. Why they decided to split everything you can build into a bunch of tabs is a mystery. It's not convenient; you simply forget about those tabs. It's also annoying to constantly jump to the population screen to reassign citizens every turn. Technology – there's too little of it (especially compared to ES2), it's slow and expensive, and it offers little of interest. The only positive thing so far is the combat system, which has a clearer order system compared to the first game – but it was already implemented in Humankind, and there it wasn't burdened with "active abilities" that are honestly not very powerful, not very interesting, work on a "once per battle" basis, and are placed in a non-prominent part of the UI – you constantly forget about them. I don't understand why they're trying to turn a 4X game into some weird homage to Heroes of Might and Magic, with too much focus on hero skill progression, forced relationships between heroes, and their personal "estate" that somehow ties the hero to a region. Unit progression with upgrades into new branches (again, like in Heroes) plays outright poorly. If your empire doesn't produce a ton of science and you can't unlock new branches quickly, your units hit a progression ceiling – and even if you fight successfully with them, they gain nothing from it. They don't become stronger with combat experience as they used to – they just stagnate. Because of that, you have to simply build MORE units and overwhelm with numbers, which means clicking through 15–20 units just to end your turn. The Doomwraith system is frankly strange and annoying. You go to attack your neighbor – meanwhile a black-and-gold ball arrives and starts farting on your capital, lowering all parameters. You have to deal with them instead, and they're no pushover, especially in the early stages. And they keep pouring out of rifts – you, the player, want to close them, but the AI doesn't really bother. Music has always been a very strong part of the Endless series, but here it's frankly poor, boring, and far from as unique and distinctive as in all previous games. I admit this might change by release, but right now, during gameplay, the soundtrack quickly becomes tiresome. The game currently has very few interesting decisions and is very sick in terms of UI. It's outright bad. That's not even mentioning early access bugs. For instance, some of my units stopped responding to commands and just stood there – which is absolutely not okay in this type of game. I'd like to give a neutral review, but since there isn't one, I'm leaning towards negative. Better go play Endless Legend or Endless Space 2 (if only they'd fix desync in those). EL2 right now is a very raw, very undercooked, and very frustrating experience. Buy it only if you want to support the developers – they do know how to make games (excluding Endless Dungeon – let's pretend it doesn't exist) – and there's a chance EL2 will become great. But the problem is that it's just a chance.
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Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endless Legends excels at vibes. But the longer you play the messier it gets -- the whole empire sprawling with very little meaning or challenge. The game lacks a kind of simple elegant challenge. It's evocative but not very substantive on the game mechanics. Definitely an improvement over the 1st one. Some interesting mechanics. But unless the developer considers how to sharpen the game it becomes a headache, rather than an enjoyable replayable challenge (for example, a good Civ game).
The game is far from being polished. As a Necrophages-main from EL1, I am completely disappointed with the way it has been implemented in EL2. Awful balance. Need to remove reinforcement limit in a future patch to make the current implementation do anything worthwhile. If you play a solo game against AI, the necrophage AI will always be the first to die, within the first 60 turns. That's how bad the necrophages are. Also I tested several hero abilities during my time playing the game and there are a couple that do NOT work at all. So putting skill points into those abilities is a complete waste. If you are thinking of picking up this game, WAIT till it comes out of early access. Maybe in a year from now it will be polished.
Все механики, которые были интересны в EL1 исчезли или стали невыносимы. Официальная позиция разработчиков: больше играйте в ширь и деритесь за территорию. Поэтому обустройство городов происходит ужасно медленно, молотки очень слабые, часто возникает ситуация, когда открыто много улучшений, но строить некогда. Большую часть игры не нужно думать, нужно спамить лагерями/городами и медленно двигать юниты по карте (очень весело). Битвы и осады ужасны, выносить фракцию под ноль физически больно. Стало ещё сложнее определить, какой юнит сильнее, на это теперь влияет факторов 10, наверное. Прокачка юнитов унылая. Дипломатия и торговля до сих пор полноценно не реализованы. Пути победы максимально душные. Игра стала максимально нудной, большую часть времени не знаешь чем себя занять. Плюсы у игры конечно тоже есть, но хотелось бы больше вариантов развлечь себя, чем минмаксинг ресурсов.
Not sure the EA end date is quite right - "Leaving Early Access: 17 Sep, 2026" it says.... that's like 3 weeks from now and I gotta say, unless they suddenly add a whole heap more to this it seems just... lacking. What is here is beautiful, no doubt - music, art, world and lore etc. are all fantastic. But it just .... doesn't really feel like a full game. It feels small even on a "Huge" world (I've restarted dozens of times and normally the AI is about 2-3 sectors away which feels like right next door. On a small map I could understand this but on Huge - that's not huge at all. I expect Huge to be, you know, big). I think because of this - the difference in types of land don't really feel much either as it's like, sector by sector rather than like a whole group of them. It doesn't really feel like a 'zone' or 'area' so much as just a random sector - not really in keeping with equators or such. I like the hero customisation with items - but the skills seem rather limited. It was the same in ES2 so I get it, it's part of the Endless style.... but still, if something is good you want more. It doesn't really feel like progress. Each faction has about 5 units.... you can get more from 'minor races' but still - bit limited. Didn't like the fact that a custom race wouldn't let me gain achievements either. I've been playing AoW4 on PS5 and honestly, I hate to compare this to that - but I wish I'd just bought AoW4 or Planetfall on Steam instead - I'll come back to this in a year or so and hope that they've expanded it considerably like they did with the other games - but so far, when you look at the other games of this type out there, honestly you're better off getting TW:Empire, or AoW4 or Planetfall, or just.... a bigger, fuller, wider scoped game. I will come back and change my review if and when I have cause to. And who knows, maybe they are holding a shed load of content back for when that "Leaving Early Access: 17 Sep, 2026" date comes around. I hope so, because I spent so long re-starting in an effort to get a "huge" Map that I went past the refund stage. At the moment, this feels like Hard Work to enjoy and that's not really what I'm about at my age - I want something that I can load up and feel like "Whoa ok, this is Fun AF" - I got that from Menace, I got that from Quasimorph, Spellforce 3, Breachway..... didn't get it here. So I can't really say I'd recommend it - not in this state.
确实不错,延续一代的风格,但是把一代最好玩的配装系统给砍了,真的乐趣缩水好多, 一人血书求把配装系统做回来啊。 你看隔壁AOW4一大半的乐趣就是各种组合配出来的骚操作不是么,这种固定升级兵种流派被框死了感觉不太好。 还有就是那个死妈的任务点刷新机制和前作一样神奇。 我打个新手教程,你把任务点刷在对面虫族的地盘是几个意思?把虫族灭掉了,以为可以开开心心做任务,下回合游戏胜利了,我真是无语。
I think the developers are going in the right direction. I really love the ambience of the game, this includes some of the incredible sound tracks. The only thing (for me) holding it back right now is the balancing. Aspects is horrible to play against, I feel the White Truce mechanic is just way too overpowered vs. agressive factions. I was literally waiting with my armies on their borders for the Truce to end, only to be forced into it again a turn after declaring war. For a peace forcing faction their armies also seem to scale very well in comparison to some others. The minor faction powers also need to be a bit more balanced I think. I remember one of my first games the enemy AI had 80% crit rate on all their units because a lot of those minor faction villages were close to their home. Also I'm not sure about the victory paths, but they feel unbalanced/unfinished so I ignore them for now. I still really do enjoy this game. And believe it will be very nice once finished.
The most ♥♥♥♥♥♥♥♥♥ TBS I have ever played. I know it's been a trend for a few games now in the endless series where good AI design is too expensive and complicated and is instead replaced with bonuses the player doesn't have. But they have relied upon that crutch to an extreme degree here. Do you enjoy being gaslit about how much the AI cheats? Do you enjoy an "exploration" game where the AI ignores expansion cost and spams out cities/outpost like crazy? Do you enjoy rapidly changing world events that, even on the slowest settings, still progress so quickly only the AI can take advantage of them? Do you enjoy chasing single units that are faster than your own which can, in a single turn, create a burrow their armies can teleport between? Do you enjoy having White people and males erased from your IP entirely? If so, then this clearly untested pile of ♥♥♥♥ is perfect for you! I wish I could refund.
Хочеться вірити в гарне майбутнє цієї гри. Endless Legend 2 бере найкращі механіки з першої Endless Legend і її доповнень. Звичайно, перенести все неможливо. Але якщо ви глибоко знайомі з Endless Legend, то впізнаєте сліди DLC Shifters, Inferno та Simbiosis. Також гра має зв'язок із рештою ігор всесвіту Endless, хоча це більше на рівні фансервісу. Нам пропонується покроково розвивати свою цивілізацію на планеті, де океани поступово відступають, відкриваючи все нові й нові території. Але навіть поки цього не сталося, вже з ранніх етапів є стимул досліджувати мапу, бо сезони дощів приносять випадкові скарби, що з'являються в випадкових місцях. Розвиток цивілізації сюжетний і кожна має свій набір завдань, хоча дозволено перемогти з різними умовами. Порівнюючи з першою Endless Legend, цей процес більш переконливий і сприймається як справа кількох років. Цікавинкою стали "розломи", з яких періодично вилазять чудовиська та псують життя на великих територіях. Перемога над ними винагороджується появою на мапі цінних "аномалій". Ще змінився підхід до заснування міст, вони починаються з побудови табору, який можна лишити точкою збору ресурсів, а можна розвинути в повноцінне місто з певними штрафами. Але з гри також зникло відчуття масштабності подій. Усе якесь мініатюрне. Якщо розбудова міст дуже приємна, то бої та підхід до розвитку армії спростився. Особливо засмутила неможливість видавати звичайним військам артефакти і створювати шаблони їх озброєння. Замість цього є декілька базових юнітів, які набирають досвід і тоді їх можна перетворити на кращих юнітів, витративши ресурси. Герої отримують мало предметів, але за моїми відчуттями ці герої стали важливіші. І загалом у Endless Legend 2 сильніший RPG-компонент. Інтерфейс громіздкіший, а також складніший для виконання деяких поширених завдань. Там, де в першій Endless Legend робиш умовно одне клацання, в другій треба два-три. Разом з тим навіть на пізніх етапах гра майже не робить затримок і має чудову графіку. Дещо неоднорідний візуальний стиль і обмаль ілюстрацій будуть помітні тільки давнім фанатам серії. Позаяк гра ще в ранньому доступі, все це буде дороблятися, але наразі Endless Legend 2 вже дуже пристойно наповнена контентом. Деякі суперечливі зміни все ж не скасовують задоволення від грання. Всесвіт Endless розвивається, знайомі персонажі повертаються, і цього разу з офіційною українською локалізацією та однією цивілізацією, близькою українській авдиторії.
Great game with stedady active devs, support for more good companys :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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