
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Sep 17 → 83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.4Kreviews | 84% | #54 | $5.5M |
| $49.99 | 138ratings | 72% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
质量不错。 期待继续丰富内容。 能否让剧情任务点生成在玩家国境内?这是一个很严肃的问题,希望制作组能重视。
Es mangelt dem Spiel leider viel zu viel Kontent, das spiel ist unbalanced macnhmal viel zu leicht und manchmal überraschenderweise extrem schwer, "quests" sind teilwese immer noch verbuggt, manchmal erhält man die questausgaben und Belohnungen von einer ANDEREN Fraktion z.b. als Erbe bekomm ich die Questinhalte und beloungung von einem Bug angezeigt, machmal sogar den Dialog wenn ein Freund gestorben ist. Die "Quests" an sich sind seeeeeeehr langweilig wenn man das überhaupt Quest nennen will und wird über Textzeilen alleine ausgegeben Ohne Sound im Jahr 2026 sehr peinlich. Es fehlen impulsive also Bewegende Sandboxelemente das Spiel spielt sich sehr einfach unter schwer oder sehr schwer ich hab jetzt den echten Namen des Schwierigkeitsgrades vergessen. Den größten Kritikpunkt habe ich wirklcih weil Die weilt saiadha viel zu wenig bietet zu wenig unterschiedliche Nebenfraktionen, Zu wenig interessantes in der WElt zu wenig unterschiede zu den Hauptfraktionen ZU WENIG QUESTARTEN und eine viel zu langweilige Welt, es gibt übrigens nur diese nervige monsum mechanik die gefühlt nichts bringt es fehlen noch DÜRRE und Winter sowie starke FLutmechaniken UND es fehlen KOMPLETT Minibosse! ODER Epische Endbosse TITANEN, diese Dämonen davon gibt es NUR 2 stück beide langweilig designed und kauf angsteinflößend und dann bekäpft man diese armee einmal und hat 60 züge oder 100 züge seine ruhe und nichts passiert. Diese mechanik braucht DRINGEND einen tiefergehenden Ausbau das ist einfach nur langweilig. Hab ich schon die langweilige Festungsmechanik erwähnt die eigenlich nur ein schlechterer Boidenkapf ist ? manchjmal bekomm ich in den ersten 40 runden die quest eine festung mit power von ca 1900 zu zerstören und sehr oft 1200 obwohl ich immer schwer oder seht schwer spiele das wirkt zu random. zu diesem Zeitpunkt hast du maximal 700 Stärke in deine rARmee :D und du kannst zu festungskämpfen keine zweite armee nehmen...... dann kommen wir noch zu dne Hauptfraktionen das sind von beginn an Viel zu wenige. drei davon waren im Hauptspiel es fehlen Kampangenskillz mit wirkung sie spielen sich FAST GLEICH mit minimalen Änderungen, Die auswahl an rekrutierbaren standard Einheiten ist VIEL ZU WENIG manche Einheitsbilder sehen lächerlich aus Erwählte sehen aus als hätten sie im Einheitsbild eine Komische Frisur obwohl das Mechs oder Golems sind :D, die Grafik eher Mehhhh dafür lagt sdas spiel aber regelmäßig und befehle werden stark verzögert abgegeben also Lag halt. kommt mir so vor als wäre das spiel mit KI optimiert worden... Technologie wird größtenteils wiederverwertet und ist stark Copy Paste.... Die Fraktionsführer sind viel zu kindishc von der gestil mimik und dem Sound als ob ich ein spiel spiele das für Kinder gemacht wurde. zb hat mir der Primus vom Schwarm permanent frieden anbieten wollen und imme wenn ich abgelehnt habe sagte er nur Hmmpffff ..! also eine kindische Reaktion nicht? Worauf ich bei deiesem Punkt hinauswill das Spiel hätte im allgemeinen einen Härteren Ton gebraucht brutaler auch vorallem der SCHWARM. Also Fazit sehr viel Kontent fehlt, Quest fühlen sich an wie Einheitsbrei und haben geringen Impact die Freund und Rat Mechanik ist OK aber hat keinen Tiefgang, Festungskämpfe hätten KOMPLETT weggelassen erden können die sind einfach nur schlecht gemacht und COPY PASTE man hat nichtmal wirklich einzigartige FEINDE, und so viel mehr was ich als negativ betrachte das spiel kommt in 2 Tagen raus und ich glaube nicht mehr an ein Wunder, ich habe auch ein Feedback für das Team hinterlassen also Amplitude kennt meine Meinung dazu ich finde den Ersten teil wesentlich gelungener. . Ich HOFFE das wenigstens NACH release viel kostenfreier kontent nachkommt sonst sehe ich Schwarz für das Game. DIe welt füht sich leer an es gibt ncihts zu entdekcen die welt fühlt sich auch allgemein TOD an und viel zu klein für die vorgesehen anzahl ich hab imme runter RIESIG gespielt und alle merkmale zufällig und fast jede map sah gleich aus monsum mechanik ist einfach nur schlehct gemacht und das was danach kommt auch................ Die Dömonen und risse sind kontent von 5 minuten das wars dann und ist auch schlecht und langweilig gemacht um gottes willen ich will aufhören negatives zu schreiben weil ich die Endless reihe liebe aber ich kann nciht aufhören weiterzischreiben zu jeden Satz den cih hier schreibe kommen im Kopf bereits 2 neue dazu.
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Latest in each market: best FR #34, worst JP #77 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great 4X game with RPG elements. I like how the different factions play pretty differently, also the idea of the ocean slowly receding is very creative. The visual and and sonic aesthetics are very pleasing and unusual, as is the music. I think this is an improvement over the first game and one of the best 4X games around.
Очень интересная и атмосферная игра, погружающая в фантастический мир Сайдахи, достойное продолжение первой части.
no
Still in early access, but already a very fun game, and the devs are extremely on the pulse with the community. There's no doubt in my mind that EL2 will end up becoming a major pillar in the genre once it's all said and done!
Haven't played this in a few months now, and probably will not for a few more, but I expect I will play EL2 quite a bit, and the recent hiatus is due to life getting in the way, as it succeeds at being a fun game, which is the most important thing. I played a lot of it the first few months on early access, and while it was horribly unbalanced (allowing me to finally win on the highest difficulty), and it was obvious from the quest writing that it was early access, it was fun and like EL1, it manages to deliver one of the best 4X entries in the genre, that also feels very different and new from EL1. That said, EL1 is obviously not in early access, so a small comparison for those who are interested based on familiarity with EL1 (I'm also a Civ player and I like these games more than Civ). EL1 had way more functions and it was fun to play on a big map with all of them. Five factions gets a bit old here and the standard map is way too big for them, making conflict over territory less likely. It also doesn't feel like the factions have their own particular terrain that they can use as a strength as much as in EL1, where it was obvious that Morgwar should focus on the sea and the Last Lords on desert, or the Cult on minor factions. I'm sure this will change with time as more factions are added. The terrains also don't feel all that great as after each tidefall you get better terrains, but they don't feel and play as different as volcanic or ice terrains in EL1, and it just seems rivers are a lot more crucial in every terrain and equalize them. In the EL games, you're going to snowball eventually, so having a big quest in the end in which you can invest your economy is good, and it doesn't feel like EL2 is there yet, although I did see hints of it in that roaming guardian which took me a lot of my resources to take down. The ending conditions felt a bit unbalanced back in December and they seemed a bit uninspired as only one of the paths led to what seemed like a 'good' ending. It was too easy to win and it should really be tied to some hard quest like hunting down that guardian. Compared to EL1, the graphics are better and the alien atmosphere feels more immersive than Auriga. There is definitely great potential for better story-writing. The minor factions are also well done, but there should be more of them. Bottom line, it was fun to play as it was in the first few months of EA, and it's probably only better now and will get better on release, so I recommend getting it if you're disappointed by other recent 4X games.
Loved the first game, the sequel is heading in the right direction. Devs listen to feedback from community and release ample updates. Its a reasonable price for what you get and what has yet to come.
Excellent jeu.
Gra jest super już na tym etapie rozwoju, ale wciąż wiele rzeczy jest do dopracowania. Ma realne szanse być równie dobra jak EL1, Humankind czy Old World (jak dla mnie najlepsze obecnie gry 4X). ZALETY: - każda grywalna frakcja mocno się różni od innej. Wymaga to innej strategii (szczególnie na wyższych poziomach trudności). Nie da się wygrać tej gry zawsze grając tak samo. - fenomenalna grafika, choć czytałem, że twórcy chcą jeszcze kilka detali poprawić - monsuny - nowa mechanika w grach 4X, która wiele zmienia - grywalność (pomimo kilku rzeczy do poprawy, w tę grę naprawdę da się już grać - zrobiłem nawet 5 streamów na twitchu i kicku na dowód, że się da) - bitwy (to zawsze była mocna strona gier tego wydawcy), choć jeszcze nie jest to poziom EL1 czy Humankind. WADY (raczej drobne, choć chwilami wkurzające) - brak informacji o tym, co zostało w mieście wybudowane (a przynajmniej sie nie pojawia w widocznym miejscu) - brak możliwości łączenia miast, a przekroczenie limitu miast o 2 to już praktycznie koniec gry, bo kary są znaczne - brak info która jednostka jest która przy ustawianiu wojsk przed bitwą (co świetnie działało zawsze w EL1 i Humankind) - niektóre grafiki są piękne, ale niepotrzebnie tak duże, przez co trzeba scrollować (np. okno bohaterów) - brak znaczników, które w Old World czy CIV pozwalały świetnie planować rozwój miast. WNIOSKI: Na te chwilę gra jest już na tyle dobrze dopracowana, że można zakupić grę i cieszyć się, choć to wciaż early access. A gdy już będzie pełna wersja, to dopiero będzie frajda móc ocenić, jak się to wszystko zmieniało.
Active players
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Players by region
Where this game's players are, estimated from review languages.
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