
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.3Kreviews | 84% | #39 | $5.5M |
| $49.99 | 136ratings | 72% | Top 100 | not modelled |
Updates
Engagement
Reviews
Themes across 1140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra jest super już na tym etapie rozwoju, ale wciąż wiele rzeczy jest do dopracowania. Ma realne szanse być równie dobra jak EL1, Humankind czy Old World (jak dla mnie najlepsze obecnie gry 4X). ZALETY: - każda grywalna frakcja mocno się różni od innej. Wymaga to innej strategii (szczególnie na wyższych poziomach trudności). Nie da się wygrać tej gry zawsze grając tak samo. - fenomenalna grafika, choć czytałem, że twórcy chcą jeszcze kilka detali poprawić - monsuny - nowa mechanika w grach 4X, która wiele zmienia - grywalność (pomimo kilku rzeczy do poprawy, w tę grę naprawdę da się już grać - zrobiłem nawet 5 streamów na twitchu i kicku na dowód, że się da) - bitwy (to zawsze była mocna strona gier tego wydawcy), choć jeszcze nie jest to poziom EL1 czy Humankind. WADY (raczej drobne, choć chwilami wkurzające) - brak informacji o tym, co zostało w mieście wybudowane (a przynajmniej sie nie pojawia w widocznym miejscu) - brak możliwości łączenia miast, a przekroczenie limitu miast o 2 to już praktycznie koniec gry, bo kary są znaczne - brak info która jednostka jest która przy ustawianiu wojsk przed bitwą (co świetnie działało zawsze w EL1 i Humankind) - niektóre grafiki są piękne, ale niepotrzebnie tak duże, przez co trzeba scrollować (np. okno bohaterów) - brak znaczników, które w Old World czy CIV pozwalały świetnie planować rozwój miast. WNIOSKI: Na te chwilę gra jest już na tyle dobrze dopracowana, że można zakupić grę i cieszyć się, choć to wciaż early access. A gdy już będzie pełna wersja, to dopiero będzie frajda móc ocenić, jak się to wszystko zmieniało.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #15, worst JP #77 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no
The tutorial is insanely short and godawful, it teaches you nothing so you have to google everything in the game to know how it works. The tutorial spawns you right next to some subterranean shrine, check it, see it's "military number" is far higher than mine, figured i just didn't upgrade my units like in the first game. You can't do that here, which means that if it's in a good place you want to expand into the solution is to literally just throw armies and heroes at it, soviet wave tactics. This sucks. The tutorial teaches how to navigate the games ♥♥♥♥♥♥ overcomplicated UI and nothing else. Sometimes in combat my units get debuffed at "random", the game doesn't tell you why that happens so you'll have to google that as well. Turns out the game can't tell different elevations apart, so if you get your ranged unit on top of a cliff, they get a damage debuff because the game thinks they're in melee range. The tutorial on it's own soured me on this game, but i figured a normal match would be better, set the biggest map possible so i don't have to deal with AI 3 turns in and easiest difficulty so i can figure ♥♥♥♥ out without getting wiped out. I start the game, create my first city and i'm instantly -20 dust/turn. Don't know why, i have no buildings to build that would increase income. Right after I get a quest that sends me to check out some dilapidated house one region over. Would you look at that, it's within the territory of an AI faction. Largest possible map means you STILL start literally next to enemies. What's more, i can't interact with the said quest house, because it's in their territory. Try to solve it through diplomacy and i can't. The game literally tells me "No Inducements you have to offer will meet expectations". Neutral faction dwellings spit out 2 units a turn so unless you pacify them in 1 turn you'll have infinite enemies to fight forever. Too bad i can't pacify it because the quest is impossible to finish because it's in enemy AI territory and i have no gold since i start with negative income. The game has infinite overcomplicated systems so i guess there's a reason somewhere why i go bankrupt in 3 turns after starting the game, unfortunately the UI is so ass i'll never find it. What the hell is wrong with this game man, why are all the factions starting in the same place next to each other? Why is the UI so overcomplicated? Why is the tutorial so bad? Why does building my first city instantly send me to -20 dust per turn without a way to increase income? Every single turn i came across some new dumb problem that i didn't have in the first game. If i didn't go over 2 hours of playtime like and idiot and just stopped in the tutorial without giving it a second chance, i could have refunded it, and i would have. I have no fun playing this game, it only finds new ways to piss me off, what a mistake. I bought it on a big sale and i still hate having wasted that money. Imagine paying 50 euro for this, Christ. Just get the first game instead.
Good game
Sehr gutes 4X Spiel! Das System mit den Lagern welche an Städte ist eine schöne game mechanic die einfach zu verstehen jedoch schwer zu meistern ist. Für ein Early Access Game so gut wie kaum Abstürze auch der Multiplayer ist stabil und spielbar!
Overall Summary: 8.5/10 due to fantastic 'city / army' planning, presentation and unique mechanics. Biggest gripes are faction imbalance (Last Lords felt bonkers OP vs. Necrophage), *EDIT: Necrophage is bonkers* Hero 'customization' is present but not all of the attribute / builds are viable. These are easily patchable, and more of a personal gripe / opinion, which leaves me with a really positive impression of the game. I enjoy the foundation of this game and, while there's elements of the game I'd personally tweak / rebalance, everything about the core gameplay loop below has me excited to continue playing. Graphics: I think they are absolutely beautiful. Between the map, unit displays, receding ocean layers and animated cutscenes the world feels vibrant and unique. It genuinely feels like a 'world' vs. a playspace with how anomalies, curiosities, fortresses and cities dot the landscape. Gameplay Loop: You'll be building armies, exploring an expanding map, gathering strategic resources to boost your cities and expanding said cities into various regions. None of the systems are too deep where you'll need a spreadsheet ALA Crusader Kings / Stellaris / Europa, but they are interconnected to the point that I enjoy. Where you build your farms in relation to industry matters, and what areas you choose to explore / expand to impacts your future city and army development. Hero / Unit / Combat: Probably the weakest part of this game for me. The units are extremely interesting, have multiple upgrade paths, and are unique to each faction which is awesome. You can 'customize' them by allying with certain neutral tribes, which will give you % buffs to crit chance, health, damage, etc... so if your faction leans into one of the above, you can 'build craft' by allying with these villages to cover weaknesses / improve strengths. So why is this a negative? Because combat is lacking... something? I don't know how to vocalize this honestly.. I have played a lot of Zephon / Age of Wonders 4 and just found that combat more engaging for some reason. This combat here is just... simple? Each unit has an auto attack, and terrain only ever gives a minor defense buff, so you're really just positioning then right clicking. Hero's have intricate skill tree's, and a fantastic equipment system with a lot of different weapons, and even attribute points!... but once you realize how little impact Strength / Resilience give you in comparison to Intuition and Determination you'll build most of your Hero's the exact same way. I didn't play the 1st Endless Legend, but I have played Amplitude's Dungeon of the Endless / Endless Space 2. I'd rate this on par with ES 2 - the highlights for me are faction diversity and the core gameplay loop. I've been on a bit of a 4X kick lately between this, Zephon and Age of Wonders IV. I'll structure the last part of my review in comparison to those games + I prefer the faction diversity of this game compared to the above. Each faction feels unique with their own storyline, which generally culminates in a massive boon to their civilization mechanics. + I love Hero system, as flawed as it is, and am hopeful they can balance this better in the future. - I'd like to see more unit specific customization. Each unit has 2 paths they can take but each path only adds a passive ability. Seeing more active abilities, or even attribute points per unique soldier similar to the Hero's, could let me become more invested into the units. Finally, the greatest praise I can give this game is that I want to play one full match with each of the factions. That's at least 80+ hours of content, which makes me feel more than satisfied with my purchase. I'll definitely be purchasing the future DLC as well.
I like Endless Legend 2, it is an further developement of Endless Legend 1. Not all is perfect, but the game has this unique Endless Legend Playstyle compared with other strategy games. Here are my most important pros and cons: Pro: -The compat System is so much better than in EL 1. You can give manual orders at the battelfield and the heroes have skills. And you fight at the position, where the units stand in the strategy layer, so every battle has some different lands. -The new mechanic with the water tides is also great! So the map changes when the storm comes! There are new areas to explore and also new factions. In my opinion they could go deeper in this mechanic with mabye more storms and stronger threats. -The general Style of EL 2 is great and a really unique fantasy scenario, i really like the broken Lords or Necrophages, the Tahuks have also a cool design (but the special abilities of this facion could be more impactfull) -The Tech tree is also fun -The concept of the minor facions is great, they have an impact to your whole empire -heroes got skills and equipment -units could skill up to better units -the story-quests of the game - this is important of the immersion of the endless legend world Cons: -Sadly i have to say that in my favour the design of the minor Factions are not really good, several of them looks peculiar, i know they should have another look than in other fantasy games but in EL 1 the design of the minor facions was much better. -the amount of major facions :) -the building part could be better. I think there are too many buildings with similar effects and i don´t know if it is good that you could build every building several times. Maybe it would be better to give a limit some buildings -the late game was not so funny like the early and mid-game. So i think the game is great and I hope they develop the game coninuely, it has much potential!
Good game from the endless universe. Great start of the game but mid and late game usually are not so great when you as player are locked to a quest line and you will finish game usually without prior warning. Game needs some more polishing and some mechanics review and overhaul to be great game. For me now waiting for some more updates and depending on mood will came back. For now I will recommend for strategy 4x game fans.
It appears that all the stuff that made Endless Legend 1 fun and unique have been removed. The only thing that Endless Legend 1 misses is good support for high resolution (HD and 4K) screens.
Bon jeux, de grosses améliorations depuis la sortie de la démo l'an dernier et ça fait plaisir de voir une suite au premier presque 12ans après ! La direction artistique est magnifique, c'est bien fluide, les empires disponibles sont très cool, je n'ai pas encore les musiques gravés dans la tête mais ça venir ! Mais je dirais que l'aspect faussement RPG des quêtes, de l'inventaire et de l'arbres de compétence s'éloigne un peu trop du premier Endless Legend (que j'ai bien en tête pour y avoir jouer régulièrement depuis 10ans), s'il était possible de tendre vers la quasi perfection du 1 sur ces aspect je vous en remercierai beaucoup. La gestion des quartiers et des cases elle ressemble plus à Humankind ou Civ et justement les quartiers qui viennent "conquérir" les cases autour d'eux était un point d'identité marquant du premier Endless Legend. L'équilibrage, majoritairement des armées errantes, me paraît complétement craqué en terme de difficultés mais je pense que l'ajout d'un réglage pour les rendre plus faciles comme présent dans 1 réglerai ce soucis. Je comprends que certains recherchent du challenge mais d'autres sont juste là pour le fun entre potes, ça s'améliore au fur et à mesure des MAJ mais on y est pas encore sur ce point.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $16.9M | 22.8K | 87% | $39.99 | |
| $756.5K | 934 | 90% | $29.99 | |
| — | 0 | — | — | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $3.3M | 7.6K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.6M | 12.5K | 78% | $29.99 |