
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3.2Kreviews | 84% | #35 | $5.4M |
| $49.99 | 133ratings | 70% | Top 100 | not modelled |
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Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TL;DR: Gorgeous. Overpriced. Shallow. Sanitized. The game is pretty both graphically and narratively, but there's not much of it. Looks less like a proper 4x game and more like a custom scenario/proof of concept, which is extremely sad and disappointing, given it's Amplitude's fivth big 4x game with the highest price among all of them... And by far with the least scope, most boring gameplay (too long with little action), dull and sanitized mechanics... Which is hilarious, actually: striving to achieve proper "fair" balance and not make mistakes they made before during the development of ES, EL, ES2, the development team created a bizzarre beast of the game where tools are limited, options are shallow but in the end balance is nonexistent, since all of the premade factions are put on strict rails and if you pit them against each other, no matter the initial state of the game, some factions will eat others 100% of the time... And this happens constantly: in a game with AI Cravers and AI Aspects, AI Aspects never managed to survive past turn 60 no matter the difficulty setting. Same thing might happen in multiplayer, since if you're "on rails", counterplay options become nonexistent: going fully militant as a pacifist faction to counter aggressive one will never end up favorably for the pacifist one, you'll simply give up your tempo and resources just to survive and lose harder later. For the game to work, it needs to have some brave, brazen, broken mechanics... or at least some options for player to game the system, break the tempo chess gambit style (and there're certain small mechanics that are going in that direction: like one of your hero gaining pretty broken "Lone Wolf" keyword whenever you lose one of your big cities in a siege). I absolutely love Amplitude and their games: they're a lifeblood of 4X scene, innovating and creating something new always... Yet, since Endless Legend 1, they're constantly ruining thir own games during the development striving for "balance", to "weed out exploits". This only results in games getting shallow, dull, less varied and staying as broken as they were, but not in a fun way. I honestly have no idea what the future holds for this game. Probably the fate of Endless Legend 2 will be even worse than that of Humankind. Yet, still, I cannot force myself to say that the game isn't worth your time. Is it worth your money? Eh, it's up to you to decide: some people paid 200+ bucks for AoW4 and DLC and never finished one game but still are happy with money well spent. P.S. Well, at least they've been working on optimization: merely couple of months ago this game barely ran and now it's running buttery smooth in 1440p "pretty" settings. And I have a joke of a machine as you can see in the specs attached to this review (don't ask me why my machine has 27 GB on board: I keep wondering about that myself ever since I've bought it).
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Same day: best AU #10, worst KR #63 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я бы хотел оставить пока что нейтральный обзор, но в стиме такой сделать нельзя, поэтому будет положительный, так как в общих деталях игра мне понравилась. К сожалению, я не могу оставить комментарий об игре на ресурсах разработчика, даже нормально пройти их опросник не выходит, поэтому остается надеяться, что будет обращено внимание на этот обзор. Я пишу его с понимает о том, что все еще может измениться и измениться весьма серьезно: и в игре, и в меню есть множество намёков и намёток для ближайших обновлений. Начну со строго положительного: как и в первой части, как и в endless space 2, музыка превосходная. Использование нетипичных инструментов в эмбиентах ласкает слух оригинальным звучанием. Но особенно сильно хочется выделить тему Последних Владык, стиль церковного хора очень ярко подчеркивает визуальные изменения этой фракции со времен первой части игры. Новые механики в своей сути мне импонируют, они интересные, хоть и нуждаются в серьезной полировке, о чем напишу ниже. Новые Владыки и Аспекты мне очень понравились, в тоже время новые Шередины мне не понравились совершенно, их визуал отторгающий, полностью отбивающий желание играть за них. Теперь о различных проблемах, которые я встретил по ходу игры, как визуальных, так и игровых. Баги я не рассматриваю в рамках этого обзора, но замечу, что они имеются. В основном визуальные (например, исчезновение плиток города, что фиксится сейвом-загрузкой), но была одна ломающая игровой процесс. - Не хватает различий в иконках городов, лагерей и армий, в поздней стадии игры, когда уже есть несколько городов, куча лагерей вокруг и несколько армий между ними и все они с одинакового размера и облика иконками, отличающимися только крохотными крылышками у армий с героями, глаза начинают разбегаться. - Сюда же добавлю, что не хватает базовых цветов для фракций. Особенно плохо выглядят бои между лиловым и фиолетовым игроком во время муссонов, если не приближать и не вглядываться, то банально не видно где свои, а где вражеские юниты. - После битвы нельзя выбрать следующую цель для атаки (из-за того, что армия устала), просто не дает выбрать следующую цель. В поздней стадии это может стать проблемой, так как хотелось бы после смены хода сразу напасть на следующую цель и прокликать все армии можно банально не успеть, враги разбегутся. - Очень нужна опция смены точки появления юнитов в городе. Сейчас они появляются исключительно на городской ратуше, что очень неудобно, особенно, опять же, в поздней игре, когда у города 3+ присоединенных территорий и они сильно растянуты. - Иногда игнорируются настройки звука: сами они не меняются, но музыка начинает играть с максимальной громкостью. - Ресурсы - отдельная тема. Что происходит со стратегическими вообще загадка, они как будто пропадают с карты после второго-третьего отступления вод, что полностью убивает рынок этих ресурсов и к 300-400 ходам в мире не остается титана и стеклостали вообще. Роскоши - тема не менее вопросительная. На старте набрать их проблематично, но возможно, а вот в лейте - мёртвый номер. Имея 5 и более городов об активации ресурса роскоши можно и не мечтать, так как для этой самой активации становятся необходимы их значения, которые не способны обеспечить хранилища, например, нужно для активации 210, а хранить возможно только 150. - Размеры карты - это самая больная тема, они оставляют желать СИЛЬНО лучшего. Даже на самой огромной, с неполным составом игроков встретить соседа можно уже на 5-15 ход. Мирный режим полностью убивает погружение в игру, но без него я просто-напросто не успеваю насладиться игрой, попробовать задумки, получить удовольствие от начальной стадии, мне сразу же приходится вставать на военные рельсы и если не сразу же воевать, то как минимум бороться за территории. Уходящие воды в первый раз открывают совсем крохи территории, настолько незначительные, что они занимаются только чтобы не дать сделать это соперникам, на них ничего стоящего внимания еще нет. А следующий открывает, наоборот, слишком много, начинается оголтелая беготня по карте, в попытках закрыть свои фланги. Наконец, последний отход воды и вовсе поломанный. Он открывает - половину, если не больше, всей карты. По сути геймплей меняется на скорейшее занимание новой территории в ущерб всему. Сам по себе отток воды как основная игровая механика и предшествующий ему период муссонов мне очень нравится, это действительно интересная замена промерзанию Ауриги, но при этом же механику нужно отполировать, в нынешнем виде она скорее портит игровое впечатление, чем наоборот. Как мне кажется, ввести еще один отток воды, сделать их не 3, а 4 будет уже неплохим решением. Добавить к этому уменьшение лэйтового пространства, которое открывается после последнего оттока и увеличить стартовые площади и станет в самый раз. Возможно, убрать эти позиции в гибкие настройки игры? Чтобы каждый игрок мог задать нужные ему параметры мира, с которыми будет комфортно именно ему. Напоследок, очень хочется увидеть кастомизацию своего персонажа, как в humankind, пусть в меньшей степени, но для каждой фракции. Так будет меньше эстетического отторжения в добавлении одинаковых фракций, что особенно характерно сейчас, когда фракций в игре мало.
Das Spiel verbessert einiges gegenüber des Vorgängers. Man baut nun in Städten verschiedene Industrien auf Kacheln anstatt nur Stadterweiterungen, Nachbarregionen der Stadt können in die Stadt integriert werden, wodurch nicht in jeder einzelnen Region eine eigene Stadt sein muss. Einheiten haben jetzt zwei Upgrade Zweige statt Ausrüstung. Im Vorgänger hat man damit nur geringfügig die Einheit geändert, es waren vor allem Grundwerte Verbesserungen. Jetzt kann es den nutzen einer Einheit signifikant ändern. Ich fand jedoch, das einige Einheiten auf Stufe Eins nutzlos sind, wie der der große Golem der Kins, die Standard Infanterie kostest nur einen Bruchteil und ist etwa gleichstark. Die größte Verbesserung ist der Kampf. Man hat eine deutlich bessere Kontrolle als im ersten Teil und es macht mehr Spaß. Das Kampfsystem ist jetzt mehr wie Age of Wonders oder Heroes of might and magic, was ein deutliche Verbesserung zu Endless Legend 1 ist. Was eine riesen Verschlechterung ist, ist die Benutzeroberfläche. Es gibt viel zu viele Untermenüs, die Elemente sind zu groß, selbst auf der kleinsten Stufe, man muss Shift gedrückt halten anstatt etwas einfach anzuklicken, wenn man die Informationskarte dazu Lesen will und auf dieser weitere Informationen in einem Untermenü sind. Insgesamt hat es Sehr viel Spaß gemacht.
Игра развивается и видно , что разработчики пытаются исправить недочеты. Играбельно на данный момент и ждем релиза
very poor writing incomparable to their previous games
界面和UI的设计除了好看之外,对游戏操作体验上基本都是负面的影响。花里胡哨天马行空,眼睛不知道该看哪,根本没有办法专注策略本身。
Mittlerweile wirkt das Spiel runder und viel besser abgestimmt. Allerdings finde ich die Fraktionen könnten noch vielfältiger sein und ich hoffe da kommen noch einige nach. Die neu eingeführten Fraktionen die man selbst erstellen kann, sind noch völlig buggy.
This version is nowhere near as comprehensive or flexible for custom factions as in the first Endless Legend installment. Nothing is explained well as far as stats. Choosing a starter population is enormously restricted for factions like the husks. So basically, you get to play the vanilla factions or some bastardized version of them instead of your own. Also, it's using a huge amount of computer resources for a turn based game.
Yes - it's Early Access. Yes, it's different than the first and there is a lot that the developers still are working on. But the thing is, they're consistently improving the game with a major patch every month. After the last couple of patches I have no doubt that this will become every bit as great as the first game. Still, I would like to see more diplomacy options and a less micro-intensive way to reinforce armies. Late game the army management gets to be a bit much. It would be great if there were more general commands for issuing orders (i.e. This group of army stacks, move here). See Zephon for a game where army management is done right. I'd also like to see more options for developing your troops and upgrading. For example, why not a secondary chain that utilizes Luxury resources to add gear to your troops? Excited for what's to come and I'll be updating this as development pushes forward!
I played the first one for a little over 200 hours, and i liked it. Ive only played this sequel for 8 hours but this one.. not so much. It just didnt entice me as much as the first one. Everything in this game feels like a chore to me. I hate to leave negative reviews, but i have to be honest.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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