
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 43.1Kreviews | 94% | — | $7.1M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1367 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo maravilhso
好玩
소녀와 기사 컨셉부터 따봉 적립 -전투 혜자로운 회피와 가드 판정 알기 쉬운 적 스태미나 깔끔한 공격 모션 기본적으로 조작은 굉장히 쾌적 다만 피격 후 무적 판정 없고 물렁살 잡몹 두세마리랑 비벼지면 바로 사망 필드몹은 잡는다고 주는 것도 없어서 필드전투 재미가 제법 떨어진다 여러 스킬을 해금해서 입맛대로 골라 쓰는 게 매력이라 그래도 중반부턴 필드도 먹을만 해지더라 6개 슬롯이 부족하게 느껴질 정도 반격 스킬들은 아예 가드랑 합쳐서 할당 가능하게 했더라면 더 좋았을지도 -탐험 대시, 상승반동 공중공격모션, 관통뎀 차지강공 이 모든 걸 주는 갓보스 실바 얘만 잡으면 거의 모든 곳을 갈 수 있다 메트로베니아 장르에서, 다음 지역 가면 주는 능력으로 갈 수 있는 거 뻔히 알지만 굳이 가진 요소로 몸 비틀어 넘어가는 재미를 한아름 안겨준다 지도가 간략하고 갈림길이 많아 어려워 보여도 큰 구조는 단순해서 길 찾기도 무난 -편의성 상당히 친절함 딱히 벌어야 할 재화가 있지도 않고 경험치와 강화재료 제때 들어오고 죽음의 디메리트가 일절 없고 휴식처도 널널해서 런백도 쉽고 지도에서 완료된 방은 노란색으로 떠서 다 털어먹은건지 아닌지 고민할 필요도 없고 전반적인 플레이 경험이 아주 쾌적함 -플탐 짧 아 요 무슨 짓을 해도 15시간이면 다 긁어먹음 메인보스가 9체가 다라
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 2.3K | 57% | $69.99 | |
| $7.1M | 39.1K | 74% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $13.74 | |
| $36.6K | 95 | 51% | $14.99 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was good and I enjoyed it.
It's great game, you should try it.
Goodness, I did not expected this gem. How many days you spend thinking about the map design? It's really good. You made me think what to use as weapons and where to go next. I just finished ending A. I didnt know there was different endings. The bosses, jesus. I love it but I died so many times at every boss battles. The only thing I would add is, if players upgraded a weapon, let them downupgrade a weapon to get the materials that was used for another weapon. I could not experienced fully the other spirits. For the beginners, do not always use the same basic attack through the game, there are staff,lances,claws etc that are stronger than the sword spirit trust me, it will be easier to go through the journey with the claws (my fav) and the big counter shield spirit. I will keep playing but so far 10.10 , I did not expect this game to be this long gawdam p.s for players... If you play with keyboards...which was what I did.... it's harder so yea have fun
굉장히 재밌음. 초반부는 조금 지루할 수 있는데 스킬이랑 유물 쌓이면 그 때부터 좀 맵 탐험하는 것도 그렇고 그냥 싸우는 것도 그렇고 컨텐츠가 쌓이는 느낌임. 스토리 부분에서도 팁이나 보스 과거회상에 몰입 잘되고 엔딩에서 분위기가 극에 달하는게 확실히 좋은 게임이라 느낌 근데 좀 난이도가 있기도 하고 지도가 있다 해도 워낙 단순하기 때문에 이리저리 좀 헤매는 경우가 많음 이게 좀 짜증나긴 함. 다른 사람들이 말한대로 매트로배니아 입문으로는 좀 아니다 싶음 그럼에도 불구하고 분명한 장점이 있는 게임이고 하고 나서 돈 아깝다는 생각은 안 함 하는동안 정말 재밌었음
手感不错,boss战也挺有交互,而且前期就能传送,传送点也很多,还能随时随地快速回城,除了路比较绕没什么缺点
美术和音乐是很好的,除此之外几乎一无是处。充满恶意的怪物和地图只是劝退的第一步,你明知道需要后续技能解锁却只能先看着然后继续往前走的各种岔路,这些岔路可不会在你解锁技能后继续走走走绕回去顺利打开,而是需要自己事后去找,但又经常会忘记从何找起,还有各种犄角旮旯的隐藏路。剧情设定不算新鲜,玩两小时大概就能猜到什么展开了。除非你是高度自虐的硬核玩家,否则强烈建议开修改器锁血+小怪秒杀,感受下制作组最用心的部分就够了。
I'm talkin about them dang ol boss fights man, them boss fights last like 4.5 years dude, grow old have kids die come back and still boss fight goin' on and on, I'm talking boring man, dang ol boring I tell yhew what.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.