
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game genuinely made me sad when the game ended because of how great it was
i should've practiced fnf
siempre quise jugar este juego, y ahora que lo tengo........ lo juge :V
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #90, worst US #95 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not finished the game yet but THOROUGHLY enjoying it. The art style is so fun and mellow is incredibly funny and cute, it's definitely best to go in blind as I am!
I've watched Andyland's videos for a long time and this makes me understand just a little more of whatever kind of parasite he has in his brain. The game is funny and horrifying at the same time and I definitely recommend this to for any buddy who likes really weird games or point and click games... since those have been extinct for a bit. P.S. I played on Steam Deck which works, but there was few areas that were so extremely hard because I wasn't on my computer that I had to go to my computer just finish the thing. Andy please fix this I'm begging you. It was specifically the ai fight and the act you do before the trapezist.
Awesome game!!!!!! Such an unique world and awesome characters, a must play!!!!!!!!!!!!!!
YES YES YES YES ITS HERE YES TYEIHEOSFIAHOESIJFOAISFOIASJFOISAJFOISAJFIOJAFO over all fun game
LIFE IS WORTH LIVING NOWWWWW
[h1] What a game. [/h1] I finished all endings within a few minutes of me writing this review and [b] wow [/b] was this a great way to spend my day. I would like to preface by saying that I did lightly look at some guides for puzzles that I got stuck at, however I did not use them for any major spoilers (for example, I had a hint in [spoiler] Misery town to let me know that the projector and the Whack-A-Mole machine were linked [/spoiler]). [h1] Andyland and his ability to captivate you. [/h1] An issue I found with this game is that you can't put it down! I was absorbed by the world that Andy has created with this game - that applies over multiple days, as well! It was something about the mystery that Andy has formed over certain aspects of the game and the curiosity that followed suit. Take the epilogue of Chapter 2, for example: who is [spoiler] Rodger? Why is he warning us against the Toilet Parasite [/spoiler]? Perhaps you may have queries about [spoiler] The Surgeon [/spoiler]? These are all questions that may or may not be answered and thus you will start to create theories of your own. Even more so during the [spoiler] secret sequences for ending C [/spoiler]. [h1] The design of the game... [/h1] ...is thought out very well. This game looks like a wonderland at times, a paradise, perhaps. That stands for a portion of the game, until it doesn't. Understand, this isn't a case of a dark underlying tone that will reveal itself and make you realise everything's terrible [spoiler] or does it..? [/spoiler], instead it will switch, akin to Doki Doki Literature Club, where everything is gre- OH DEAR IT IS NOT G- oh we're fine again. Additionally, the different characters were all different from what you normally see in media. This was refreshing, since sometimes I feel I have seen a lot of designs before (either physical or personality). The NPCs whos personalities were fleshed out were displayed for the player very well. Unfortunately, some characters needed some more explanation behind who they were. Some of the bosses had little to no explanation to their motivation and all that is similar. [h3][b] However. [/b][/h3] There are issues. I found that some areas didn't have a reason why. [spoiler] Timesville [/spoiler] is a great example of how everything should be laid out - there is a reason behind the issues there. I found that quite easy to pick up without any external help. This was not the case with [spoiler] Misery Town [/spoiler], where I didn't find the "reason" until it was literally told to me [spoiler] (namely The Surgeon's Q&A) [/spoiler]. [h1] Other issues [/h1] These are some other issues that I found with the game but do not (in my opinion) deserve a paragraph of their own: - Saving system allows for one save at a time. The only way to get around this is to copy your save files elsewhere on your computer to eventually replace the newer save files when you want to load the original save. - The game is short. I do not have too many issues with this personally. The issue comes where some people complete this game in 6 hours, whereas some complete it in 14. For a £15 price point, I believe that it is a high ask for such a variable playtime experience. - Navigation with Mellow can sometimes be challenging. This may just be a skill issue on my part. I found that I would clip on random slopes quite often (VERYY commonly in [spoiler] Timesville [/spoiler]). It was quite annoying to get stuck on a object just trying to move around - not even doing puzzles!
Дуже прикольний point and klik де ти можеш по дратися з живим годиником та прифігіти з усього обсурду та прикоьних персонажів з головоломками, раджу всім хто любить довгі головоломки та досліджувати кожний міліметор на мапі
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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