
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 2586 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I WISH I WAS GREEN
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Latest in each market: best AU #90, worst US #95 · 4 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is so, so good. i've been looking forward to its release for a while and my expectations have been blown out of the water. it's visually fascinating, with the combination of 3D and 2D art, with heaps of care put into every environment. genuinely, EVERYTHING is clickable, and/or interactable in some way. if you play, i implore you to use all your senses explore your options with everything you see. there's a lot of funny dialogue to uncover. the themes this game covers too are so well-done, it's friendly and funny so often that when you're reminded it's a horror game, it really gets you. the contrast is overused so often in the genre, but it's done so well here, and i found this game very deeply unsettling at times. the gameplay itself is also really good. others mentioned the movement being a bit jank, and i do agree, but otherwise the puzzles and dialogue are perfect. you're rewarded a lot for using your head and seeking out all the options you have, as well as using items from one section in the game in another. there are a lot of cool secrets to find and it's fun to know the game inside out. i highly highly recommend. and if you're here from any source but andy himself, i also highly recommend his other work. this game is pretty much just his art in playable form, so if you're looking for more, do check out his animations!
An excellent game. I really enjoyed it. The Patreon stuff does get a little jarring and the fishing minigame + time system gave me a heart attack at times but other than that I think everything was executed to near perfection. Good stuff.
Thanks andy, THIS IS THE BEST GAME EVER ON THE
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
Really well made point and click adventure with excellent visuals and music. Puzzles are also mostly straightforward which is nice
[h1]Surrealist childhood[/h1] Interesting game. I played it as I was travelling abroad so it might not have been the best conditions to play, specifically for music and sound, still I really enjoyed it. In order to give vague, non spoilery informations but still give you a sense of my playthrough if you finished it: I reached ending A and that's pretty much it. There are some obvious side contents (items I never completed or used) that I know could bring me more but I think i'm happy with what I got and though I did finish the game, I'm not going to complete it... Unless writing this review makes me change my mind on that (foreshadowing) This game is a point and click traversal/interaction system with a hub world where you need to figure out how to help out or hinder the progression of some characters in the world. There is some kind of spooky kid adventure vibe that I like a lot, with scary moments and disturbing imagery constracted by a 90's educational game whimsical adventure. It works really well and it has a consideration for details that other games usually lack even in the triple A scene (especially in the triple A scene I might say if I let my true feelings come across). There are a lot of unique one time only moments making this game feel very polished. It is great at keeping you engaged as it will always provide something new around the corner. Even the simple mechanic of fighting introduced during the game's prologue gets some interesting twists depending on what enemy you're fighting. Also, even though I don't truly know as I didn't 100% it, the game seems to have many secrets and hidden content underneath the surface. On my side, I specifically had the chance to stumble upon an optional fight and it was pleasantly surprising to have one, even though it didn't seem to carry much more meaning than extra content. The game music also needs a praize. Some characters will sing and use that singing as a storytelling mechanism. It is honestly great lol. Every song is a banger and seems to carry themes of existentialism that worked very well with this specific game and its setting. Each song has its own unique animation and a moment that feels special because it can not be played or reached again unless you play the game again. I think its my favorite aspect of this game specifically. Alright, we're getting in [b]MINOR SPOILER TERRITORY FROM NOW ON[/b], if this is something that could traumatize you, please, feel free to stop reading this review. An incredible part of the game is also its structure, I think it works really well. The way it is layed out for you makes you learn the basic of the game, lose everything and need to get it back through an hub area where you get to see all the different biomes you could spend time in. Then you get to choose which area you want to tackle first. With the extra content theres some replayability where, if you understand the system, you could definitly put the game in a state where you can go everywhere right before you get rid of the place forever if you advanced it too far and fix the one place in question. In game design, it works very well, because even though the game doesn't hold your hand, it teaches you everything and gives you a taste of it all, letting you decide ir you want to dig further in a very organic non intrusive way. Brilliant and very immersive. About my favorite part in interactive media: narration. I like how the game has kind of a theme of child abuse but going through it. I'm not sure if I did get it and I kind of blame myself for not playing in better conditions, but from my read of it, there truly is something about an isolated child (against his will obviously) learning more about the world around him and with that new found knowledge, find some kind of independance. I like all, the characters, all the character met on the way! I think the surrealist aspect of it makes the game open to interpreation in the best way. But I also am not sure why, it seems like it didn't completely click with me. I think because of the surrealist landscape, the spooky atmosphere, the coherence of it all and how it is not a finite story but one more open to interpretation, I was able to be still intrigued by it. Especially as it was carried by such meaningful unique moments all throughout. But I still felt very emotionally passive during the entire ordeal. Even in the end as you get to say your goodbyes and you don't know exactly what's going to happen, it felt a bit... flat. Like the game didn't prepare me to be emotionally vulnerable there. And I played many games, with many different stories, some more criptic than other... In narrative array between like... darkwood and yakuza 7, I know I can be emotionally invested in a way that is too cringe to lay out online. That's how hard good storytelling can get me and this game did not get me like that when I felt like it should have. Why didn't it work with this one for me? Well, in the end, I think its important for me, so I'm gonna find it out. I now have a better setup to enjoy the game. Its pretty short and it feels like there are more to dsicover. WIth how the main content was, it might be worht it so I think im gonna at least try to do a second run. Its something I do... never! Unless its very much its own thing like undertale. But y its not something you'll see me usually do. If I ever finish it, I'll post a second review or edit this one in order to reflect how my opinion changed in the meantime. As always, thank you for reading :)
I think this game made me hopeful for humanity and I don't really know why but hey. if you own a computer and enjoy wacky video games, then this game is a MUST buy
A "Humongous Games" tm point and click having a really bad acid trip. Honestly, this is a solid 9/10 game for me. I usually don't want to replay these kinds of games for achivements or just 'to play it again', but Endacopia is such an unusual, unsettling, yet interesting game, that I think I'll enjoy even more now that I'm more comfortable with its various grotesque aspects and scares. Its an onion that, despite hurting my eyes, I still want to keep peeling it to get to the center.
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