
A short, intense, dark visual narrative in 2 colors. You are stuck reliving a single day, over and over. Explore a tiny, giant world of a relationship between two people. Don't get arrested. Try to reach the person you love and escape the cursed time loop. Is it not too late?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
I would not say it's a badly made graphic adventure, but there was just not enough of a kick to the narrative, if there was some hidden meaning behind it I don't think it translated on my end, I am not sure if it's just lack of experience, but I felt the story was just too primitive. Honestly with the game being 15 minutes or less, if you just gave me like another 10 minutes of context for both characters, it would probably make the difference between a negative review and a positive one. It has some dark vibes so I thought the plot would go interesting places, but there are only a few characters, and not one of them is explored in any meaningful capacity. To be honest I am not even sure what you were trying to say at the ending, it just seemed like 2 people frustrated with life, that is pretty much all I got from it, that seems to be the extent of their relationship, either that or you failed to convey your intentions. I am not even trying to nitpick the story, you could keep it the way it is, but you just need more time with the characters, give them a bit more background or just add a few layers to the plot leading up to the ending, I don't mind short games but this is a good example of a game that needed more time with the character, perhaps a few extra panels would help. The game can be completed in 10 to 15 minutes with no prior knowledge, The correct path only has about 5 minutes of dialogue, but the choice-based progression makes it a bit longer, plus there are a few optional achievements. Your partner randomly goes missing and you have to repeat the same day to find the "correct sequence" of events to save her in time, so there is a bit of trial and error with the choices. I actually love these deducting games where you have to avoid dead ends, not many people do, but it reminds me of those classic text adventures, I kinda of dig them personally. I like that you had a few optional events, but I would like to see you expand on them if you make another game, just add 1 or 2 extra acts, maybe a few optional endings as well. I do think you would benefit taking more risk with the story, it's okay to have a simple plot sometimes, but if you take no risk, there is no reward, and while I didn't hate the game, you didn't even give me much to work with which is somewhat frustrating. While I do think you picked a decently moody song for the game, I would recommend thinking about game music in a form of manipulation and complementing the scene instead of playing the same song over the game, you could try slowing it down or slightly modifying it for different locations or perhaps even changing it entirely if the dialogue calls for silence or something more subtle and atmospheric. I didn't mind the visuals, the only thing I would say is because the actual scenes didn't have much going in them, I don't think that you made it very compelling to explore, I think you need to give yourself more opportunities to create interesting imagery in the game. [h1] Pros: [/h1] (+) Now I can't say that there was any part of the game that I really liked, but I think you have the basic format down, I like having those optional outcomes like the path talking to the school friend over and over. You not doing anything wrong, just need more layers to the experience. I liked that dark atmosphere and the look of the game, but even there I think you needed to do a bit more mood progression to make it compelling [h1] Feedback: [/h1] [u] Just some thoughts: [/u] - not to repeat myself, but like already mentioned, I just don't think you doing enough with the plot, you need more scenes to develop the characters and give more weight to the narrative. I don't mind the art but I also think you need the plot to give you more opportunities to draw more interesting scenes in that art style. For music, even if you have one song, you could try slowing down or changing the pitch a little between different locations. That and honestly just make the game a bit longer, even if you make something decent you just never going to get much across in 10 minutes. [b] Overall Thoughts: 5/10 [/b] It's not a bad game but the story just didn't have enough of a kick to it, sometimes you can get away with something simple, but even then I think you need to provide more details for the reader to care about the plot. I was somewhat compelled to find her, I will play almost any game with a dark atmosphere, but you really didn't reward my time. I think you got the basic format down, just need to focus more on the characters and add more context for the plot. Give yourself more opportunities to come up with interesting locations to draw, take more risk with the story. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[h1]没能拯救你,对不起[/h1] [h1]时间循环系1-bit短篇互动叙事游戏,同性恋人的悲歌,推荐搭配《遺書。》服用[/h1] 游戏总时长:0.3~1小时 《Meet her there》最初是H_AK为了Game Jam而开发的。该Game Jam的主题为“Death is A New Beginning”,《Meet her there》设定为时间循环系,可以看得出跟主题相当契合。 《Meet her there》的设定不算多新鲜,时间循环系的游戏多了去了,尤其是视觉小说品类下的。但不得不说,H_AK在如此短小的篇幅中,竟然给我们讲了个完整的故事,还设计了不同的成就,我个人觉得完成度放在Game Jam的参赛作品里,算是比较高的了。 时间循环系游戏有个常见的问题,就是玩家为了找出“正确”解法,要不停回溯,不停重来,玩家很容易厌烦。H_AK在这方面我个人觉得做得不错,ta的游戏主题就给玩家打了一针强心剂,让你迫切想玩下去。游戏开场就告诉玩家:你的恋人给你发了条很不妙的消息,看起来人要出事了。玩家之后要做的就是去往各个地方,按照线索一条条找下去。可以说,“拯救恋人”是推动玩家不停重来的主要动力,而在寻找过程中,H_AK又在文本里加入了玩家扮演的角色跟恋人的回忆,相当于一种Lore收集,进一步丰富了剧情和人物,也让玩家在通关后有二周目的动力,我觉得算是可以了。 游戏玩法:纯粹的文本阅读和文字选项。简单来说就是点点点,没什么特别的,在此之上也没有其他交互了。 游戏剧情:玩家扮演的“我”是个打零工的小镇女青年。早上醒来发现收到了同性恋人发来的短信,对方的状态相当差,并且透露出了轻生的意愿。“我”急忙出门去往小镇的各个地方,询问所有有可能见到她,并且知道内情的人。“我”一次次重来,一次次摸索,终于在所有的可能性中找到了“正确”的那条,顺着它跑到了恋人所在的地方……“我”真的能拯救恋人吗?说到底,只是拦下她,真的算是拯救了她吗? 游戏美术:1-bit画风,只有黑红两色,烘托出压抑紧迫的氛围。但到结局的时候,原本的压抑和紧迫却一下化为了悲伤和空虚…… 游戏OST:前期都是紧迫感的OST单曲循环,到结局转为悲伤的曲子,个人觉得算是个亮点。作为氛围叙事游戏的配乐,它已经完成了自己的任务了 总分:8/10 【个人感想(含有剧透)】:[spoiler]我从一开始就想到,这个游戏可能没有所谓的好结局。玩家一定是救不下来对方的。实际上遇到自杀的人,你救了这一次又怎么样呢?ta面对的问题解决了吗?中间数次重开,我数次尝试选择之前没选过的选项,从零碎的回忆中了解了两个人过往……看样子设定是在比较封闭的小镇,大家对同性恋的接受程度不高。主角遇到这样的事甚至不敢也不能报警,报警仍旧只能是恋人的父母报……而且主角在找对方的过程中还可能被警察逮捕……前面的文本我都觉得还好,写得就一般,但到结局有个地方,让我忽然有种“啊,就是这样的”的感觉。主角在看到恋人跳下去之后,她忽然想“今天已经很晚了,我不快点回去的话,明天的早班会迟到的”,然后她木然地走下水塔,想着“嗯,抽根烟吧……抽根烟也没关系”,坐在水塔下抽起了烟……我很喜欢这个结局,也很喜欢这两段描写。或许会有人觉得主角很冷漠,这种时候竟然还在想明天上班的事?但我觉得很真实。如果你遇到过类似的事,你有重要的人因为自己的选择而离世,你或许能明白这种心情……[/spoiler]
风格比较独特的像素x时间轮回x女同x致郁小品游戏 看到推荐感觉挺有意思发现没有中文,然后就……嗯……自己摸鱼做了个中文补丁 有基本界面和全部文本的汉化,但我不是专业的,不算精翻 因为直接发网盘可能会被小黑屋,所以还是贴一下补丁的视频发布地址: https://www.bilibili.com/video/BV1z94y1x7c7
[i]Meet Her There[/i] is dark-themed visual novel developed and published by Sinisthesis. You take on the role of an unnamed teenage (or perhaps, slightly older) female who ends up receiving a strange text from her girlfriend. The text implies [spoiler]suicide[/spoiler], which, of course, alarms the MC. Thus, she hurries to various locations to find her girlfriend and stop her before it's too late. That's the basic story premise, and I'll stop here to avoid spoilers and all that. As for the gameplay, you're presented with a map of the city, and various locations are marked where the MC can visit in search of her girlfriend, or at least, any information as to her whereabouts. In each location, you'll get one of two choices as to what the MC should do. Thus, the gameplay continues like that until you either get the ending where the MC is too late to save her girlfriend or you get the true ending. Unlike a lot of visual novels, no CGs are present. However, there are Steam achievements, but they won't count towards a user's global total until the game is out of "Steam is learning about this game". Now that I've gone over the story and gameplay, I'll move onto my thoughts. [i]Meet Her There[/i] stood out to me because of how different it is from a lot of visual novels out there, so I decided to give this a try. Before I get ahead of myself too much, though, I'll first comment on the story. Right away, I could tell that the story atmosphere is meant to detect some imminent danger when the MC receives that ominous text from her girlfriend. Along with the art and music, I definitely get that feeling. Understandably, the MC is in a panic, so she searches in several places to find her. In regards to the MC, I found her to be hot tempered (but that is understandable due to the situation), but it's obvious that she deeply cares for her girlfriend and wants to save her. As to the various characters the MC meets, their personalities and temperaments vary. While the girlfriend's friend at school is a nice enough, friendly character who can tell that the MC wants to find her girlfriend (yet, she is conflicted because she was made to promise not to give the MC any clues as to where the girlfriend might be), the girlfriend's parents are hostile, attacking and blaming the MC for their daughter being the way that she is. It's implied that [spoiler]the girlfriend might have been a guy, but that's only if you carefully read a certain line of text[/spoiler]. As to the story's true ending, this is where conflicting views come into play. As I played this visual novel after the Steam update, I'm getting a slightly different perspective from those who played it before the update. Without going into spoiler territory, all I'll say is that it left me feeling [spoiler]sorry for the MC, but the reality is that she would have never been able to stop her girlfriend from committing suicide[/spoiler]. Regarding the writing, I found it to be passable. I didn't notice any typos although it's definitely on the short side. The pacing is fine since the story itself takes place within a span of a few hours (probably). As for the gameplay, I liked the map presentation and the concept of a time loop. Thus, if you reach an ending where the MC is too late to save her girlfriend, you'll get taken back to the start of the story and have to make slightly different choices as you aim towards getting the true ending. All the Steam achievements unlocked for me without any problems, and they're pretty easy to figure out how to obtain (for the most part). As for the art, I like the style that is used. It's in a pixelated style with red and black colors being the primary colors. Combined, it helps give off that dark, intense, scared feeling, which is probably what the developer intended. In regards to the music, there are only a few tracks. However, the tracks that are present, like the art style, give off that dark, intense, scared feeling as well, setting the atmosphere adequately. Overall, would I recommend [i]Meet Her There[/i]? For the developer's first game, I think it's adequate. I would give this a neutral rating, but since Steam doesn't have that option, I'll give it a positive. The story execution could have been better even though I believe the update makes the story's message a little clearer. I would have liked for there to have been CGs, but I can see why that might not have been possible. For the asking price, I'd say that if you want to give this a try, it's best to wait for a sale. It took me a little over 30 minutes to obtain all of the achievements and get the true ending. [quote]Flying free and writing reviews solely for [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
Overall, for what it is, it's a neat little game. The two-color palette is pretty oppressive and really helps the tone of the game come across. The ending felt like it conveyed what it wanted to, and I enjoyed it. The writing is very..... utilitarian. There really isn't much to it, every conversation flowed a little unnaturally and very much felt like a way to get you from point A to B to C. The narration suffered from this too, its definitely readable, it just feels a little..... clunky. Lots of "tell", not a lot of "show". I completed the game on the second try and felt no real need to hunt for the other achievements because I wasn't sure if there was a real point to searching the world for alternate paths. Stronger writing and better prose would have probably helped this. But, for it's price point its a neat little experience. I'm glad I played it
Я зрештою схилився до негативного відгуку через опис на сторінці гри, який ну дуже misleading і якщо дуже коротко, то краще було б зосередитися на одному детальному проходженні, аніж на досягненнях типу "пройдіть гру 10 разів", бо вийшло надто коротко й невизначено. Якщо ж детальніше то що сподобалося: музика, графіка (хоча очам такий контраст боляче) і деталі, але з деталями є нюанс, бо їх мало, але вони досить цікаво заховані в історії, треба зібрати і розпакувати самостійно. І тут треба перестрибнути на те, що не сподобалося: Зібрати деталі можна за два проходження і через те, наскільки ця гра коротка, ховати їх взагалі якось беззмістовно. Весь концепт "часової петлі" втрачає сенс, коли нема змоги дослідити тему. "Стосунки між двома людьми"? Ну... про це згадується. Дізнатися щось про кохану людину? Це завдання повністю на гравцеві, бо наша героїня майже нічого нового (крім "хорошого" закінчення і це спойлер) не дізнається. Мені сподобався концепт, але саме над текстом і сюжетом треба ще багато попрацювати.
"It is what it is" is the first thought that comes to mind. In short, no spoilers, you learn this within the first 2-3 minutes and this info sets you up for the rest of the game: your friend sent some peculiar texts that hint that something not very good has happened or is going to happen, and no one knows where she is. Her parents have called the police but otherwise they're not really that bothered and take no responsibility. A friend at school spoke to her just before the disappearance but is reluctant to give you any information other than what you already know. Why would she hide things from [i]me[/i] of all people? You keep doing the same things over & over in a cursed time-loop. How can you make it stop? How can you find her? It's a nice enough little narrative adventure. The concept that you re-live the same day over and over can make it a bit repetitive but enough new things happen to not burn you out and it is of course quite short, but it isn't offensively priced. I really like the art-style and colour-palette, atmospherically it fits really well and the map mechanic and time-loop concept proves that this developer is able to be a bit creative and unique. It's not another identical visual novel narrative made in the same way as all the others. I wouldn't say the story is amazing but I wouldn't say it is horrid either, I don't know... I found it a bit weak and not as hard-hitting as I wished for & I found the main character to be a little aggressive and irrational, I was not a big fan of that. Again, [i]it is what it is[/i]: a mediocre little game where a [i]Mixed[/i] rating would be more appropriate than a Thumbs Up or Thumbs Down. It's this developers first game and it is a fairly strong start for what the game is, [i]practice makes perfect[/i] as they say, and they proved that they are able to do some of their own thing and think outside the box in terms of how the game is paced. It feels as if people so often expect and demand a life-changing experience from anything they play nowadays when it is a story game, set your exceptions in a more realistic place. And if you're not willing to pay 2$ for an as-advertised short game then don't buy it. It is pathetic how many people give games negative reviews for literally no other reason than it being short when that is made very clear in all reviews and written very clearly on the store page to indeed be the reality of the situation. [h1]Curator page[/h1] [i]If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow [url=https://store.steampowered.com/curator/29162366/]my Curator page[/url].[/i]
[h1] Раз, два, после пяти… Мама, папа, прости! [/h1] [code] Я сошла с ума, я сошла с ума… Мне нужна она, мне нужна она, МНЕ НУЖНА ОНА!!! [/code] [b] ОБЗОР СОДЕРЖИТ СПОЙЛЕРЫ! ЧИТАЙТЕ НА СВОЙ СТРАХ И РИСК!!! ПРЕДУПРЕЖДЁН, ЗНАЧИТ, ВООРУЖЁН Я ПРЕДУПРЕДИЛ? ВЫ ВООРУЖЕНЫ! [/b] Болезненная и травмирующая новелла не только по содержанию, но и по графике, потому что после красного цвета очень болят глаза. До истинного финала можно самому доколупаться кое-как, но через большое количество проб-ошибок-трагических финалов. К тому же, есть достижение, которое получаешь за старт истории 10 раз. У меня ушло больше попыток, поэтому, если вы будете тупить как я, то не придётся начинать игру заново. Вообще, будет большим спойлером написать, что [spoiler] финал в любом случае трагический. [/spoiler] Если честно, то я не ожидал такого поворота событий. Думал, что [spoiler] сейчас вот найдём нашу подруженцию, отведём домой, потом напоим чаем с печеньками и всё будет хорошо, а она уже давным-давно померла. [/spoiler] Честно говоря, грустная игрушка, но зато посыл хороший: можно на всё что угодно повлиять, пока ты ещё жив.
精神病女同是极美味的 [spoiler]亡妻文学也是 [/spoiler]
短小精悍,风格和牛奶袋中袋装牛奶有点像,哪怕再崩溃,第二天还要上早班这个细节很好,感谢汉化
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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