
Nowhere Patrol is a boss rush game with bullet hell and platforming elements. Inspired by classic action arcade games with it's steep difficulty curve and non-stop action.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developer "Slow", The sequel Chromahertz... When?? I like your game a lot, Hope your next task going well. The day will come when your game will be recognized by more people.
For a small indie title, [b][i]Nowhere Patrol[/i][/b] is a miracle of a boss rush game. The bread and butter of it is, as you surely have guessed, a continuous streak of fights against a diverse set of strong enemies. You can achiveve this by playing three characters with distinct abilities and the option to change their weaponry, which, for a game of its size, offers a relatively huge replayability. Now, onto the main stars of the game - the big bads. Their designs are unique and inspired, hitboxes are fair and no two bosses feel even remotely similar in their attack patterns, which is undoubtedly great. One thing to note is the lack of saves, which is great for players well-versed in the genre and eager to overcome the challenges. However, in my opinion, adding such an option - while a detriment to the original vision - would benefit newcomers who might otherwise be discouraged by the difficulty. In conclusion, [b][i]Nowhere Patrol[/i][/b] has become one of my favourite games of all time, and I would love for more players have discored this gem.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review is for those that plays on a steam deck. The game is fun to play especially when you start to understand the bosses pattern. The issue I have with the game is not being able to play the game at first (need a community layout to play the game) but the main issue being random lagging that can cost you a run like a no hit run including getting kicked towards my library at a time and a no hit run I had restart on due to my character being stuck in the air at a cutscene after just beating the boss. The gameplay is fun overall but on the steamdeck, it is a little irritating to play on
Genuine peak. would be even more fun with local multiplayer, but thats aight games peak anyway. underrated.
game looks great in the trailers and the steam page, but its unplayable on linux. the background looks to be covering the screen during the intro and during gameplay (menus are fine). only spot where i can see something is some random small rectangle on the right. will change the review if this is fixed
Amazing.
Steam deck: Goto settings> Launch options & paste: radeonsi_zerovram=true %command% Then setup with my posted config.
Nowhere Patrol, developed and published by Slugsoft, is a focused action-platformer that takes inspiration from classic arcade design and combines it with the intensity of modern bullet-hell gameplay. Rather than building a lengthy adventure filled with exploration and story-heavy sequences, the game centers almost entirely on a series of challenging boss encounters. This approach gives the experience a clear identity from the beginning, appealing directly to players who enjoy skill-based gameplay and the satisfaction that comes from mastering difficult mechanics. The premise follows the members of the Nowhere Patrol as they investigate a castle overrun by mysterious creatures, but the narrative mainly serves as a backdrop for the game's primary attraction: its relentless battles. The most impressive aspect of the game is its commitment to the boss-rush formula. Every stage introduces a unique enemy encounter that demands concentration, quick reflexes, and pattern recognition. Instead of fighting waves of minor opponents, players are immediately thrown into elaborate showdowns that feel like the highlights of a traditional action game. Each boss features distinct attack patterns and mechanics, preventing encounters from feeling repetitive. The result is a tightly designed experience where every battle has significance and every victory feels rewarding. Combat revolves around a combination of ranged attacks, precise movement, and survival under pressure. The bullet-hell elements are particularly strong, filling the screen with projectiles that require careful positioning and timing to avoid. Despite the chaos, attacks remain readable enough to feel fair, encouraging players to learn from their mistakes rather than blame the game. Success often comes through repetition and mastery, with players gradually recognizing patterns and discovering the safest opportunities to attack. The game embraces challenge without becoming unnecessarily punishing, thanks in part to its quick restart system that keeps the action moving. Platforming mechanics play an equally important role. Players are not simply dodging attacks on a flat arena but must navigate platforms, jumps, and environmental hazards while maintaining offensive pressure. This blend of platforming and shooting creates a more dynamic experience than a standard bullet-hell title. Every encounter becomes a balancing act between mobility and aggression, forcing players to stay constantly engaged. The controls feel responsive, which is essential given the precision required during later battles. The game's selection of weapons and unlockable content adds welcome depth. Different ranged attacks allow players to experiment with various approaches, making encounters feel fresh even after multiple attempts. Some weapons favor accuracy and direct damage, while others offer advantages in crowd control or positioning. Unlockables provide additional incentives to keep playing, rewarding those who invest time in mastering the game's systems. This progression helps extend replay value beyond simply reaching the ending. Visually, Nowhere Patrol embraces a colorful pixel-art presentation that fits its arcade-inspired gameplay perfectly. The character designs are simple yet expressive, while the bosses stand out through creative and memorable appearances. The art style is charming without sacrificing clarity, ensuring players can easily identify threats during intense battles. Animations are smooth and effective, helping communicate enemy attacks and maintaining the fast pace of combat. The overall presentation may not be technologically advanced, but it successfully delivers personality and style. Sound design further enhances the experience. Energetic music accompanies each confrontation, reinforcing the tension and excitement of the gameplay. The soundtrack complements the action well, creating a sense of momentum that encourages players to keep trying after failure. Combined with satisfying sound effects and responsive controls, the audio presentation contributes significantly to the game's addictive nature. Replayability is another strength thanks to performance rankings, leaderboards, and additional challenges. Players who enjoy chasing high scores or perfect runs will find plenty of reasons to return. The ranking system encourages efficient play and rewards mastery, while optional content offers extra goals for dedicated fans. This competitive aspect gives the game longevity despite its relatively focused structure. The game's specialized design may not appeal to everyone. Players looking for extensive storytelling, exploration, or a more relaxed pace may find the experience too narrow in scope. Likewise, the high difficulty level can become intimidating for those unfamiliar with bullet-hell games. However, these limitations stem from the title's deliberate focus rather than poor design choices. It knows exactly what audience it is targeting and rarely compromises its vision. Ultimately, Nowhere Patrol succeeds by delivering a concentrated dose of challenging action that respects the player's skill and perseverance. Its combination of inventive boss fights, satisfying combat mechanics, responsive platforming, and charming retro presentation creates an experience that stands out among indie action games. While its demanding difficulty and boss-focused structure may not attract every player, fans of arcade-style challenges will find a rewarding and highly polished adventure that consistently delivers excitement from beginning to end. Nowhere Patrol is an excellent boss-rush action-platformer whose challenging encounters, strong gameplay design, and appealing retro aesthetics make it a rewarding experience for players seeking a true test of skill. Rating: 9/10
Beautiful looking game with terrible controls that made it unplayable & annoying for me. I HATED the forced training segment, which I was forced to do TWICE because I couldn't skip it. There's was no default gamepad mapping, so I had to spend ten minutes mapping the keyboard to the controller. Once I started playing I found the characters seems to be given bad control on purpose to make the game more challenging. No ability to change directions or jump with any precision, every time I pressed fire the character also DASHED for some reason, then FROZE in mid-air - how about just JUMPING? That would be useful. so I had to constantly stop myself from jumping right into the enemy or freezing mid-air. This would be a great game if the jump button just JUMPED, with accuracy & the characters were allowed some agility to actually avoid threats. How about a "NORMAL PLATFORMING CONTROLS DLC?!"
I like boss rush games and bullet patterns, so this was a nice little romp for me. There are some parts of it I like (the aesthetic, music and tight controls) and some I didn't (hurt invincibility is too short, the bosses don't change visually between patterns), but overall good! 7/10, solid buy for 5 bucks.
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