
Empyrean Frontier is an epic real time strategy game that mixes classic RTS gameplay with a multi-stage campaign in which the player commands a fleet of ships through a galactic map. Boss battles, base building, planet destroying superweapons, and tactical skirmishes create a unique blend of genres.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Buy or not: Buy or at the VERY least give the demo a shot. Pro: persistence - your fleet follows you in the campaign, keeping your forces alive allows you to use them in later battles. boss fights - you get to fight boss space ships, which are pretty fun but needs a little more work controls - awsd was not in the game however the dev quicky fixed this. cons: feels a bit light on content
As with the other reviewer, I recommend you give it a shot. Pro: Game does the RTS strategy well and in my OP the visuals are well done. Con: I don't know if the game is going to offer anything not aleady done numerious times before. I recently came back to the game after not playing for a long time and I must say its comming along nicely. Much better than when I last played. Now I'll shelve it until its released. NOTE: 95% of my play time is off line.
Waste of money even at $4 on sale. Missions don't give enough information at the start to allow you to know if you want (or even can) complete them. E.g. I accepted a gladiator challenge, and only after that found I don't have the ships needed. Instant fail. Or enemy suddenly produces a mega-weapon and wipes me out even though he is outnumbered 3-1. When your flagship dies it is game over, so rinse and repeat ... except the map is different every time so you can never learn from your mistakes. Note that no-one who has reviewed this game in the last 3 years has even played 10h - that should give you a warning...
The graphics code is janky, and the introduction starts with lots of walls of text about random rules, but that's not really what makes this game bad. The main problem with this game is that it's mainly about fighting battles, but the benefits you can get by managing your fleet well instead of just massing them all together and sending them head-on at whatever enemies you encounter are minor at best.
I like the game, its a simple strategic game, its fun when its in space and the graphics are great to defeat your enemy with your giant fleet of space warships online multiplayer would be a nice thing here in my oppinion https://www.youtube.com/watch?v=E162mPTSufM
Ich habe dieses Spiel seid Release und nun das erste Mal gespielt... sieben Jahre später. Nun gut. Für ein "Teilzeit Indie Solo Studio" hat der Dev echt was abgeliefert. Ziemlich umfangreiche und vielschichtige Sci-Fi Kost. Ein Weltraum RTS mit Fleetbuilding, Schiffsentwicklung und progressiver... Flucht nach vorne Kampagne, Als Malus sind die sperrige Steuerung und hohe Lernkurve zu betrachten. Der Dev hat hier im Grunde viel zu viel Mechaniken reingepackt, was die Einarbeitung trotz passabler Tutorial Missionen auf locker fünf Stunden streckt. Dürfte auch der Grund sein, warum das Spiel offensichtlich nicht bei der grossen Masse angekommen ist. Für Space Nerds und Sammler aber auf jeden Fall lohnenswert, insbesondere wenn man den Preis (mit oder ohne Sale) berücksichtigt.
A good space strategy game with rts battles. Has two factions you can playthough as and many different ships and customization options for your mothership, and Interesting abilities on a few of the ships. One i particularily enjoy is the tractor beam which can either repel and attract enemy ships you can use these ships to either keep ships out of your range or to attract them to your broadside frigates, a really nice game mechanic and add strategic depth to the space combat. That's not all there though are many other ships but i dont want to spoil them for you :) However my favorite thing in the game is the easy fleet formation. There is a wonderfull hotkey that allows you to draw a formation for the selected ships to form the excact formatino you just drew so its very easy to create simple wedge or half circle formations for your fleets to move in. If you dont like your formation or encounter a new obstacle then simply draw a new formation its so elegant,simple, and yet adds so much depth because the formations really do matter for keeping your ships in range and firing on whatever they counter. One thing to note is the tutorial is very nice and explains the game well, which sadly is not always the case in strategy games so the tutorial here is a very nice touch. Main thing holding game back from being more popular is graphics so if like me you prefer gameplay this one is definelty for you and worth the price. I will say that many other negative reviews of the game come from early access, i just bought the game recently and there have been several patches to fix the bugs ( i didn't encounter any bugs in my time playing the game) Overall definetaly worth the price!
No
Игры сейчас можно разделить на две категории: игры сделанные комерсантами, нужные лишь для того что бы выкачивать деньги, и игры сделанные людьми увлечёнными, сделанные что бы в них играть. Эта игра относится ко второй категории. Расс две, но поскольку это демка, может быть добавят ещё. И даже демка выглядит уже завершённым продуктом, а обе рассы имеют уникальный, непохожий друг на друга, геймплей. Покупать ли? Однозначно да! За 400 р получаете добротную стратежку в космосе, коих сейчас сильно нехватает.
The game has a lot of interesting ideas, particularly how you build modules on your production ships as an analogue to how you build bases in ground-based RTS games. It does need some polish, particularly with how units react to movement (quite a bit of dancing and it feels like there's not a lot of weight to them - but then again it IS set in space); more feedback on things like when you can place a new module on a ship would be good; and the anime portraits could use another pass. Additionally, as hard as it is to implement, it really feels like this game needs multiplayer in order to truly shine.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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