
<p>Work with the world's most cunning detective in the shadowy underbelly of the Emerald City of Oz! As Petra, you'll be lured deep into mysteries involving new foes and familiar faces; Scarecrow, Lion, and Toto included. This is Oz as you've never seen it before!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nice game with a good plot twist towards the end. + Good voice acting and a lot of characters. + Good story as a spin on Wizard of Oz + Hint system that gives clues depending on how much you want help to solve a problem. From vague to completely telling how to solve a situation. I got stuck in an area because I couldn't see what object to interact with, but was explained by the hint system. + Artwork is nice, though a bit inconsistent at times. The main character has a very large head compared to other characters. + You can adjust the speed of how fast the main character moves (more games should have this) ~ The cursor in full screen is bugged, but nothing that affects gameplay. The graphic around it gets covered, so you need to move it away from the text. ~ A bit heavy on the dialogue at times, but you can skip it.
[h1]Sights & Sounds[/h1] [h3]A bumpy brick road[/h3] [list] [*] While I wouldn't condemn the artwork as merely bad, I do find it a little dull. With the noir motif, you typically expect everything to dark and dingy, but the entire game takes place at night and within mostly dimly-lit environments. I'm all for moodiness in my mystery games, but the visuals began to look a bit stale by the time the credits rolled [*] There were also some weird inconsistencies with perspective and character design that kind of bothered me. Environments feature both head-on and isometric perspectives, but the characters are always flat to your view, giving the impression of characters leaning forward in some scenes [*] Additionally, I almost get the feeling that multiple artists created the character designs. Some human characters feature heads proportional to their body, while the protagonist, Petra, has a head as wide as her shoulders. I understand wanting to better convey certain characters' feelings visually, but it just makes her look like she's suffering from macrocephaly [*] I don't know much about art, but I understand concepts like 3-point perspective and how it's used. That said, the Emerald Palace on the map screen is so severely out of line with the rest of the city that it looks like it looks really awkward. I know the intent was to make it look huge and imposing, but it mostly looks like it's about to fall backwards [*] Character animations are woefully clunky. I've seen smoother slide transitions [*] I don't want to be unilaterally negative, so I'd like to at least compliment the creativity of the environments. Re-envisioning Oz as a seedy, conspiracy-filled city does result in some really imaginative and unique locations [*] Voice acting is also unfortunately uneven both in terms of talent production quality. Petra was competently voiced even if her microphone sounded muffled, while the Scarecrow sounded like the mad scientist from that Bugs Bunny cartoon with the big red monster but came through clearly. It almost sounds like two different sets of mics were used. Audio balancing is also poor at a few points, making it hard to hear what characters are saying [*] The soundtrack is decent, mostly sounding mysterious while still appropriate for the fantasy setting. The main/title theme is a bit different, but I still liked its Batman cartoon vibes [/list] [h1]Story & Vibes[/h1] [h3]Three cheers for world-building[/h3] [list] [*] All things considered, this is one of the most interesting takes on the world of Oz that I've encountered. Unlike the fanciful, sunny allegory criticizing the gold standard that we're all familiar with, [i]Emerald City Confidential[/i] instead takes place in a crime-ridden postwar version of the titular metropolis and its surrounding lands [*] You take the reigns behind Petra, a green-clothed gumshoe in the midst of figuring out what nefarious business the formerly cowardly lion (now a corrupt, high-powered lawyer) is up to. Shortly after that tutorial portion, Petra winds up back at her office only to be disturbed by a knock at the door [*] A woman is looking for her fiance, a man named Anzel, who appears to have gotten himself wrapped up in some dangerous business. He was supposed to be back in town by now, but he hasn't turned up anywhere. As you start pulling at threads to figure out his fate, you wind up unraveling a much greater conspiracy that reaches the very heights of Emerald City society [*] It turns out Anzel has found himself in possession of a very dangerous magical artifact that Oz's former adversary in the pre-game war very much wants. Your goal is to track him down, secure the artifact, and skirt the proper authorities while doing so [*] All the while, Petra is working on a mystery of her own. During the war, her little brother went missing, seemingly dropping entirely out of existence. There's no official records of him and no one seems to have ever met him. She knows she's not crazy, so why is the entire city attempting to gaslight her? [*] The narrative winds up taking you to several imaginative locations throughout Oz where you'll meet both original characters as well as ones you'll remember from the Oz books (The Cowardly Lion, Tin Man, Scarecrow, Dorothy, Toto, etc.). No flying monkeys though, which is a shame [*] All told, the game features some pretty impressive world-building. It's true that some characters and locations are borrowed from the books they're based on, but Wadjet Eye managed to put an interesting and unique spin on them [*] The games noir-y vibes often feel desperate and hopeless, but Dave Gilbert always makes sure that there's a little corny humor here and there to lighten the mood and inject a little personality [/list] [h1]Playability & Replayability[/h1] [h3]Thank you, but I already know[/h3] [list] [*] [i]Emerald City Confidential[/i] is a point-and-click adventure game. Have you played one before? If not, that's a little surprising, but this may be a good place to start, because I've never felt more infantilized by tutorialization. If so, the first hour of the game holding your hand will likely annoy you [*] Once you get past it, it's fairly smooth sailing, but the game still spends too much effort in attempting to hammer very basic mechanics into your memory [*] Not much else to say, really. It's a very basic PnC fare with absolutely no bells or whistles. There's not even item combination within your inventory [*] I earned all the in-game achievements (though note that there aren't any platform achievements to pop) and found the experience fairly mediocre, so I don't think I'll be replaying. I'm also fairly ambivalent about Oz and its lore [/list] [h1]Overall Impressions & Performance[/h1] [h3]Emerald City Retrospective[/h3] [list] [*] After making my way through the [i]Blackwell[/i] series, I was really interested in going through all the Wadjet Eye games in roughly chronological order. Having now finished the game, I think I would have been content to let the first two [i]Blackwell[/i] games serve as my introduction to their early works [*] It bears some of the same blemishes that their other pre-2010 games feature (particularly the muffled audio), but [i]Emerald City Confidential[/i] lacks the accompanying attractive pixel art and additional mechanics seen in those titles [*] Although I really like the world that Dave Gilbert and team were able to adapt and flesh out here, the audiovisual shortcomings and heavy-handed tutorialization ultimately left me with a negative impression of the experience [*] As I normally add in PnC reviews, the Steam Deck's trackpads work very well. Steam hasn't yet assigned a Steam Deck compatibility rating to the game's page, but it performed well on the platform [/list] [h1]Final Verdict[/h1] [b]4.0[/b]/10. If you've never played a point-and-click and want to learn the ropes or are otherwise interested in the central idea of "Oz noir", this might be worth a look. Otherwise, if you're a genre veteran, I'm afraid [i]Emerald City Confidential[/i] won't do much to interest or excite beyond the world-building
A blast from my past. Loved playing this game as a kid. It's more jankier than I remember it to be, but still overall super fun point and click game. The dialogue is so funny.
That was... different. "The Wizard of Oz" is not really a thing outside of the US so I can't say whether or not this does it justice, but can still say this is a fun little story in and of itself and an enjoyable game. As a point-and-click adventure it's an easy one, but the game will without walkthrough or extensive use of the built-in hint system likely still take between 8 and 12 hours. Use Windows 98 compatibility settings in (at least) Windows 10 to solve f.e. the glitchy mouse cursor.
Fun, short adventure game where with no dead ends. A little bit of a pity it's a 2009 game and runs in super low resolution. I wish they'd update it to scale up to modern displays.
nostalgia
superb game, really lovely - highly recommended!
Nothing quite makes me feel as ancient as when reviews from a game from the late 2000's refer to playing it "as a kid". I might as well curl up and die right now. Not only was I legally an adult in 2009, I had been one for a [i]decade[/i] to that point... No, rather, my earliest experiences of colourful Point and Click adventures were from [i]my[/i] childhood. In the mid [b][i]1980's[/i][/b]. And you know what? E.C.C. really, really feels like a throwback to [i]that[/i] particular era of P&C games, slight graphical upgrade notwithstanding, and not just because its style mimics an even more deliberately ancient film art form - one I can't claim to be around for (but my Father was). At least one of the fem character designs looks absolutely inspired by Gene Tierney, in fact. And the only way the circle could have been squared even further is if another had been inspired by Dana Andrews instead of ... who they were drawn after (according to the concept art collection). Addendum: since the above observations I've completed the game, other than the gem search sub-quest. I know exactly where I missed one red gem, though - I thought I could go back but hit a story-progression point shortly thereafter that made it impossible... so I'm counting it as complete anyway.
It's a solid game with fun spins on Oz characters and locations from the great L. Frank Baum. It's solid all around and I would suggest it more for a child's first adventure game. I first played when I was young, so I should know. Give it a shot, you might like it like I did.
Played this as a kid after seeing my mom play it, and I was sooo happy when I found it again! Was an absolute serotonin and nostalgic journey through and through
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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