
The Swan EM-43DSC... A experimental fighter jet blasts through the skies of the New East/West. And as the pilot clutches her yoke, she commits to her rebellion knowing full well, that her mission is not for the faint of heart....
Modeled estimate, not a reported figure. How we estimate →
About

-STORY-
You play as the mysterious rebel pilot "Sara Yong", a soldier
of the N.W.E. She steals an experimental aircraft named "Swan"
as she tries to destroy a universal capsule called the
"Emerald-Capsule"... her reasons are still unknown....
-GAMEPLAY-
Play through 4 intense stages as you try to
score as many gems as possible to fill
your "Emerald-Chain" with your "Pierce Lance"...
Select between "Power" and "Speed" to suit
either a focused, high damage style or a
blazing fast, twitchy style of play...

-Crystal Rev Changes-
Crystal rev introduces new balance changes to the game,
refining the less savory parts of Emerald Blue as well as
adding new and fresh modes to keep the game alive...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EDIT: Crystal Rev update dropped and it improved the gameplay a ton with the hitboxes and the rebalanced ships. Speed Mode is worth playing now! Also somewhat disregard what I said about it not being for beginners, the new update feels easier now in a way similar to how DOJ Black Label feels easier than White Label (aka for the right reasons), if you know you know. Game is ♥♥♥♥♥♥♥ awesome, made by people who understand STGs down to their core, a lot of love put into it. It circumvents the "low budget" production values too by having a really charming doujin game look. The game design is also far from generic, as it feels like it takes a genre that is already extremely intense and dense and squeezes it even further; the game is shorter than your average arcade STG but there is a reason for that as it starts VERY INTENSE right from stage 1 and it quickly ramps up from there. Imagine if you started a Cave game from Stage 3 or something, with the difficulty curve already kicking you in the balls from minute 1, that's Emerald Blue. It's a very fast game too, you move fast, bullets move fast, so it's very macro intensive and aggressive. The only warning is that this not a game for beginners at all, but they did add a Novice mode in the latest update. Some features like Leaderboards could also use some work (only top 10 is displayed and your personal rank is not shown), but hopefully they can improve this with time. I'll return to this one for sure, gotta get that clear.
Media

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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"This ain't no Arrange W." - jaimers 2023
Great bullet hell shmup. Simple, pure. Highly recommend!
Great shmup. Game doesn't ♥♥♥♥ around. Novice gave me a pounding but got the clear after a couple of hours.... Good times.
A manic shooter condensed into a bite-sized format that exacerbates it's short duration, speed and intensity. Simple yet effective mechanics and score system that also reward hyper-aggressive gameplay and quick action. Seriously addicting, the first time I cleared I wanted to pop another credit and reach a higher score immediately. The presentation pays an extremely faithful tribute to the doujin/indie STGs of the 2000's/2010's, from the visuals to even their faults. Menus are deliberately clunky, all of them expecting you to use enter to confirm selections, and to exit them by selecting the option to reset the game back to the game edition select/titlescren. Pressing ESC isn't a key to maneuver the menus, it will directly close the game, another custom of the old doujin STGs. Explanations on how the game exactly works are also deliberately scarce, even if most of the instructions are self-explanatory and you just need to learn to flow with the game. The faithful accuracy will be a burden if you aren't used to these old manners, but it's still absolutely worth playing.
Excellent, if tremendously difficult SHMUP, with a very satisfying point-blanking mechanic & frenetic gameplay. This game is pure adrenaline. Simple gameplay but you can't relax for one second!
Very dense and fun shmup with high ship speed and emphasis on destroying enemies quickly by staying in the top half of the screen and speed killing. Fast ship speed, slow enemy bullets (so they take a lot of space for a long time if you don't speed kill enemies), and high point blank damage all incentivize aggressive play. If you want to feel the rush of being a glass cannon, this shmup captures it with clarity and no fluff! Some more points: QoL features are minimal but functional. No replays or leaderboards at the time of this review writing, but the leaderboards are under construction. There is a practice mode where you can choose the start of a stage or its boss. The stages are short but active and dense. The first stage gets kind of boring after enough plays unless you want to go for score micro optimizations.
amazing cave-like game, on par if not better than the bluewish / eden's games. crystal rev update is awesome and added scanlines which is always fun! gauntlet and boss rush are also great additions.
Demasiado bueno para estar tan cortitoo :´´´´u es muy divertido muy recomendado! ^^)b
Works perfectly on SteamDeck. This is such an amazing game, game density is on point, is a 10mins long but is so intense that it felt like a 30mins suffering, just perfect. Additionally, I love to see some familiar names at the credits, many great players from the community and friends gave the final touches to the great Shmup.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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