
Time of Wrath gives a fine piece of wargaming for every fan of WW2 era. This strategy allows players to take control over any country during World War 2 era in Europe and North Africa theater.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its wrath o'clock
Парни выручайте, не хватает 7000 очков для профиля Dying Light, закидайте наградами пожалуйста.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
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| $1.8M | 2.2K | 80% | $29.99 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
$0.25
Стекла! - Бросай в душу осколки. Метки! - вгоняй под кожу иголки. Пена! - синем огнем растворится. Боль! - к сердцу стремится... Да я разбиваюсь, разбиваясь, Звуки шагов за спиной играют, Это секунды сгорают. Последний шанс оставляют... Кто здесь разрывает корни... Глотай осколки моего стекла, Стекай тенью моего зла, Жизнь тает под снегом...
карточки сюда ez
World War 2: Time of Wrath, developed by Wastelands Interactive and published by Conglomerate 5, is a turn-based grand strategy wargame that attempts to simulate the full scale of the Second World War across Europe and North Africa. Originally released in 2009 and later distributed on Steam, it represents a classic hex-based design philosophy rooted in traditional tabletop-style wargaming. Rather than focusing on cinematic presentation or streamlined accessibility, the game prioritizes breadth of strategic options, historical scope, and multi-theater military planning. At its core, Time of Wrath offers a weekly turn system played across an expansive hex-grid map that spans from Western Europe to the Soviet Union and down into North Africa. Players can control more than thirty nations, ranging from major powers like Germany, the United Kingdom, and the Soviet Union to smaller states whose involvement can alter the strategic landscape. The grand campaign allows players to reshape history from 1939 onward, while additional scenarios begin at pivotal moments such as 1940, 1941, and 1944. These alternate start dates create distinct operational challenges and encourage varied strategic approaches. Military operations are divided across land, sea, and air domains, with hundreds of historically themed units representing infantry divisions, armored corps, bombers, submarines, and naval fleets. Land combat relies on positional maneuvering, supply management, and coordinated offensives. Naval engagements influence trade routes and coastal security, while air superiority impacts both strategic bombing campaigns and front-line support. The layered integration of these systems encourages players to think holistically, balancing multiple theaters of war simultaneously rather than concentrating on a single front. Logistics and supply play a significant role in shaping outcomes. Units that outrun their supply lines or operate in poor weather conditions suffer penalties, making operational planning crucial. Seasonal weather changes introduce additional realism, affecting movement and combat effectiveness during winter months or rainy seasons. These mechanics reward players who approach campaigns with patience and foresight, echoing the strategic complexities faced by real-world commanders. Diplomacy and political events add another dimension to gameplay. Historical events such as alliances, treaties, and shifting national allegiances can influence the balance of power. Players can attempt to sway neutral nations, accelerate alliances, or destabilize opposing states. While not as intricate as modern grand strategy diplomacy systems, these features introduce strategic flexibility and help contextualize military actions within a broader geopolitical framework. However, the game’s design reflects its era. The interface is utilitarian and can feel dense or unintuitive for newcomers. Information is presented in menus and data tables that require time to interpret, and the learning curve can be steep. Tutorials are limited, meaning players may need to rely on experimentation or external guides to fully grasp the interplay between logistics, combat modifiers, and diplomatic mechanics. For seasoned wargamers, this complexity is part of the appeal; for newer players, it may present a barrier to entry. Visually, Time of Wrath embraces functional simplicity. Units are represented by NATO-style counters and icons rather than detailed 3D models. The map is clear and readable but lacks the graphical polish seen in more contemporary strategy titles. Sound design is minimal, focusing on functional effects rather than immersive ambiance. Presentation does not aim to dazzle; instead, it supports the analytical nature of gameplay. Artificial intelligence provides a moderate challenge, though its performance can vary depending on scenario and nation selected. In some campaigns, the AI demonstrates competent defensive positioning and counterattacks. In others, it may struggle with large-scale coordination. Multiplayer options, including hot-seat and play-by-email modes, expand longevity by allowing human opponents to test strategic ingenuity against one another. Replayability stems from the diversity of playable nations and scenarios. Choosing a minor power offers a vastly different experience from commanding a dominant force. The sandbox-like flexibility enables alternate-history outcomes, allowing players to attempt unconventional strategies. Modding support further extends the game’s lifespan for dedicated communities interested in adjusting data or experimenting with new scenarios. Ultimately, World War 2: Time of Wrath is a grand strategy title that prioritizes historical scale and systemic depth over modern presentation. Its expansive map, multi-theater combat, and diplomatic systems create a comprehensive WWII simulation that rewards patience and long-term planning. While its dated interface and visual style may deter players accustomed to streamlined contemporary strategy games, it remains a substantive experience for enthusiasts of traditional hex-based wargaming who value depth, historical context, and strategic complexity above visual flair. Rating: 5/10
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