
Several months have passed since the return of the Order of Marcus from exile to the continent and their founding of the kingdom of New Tixus in this, the second official Expansion to the epic Fantasy Strategy game Elven Legacy.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Last mission left and I am finnaly at the end of this DLC for Elven Legacy. It's easiest level are as hard as the base game's hardest level. Still have the same visual/music effect of the base game. Quite a challange compare to the first dlc and the base game but it's still finishable with a lot more save/load required Some map needs to be replay to replan to execute effectively. There are actually 2 story parallel to each other you to have to play though. IF you focus on one side of the story you will reach certain dead end that require to play the other storyline to unlock further missions. Overall this is not a walk in the park and certainly better designed and excuted then the base game and first DLC. 7.5/10 and I recommend hardcore turn base strategy game fan to try this DLC as it's truly one to enjoy.
The campaign maps in siege are better than the ones in the main game and ranger expansion, but the diffuculty is not even comparable. You dont have any luxury of some units for valuable trades. Every map you are against powerful units and outnumbered in siege situations with rivers around castles and elite-defensive units guarding the quest markers. The maps are really nice, but the difficulty of this expansion is not enjoyable.
The second big DLC to Elven Legacy, and it's probably the hardest one. Oh boy, the earliest quests are simply insane, but the good news is as you go through the missions, it becomes much easier. Personally, I didn't find anything special in the missions, there's lots of siege, and I think that's all. No variety of creative quests, nor a cool hero. Even the bonus missions are bad, and one of them is buggy. Maybe the only cool thing is that it can give you more lore and story which is okay, and you can discover what happened with a previous character, but as I said before, nothing extra. Still cheap if you buy it in a package.
В целом, Кодекс Войны: Осада, не выделяется ни чем выдающимся на фоне других компаний Кодекса Войны. Здесь есть все, что было в предыдущих частях с некоторыми изменениями, касающимися прохождения компании. У нас есть два основных набора действующих лиц. Главный герой предыдущей части (Кодекс Войны: Рейнджеры), со своим другом, и рыцарь Карэл с наставником инквизитором. По началу мы будем выполнять задании за обе группы персонажей, с отдельными армиями и дополнительными миссиями. Но ближе к концу игры нужно будет сделать выбор, за кого мы хотим закончить несколько последних миссий. И вот тут как раз и выступает вариативность Осады. Обе армии обладают явными плюсами и явными минусами. Играя за агентов с Тискуса, мы будем вынуждены использовать мобильные отряды, плохо справляющиеся с прямой конфронтацией, но обладающие широким тактическим арсеналом. А Конные рыцари Карэла отлично справляются с врагами при прямых столкновениях, но не способны пользоваться различными тактическими преимуществами, в основном полагаясь на столкновения на открытой местности. Из-за этого многие задания в Осаде кажутся ещё сложнее, чем в предыдущих частях, поскольку мы постоянно ограничены спецификой армии каждого из командиров и не способны подстраивать комплекцию армии под наши индивидуальные стандарты. Также могу добавить, что задания действительно стали ещё сложнее в сравнении с предыдущими кампаниями. И мне не раз приходилось начинать миссии с самого начала, ради достижения заветной золотой победы. Ведь тут действительно приходится с умом подходить к условиям каждой миссии. Так что если захотите выбить золото, забудьте о большинстве дополнительных заданий, они лишь будут отвлекать вас от основного задания, которое и без того зачастую нелегко выполнить. Да и цена тех усилий, которые придется затратить на них того не стоит. В общем, Кодекс Войны: Осада - это просто очередной набор сценариев с теми же механиками, что и в прошлых частях. Из явных отличий могу лишь подчеркнуть разветвленное повествование, превращающее одну компанию в набор из двух более мелких, объединенных общим сюжетом, и повышение сложности, которая, если быть честным, немного портит тактическую составляющую данной части. Стало ещё тяжелее добиваться хороших результатов за счет продумывания своих ходов, ведь очень часто из-за специфики каждой из предоставленных армий, приходится рассчитывать на удачу. Ведь мы не можем создавать сбалансированные армии, в которых недостатки отрядов могли бы компенсировать другие отряды. И если в начале игры это не заметно, то ближе ко второй половине игры, становилось все сложнее достигать золотого трофея, без расчета на удачное стечение обстоятельств. Мне как человеку любящему Кодекс Войны данное дополнение сугубо понравилось, если вы тоже не равнодушны к Кодексу и хотите ещё больше зубодробительной тактики, то я категорически рекомендую Кодекс Войны: Осада. Тем более по скидке игру можно приобрести за копейки.
[h1]Rating: mediocre (5/10)[/h1] [b] Introduction [/b] Elven Legacy: Siege is a story-driven strategy RPG where by leading a small army of human with heroes in turn-based combat you have to fulfill smaller missions to save the kingdom from the undead, exiled elves, heretics and some other dangers. [b] Gameplay & Story: 5/10 [/b] Since you get thrown into combat from the very first mission of the campaign, you get to know that the gameplay consists purely of fighting on a small scaled map, upgrading and recruiting your troops between the missions and spending some time listening to dialogs or watching cut scenes. The gameplay does not differ at all from the main game Elven Legacy. The story is written slightly better than the main game, however is still as simple you are being the good guy chasing some bad guys. [b] Combat & Challenge : 6/10 [/b] The combat does have some aspects of tactical troop management and each unit does have some upgrades, where you can specialise it in a certain way. The units including melee, ranged, air troops and heroes fulfill different roles and you have to be aware of their strengths and counters on higher difficulties. Hard was actually hard even to me since the mission had a time limit and at a certain point you had to charge heads on into the enemy troops, so the preset had to be perfect not to lose too many units. [b] Graphic & Interface : 3/10 [/b] The design of this game is not only old, but also quite cheap looking to be honest. Only the heroes (especially your main one) has some fancy looking gear and the UI is your basic old looking tons of buttons one. The maps do not have many details either, the special spots containing artefacts are barely distinguishable and only later in the game the units receive some better looking equipment. [b] Progress & Mini-Games : 5/10 [/b] The progress is determined by the difficulty you pick before starting a mission, since hard takes much longer to finish. There are no mini games so the only progress is finishing the current mission, determing the difficulty of the next, picking your troops and jumping into the next one. [b] Audio & Immersion : 5/10 [/b] To be honest I cannot say much about the music, since I turned it off after the first mission and played with my own. The sounds used for the troops, fighting and voice overs are mediocre and get their job done. However, do not expect any serious immersion in this game since the combination of bad graphic, non-immersive audio and typical storyline will not really let you dive any deep into this game. [b] Side-Notes [/b] [list] [*]This game offers a single player campaign of about 8 hours. [*]This game contains no steam achievements and no trading cards. [*]This game offers minimal replayibility, since it is story heavy. [/list] [b] Summary [/b] Elven Legacy: Siege is an oldschool tactical turn-based RPG and strategy hybrid, that offers a story of elven warriors traveling through the world fighting humans, dwarves and orcs while chasing some anti-heroes. Some missions will offer a tactical challenge at higher difficulties, however neither the battles nor the story feel any strong in this game. The immersion just did not happen with the game of this quality, so I can only recommend it to fans of tactical turn-based combat and fans of oldschool strategic RPGs. If you enjoyed the main game, you should also get the Siege addon, besides you can save your money. I hope this review helps you making the decision if its worth buying and installing this game. Rate and leave a comment if you enjoyed reading it. ~ForestWolf
Elven Legacy siege tür aynı hikaye farklı olarak karşımıza çıkıyor buna benzer çok yapım var yetersiz kalırsan elenirsin sıra tabanlı stratejik savaş oyunu eskir yapım olduğundan mekanikler saçma kaçıyor şu an tatmin edici değil
Nice expansion to Elven Legacy.
Several months have passed since the return of the Order of Marcus from exile to the continent and their founding of the kingdom of New Tixus in this, the second official Expansion to the epic Fantasy Strategy game Elven Legacy.
Elven Legacy: Siege is an expansion to the turn-based strategy title Elven Legacy, developed by 1C:InoCo and published by Fulqrum Publishing. Rather than functioning as a standalone experience, it builds directly upon the systems and world established in the base game, offering an additional campaign that deepens the ongoing conflict between humans, elves, and other fantasy factions. Set within the same high-fantasy universe, the expansion continues the political and military tensions that define the series, focusing particularly on renewed hostilities sparked by exiled elven forces and the resulting human response. Gameplay remains firmly rooted in hex-based, turn-based tactical combat. Players command armies composed of varied fantasy units, each with distinct strengths, weaknesses, and abilities. Positioning, terrain advantages, and resource management play crucial roles in determining the outcome of battles. Siege emphasizes defensive warfare more heavily than the original campaign, with many missions centered around fortified cities, chokepoints, and strategic holds. This shift in emphasis forces players to approach combat with greater patience and foresight, often prioritizing unit preservation and calculated counterattacks over aggressive expansion. The expansion introduces a new narrative arc structured across a series of campaign missions. These scenarios are interconnected, meaning performance in earlier battles can influence resources and options available later. New heroes are added to the roster, each bringing unique abilities that alter tactical possibilities on the battlefield. These characters are not merely cosmetic additions; their skills and progression systems meaningfully impact strategy, encouraging players to experiment with different army compositions and tactical approaches. Unit diversity is expanded through additional army configurations, offering more variety in how players construct their forces. While the underlying mechanics remain consistent with the base game, Siege enhances strategic depth by introducing mission objectives that require more nuanced planning. Defending against overwhelming odds, coordinating reinforcements, and managing limited resources become recurring challenges. The design rewards methodical decision-making and punishes reckless advances, reinforcing the deliberate pace typical of traditional turn-based wargames. Visually, the expansion maintains the same engine and artistic style as the original Elven Legacy. Units are clearly defined on the hex grid, with stylized fantasy designs that prioritize readability over spectacle. Terrain features such as forests, hills, and city walls play a functional role in combat, making environmental awareness essential. While the graphics reflect the era of its release rather than modern standards, they remain serviceable and consistent within the established aesthetic of the series. Difficulty can be demanding, particularly for players unfamiliar with classic hex strategy conventions. Missions often require careful unit management over multiple turns, and losing experienced units can have lasting consequences in subsequent scenarios. This persistence adds weight to decisions and fosters a sense of campaign continuity. For experienced strategy players, this level of challenge can be satisfying, as it reinforces the importance of long-term planning and tactical discipline. Multiplayer functionality extends the experience beyond the campaign, allowing players to test their strategies against others. However, the primary appeal of Siege lies in its single-player content, where narrative progression and mission variety provide the core engagement. The expansion does not dramatically reinvent the formula established by the base game, but it refines and extends it with additional content tailored for dedicated fans. Ultimately, Elven Legacy: Siege serves as a substantial addition for players invested in the original title’s tactical framework and fantasy setting. Its strengths lie in its thoughtful mission design, expanded hero roster, and increased emphasis on siege-oriented strategy. While it may not attract newcomers seeking fast-paced or visually cutting-edge experiences, it offers a rewarding and methodical continuation for enthusiasts of traditional turn-based strategy games. Rating: 6/10
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