
A sandbox crafting adventure with quests, magic, automation, and exploration. Gather resources, build your base, unlock new technologies, and shape your own path through a world full of secrets and progression. Inspired by classic Minecraft modpacks with many new and unique features.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Elsewhere is a sandbox crafting game that combines survival, exploration, quests, and magic with deep progression. Start with basic tools and gradually unlock new technology and/or magic systems as you explore the world and complete objectives. Build your base, try different playstyles, automate everything, and discover how far you can push your progression—from simple survival to hi-tech systems and powerful alchemy, with plenty of room for experimentation and long-term play.
The game is inspired by old-school Minecraft modpacks and features many new and unique features such as character creation, building templates, monster-filled castles, and many more.
Hi everyone! My name is Sergio, and Elsewhere is a game I’ve been developing since 2012. Since late 2018, I’ve been working on it nearly full-time. All code for the game is done by me, while the art assets are either done by me or by my more talented artist friends.

In Elsewhere, players can explore the world, fight monsters, and collect loot, or gather and process resources while gradually advancing from simple tools and medieval technology all the way to fusion power and particle accelerators.

The game also features magic, alchemy, ancient ruins and temples, and vast procedurally generated castles and dungeons filled with bosses to discover and conquer.

Players are guided by a quest system, though it doesn’t need to be followed linearly - or even at all. Building a fully automated Jaffa Factory, for example (or more precisely, a Chocolate Cookie Factory), can be a real challenge, with countless elements to consider and many resources to automate and process.

Elsewhere features a large, procedurally generated, and fully interactive world with dozens of unique biomes. Players can place and remove blocks, build castles and machines, gather and process resources, farm and cook food, explore ancient ruins and temples, fight monsters, avoid traps, collect loot, and much more. The game includes over 7,500 blocks, more than 6,000 recipes, and upwards of 300 quests.

The game includes pre-built bases and building templates, a wide variety of decorative blocks and items—including arcade machines with mini-games—along with character creation, pre-made skins, and many other unique elements.

Planned future features include NPC interactions, story elements, expanded modding support, and much more (see below).
Please note that while Elsewhere already includes most of its intended mechanics, it is still a work in progress. It’s also a very large game that takes time to fully explore and unravel.

The game features plenty of jokes and references, and there’s even a free-to-play modification called YogLabs: Testing Initiative, inspired by the YogLabs series. All Yogscast-related content is included with permission.

Elsewhere is built on a desire to recreate the joyful nostalgia and spirit of classic Minecraft modpacks. This game wouldn’t exist without the creativity of the hundreds of mods that inspired it - so I want to say a particular thanks to the modding community for their brilliance and dedication!
Custom game engine
Windows launcher (Linux supported, though still in testing and without its own launcher)
LAN multiplayer
Procedural world generation
70+ biomes, plus sub-biomes, rivers, oceans, cliffs, lakes, islands, and ravines
Caverns, ores, gems, and oil deposits
Rich plant life: trees, shrubs, weeds, flowers, seeds, fruits, berries, crops, sea plants, corals, and mushrooms
Animals and animal husbandry
Monsters and combat
Day/night cycle and weather
Tools, weapons, armor, backpacks, jetpacks, magical artifacts, and explosives
Technological progression: from stone tools and water wheels to electricity and nuclear fusion
Thousands of items and blocks (7,500+ blocks total)
Farming, cooking, and potion brewing
Magic, transmutation, and alchemy
Sandbox mode
Crafting, resource processing, machines, and storage (6,000+ recipes total)
Mini-map
World-editing tools
Naturally generated structures with monsters, traps, and treasure
Mega-structures and bosses
Quest system
Pre-built bases and building templates
Mini-games
NPCs (work in progress)
General polishing and balancing
Multiplayer optimization and Steam multiplayer support
NPC development, including special goals at pre-built bases
Additional endgame content
Expanded cosmetic options (yes, more hats!)
Full Linux support
Expanded modding support
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am pleasantly surprised by this game. I enjoy it more than Minecraft. Great game to play with the family. At the moment to enjoy multiplayer, you have to run an instance of the launcher to host a server, then open another instance of the launcher from where the game directory is saved so you can play the game. Use ipconfig in command prompt on the computer hosting the server and enter the IPv4 address into the IP Address field in game after selecting multiplayer on the computer that is attempting to join the server.
I really like this game. A lot of blocks to choose from. Only problem is that on sandbox. all items and blocks are in one scrollable section like older versions of minecraft. Would be cool to see each item and block have a category
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Follow up after quite a bit more time & getting through almost all of the content. My original review still holds true for the most part, but performance does get notably worse when you get a lot more machines in the mix. 2 quarries/precision miners with necessary anchors, reactor, pulverizers/furnaces/etc along with piping/filters/aether chests/sorting chests to automate material handling and the FPS tanks pretty hard. When in my base, my FPS runs around 20. When I started, the FPS was 140+ consistently. That is also pretty consistent with how modded Minecraft behaves. To be fair, I haven't tried to tweak startup params for the JVM very much. The tesseract is also just broken or I completely don't understand how to use it. Just hooking it up to the electrical grid, with no other pipes caused stuff to start randomly landing in machines also connected to the grid. I also tried to isolate them by just using them to transport liquid and that didn't work either. It wouldn't transfer anything. I tried both liquid and universal pipes. However, even with the FPS hit and tesseract issues, I still thoroughly enjoy the game and would wholeheartedly recommend it. [u]Original Review[/u] Plays a lot like heavily modded Minecraft. It isn't yet complete, but there are TONS of things already in place. I'm 80 hours into my first game, and still haven't discovered everything that is available. This is a game I have been waiting for a long time. Performance has been very solid, bugs are very rare, and the UI is solid. A few things I would like to see: - Borderless full screen - Better pathfinding for mobs (they have issues with gates, doors, etc.) - More in game documentation, e.g. biome info, hints about finding things, etc. - A lasso, lead or capture mechanic - Saddles - Enchanting or some means of enhancing gear - Enhancements to the in UI craft button (e.g. quantity selection) - AE2 like features - More manual pipe configuration, e.g. disconnect sides, set flow direction If you like modded MC, especially buildcraft/IC2/etc, then you will almost definitely like this game.
This game delivers way more than it initially looks like. At first glance it feels like just another “cube-style sandbox”, but once you get into it, you realize the mechanics and overall depth are much more developed and thoughtfully designed than expected. Huge respect for the fact that it’s made by a solo developer who is very active – regularly responding to the community, taking feedback seriously, and pushing updates and improvements. You can really feel that ongoing support while playing. If you’re on the fence, it’s definitely worth checking out. One of those games that genuinely surprises you in a good way.
I can't seem to actually play it. This is the first and only time a game just didn't start up for me at all in the last 10 years. Almost makes me want to leave a positive review for the novelty of that.
where to start? ive been looking for a game like this since the early days of tekkit classic factions on Minecraft. This game takes bits and pieces from tons of different minecraft modpacks, tech, farming, magic, oil. manufacturing. The game world itself is vibrant and has a lot of different biomes. I definitely havent seen them all yet. anyways, just buy the game.
I'm very glad that I finally attempted to try this game. It's like having a solution for people who want that near-perfect and old-school "kitchensink, yet balanced modpack" of MC (that should include staples like IC2/Thermal Explansion/etc). I'm only about 12+ hours in game though. I appreciate amount of detail put into it, and just being an experience that makes veteran modded-MC players to feel "at home". It doesn't yet (at version 0.59 at least) include some fair basics of MC (boats, trains, ...) but it got mostly everything that's important for long-term progression fun. If you ever liked modded (Feed the beast, and other similar modpacks) experience of MC, you would do yourself a disservice not trying this game.
Amazing Game. Its The Game We Needed For People Unable To Play Modded Minecraft. My One Wish Is They Finish Multiplayer So I Can Play With Friends.
Excellent game. This is what Minecraft should have been!!! Kudos so much to the creator!
Fun game... It needs more awareness!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $931.2K | 990 | 78% | $24.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $19.3M | 13.8K | 86% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 358 | 89% | $2.99 | |
| $27.5K | 102 | 85% | $14.99 | |
| $27.5K | 207 | 66% | $5.59 | |
| $27.5K | 348 | 62% | $4.99 | |
| $27.5K | 1.1K | 72% | $0.89 | |
| $27.5K | 71 | 82% | $14.99 |