
A game about friendship, love and technology in a place where bits have replaced atoms.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it good
Wandered aimlessly for an hour, didn't like the characters or plot, and never got to engage in any actual game mechanics to see if they were even fun. Mostly I was just confused and not enjoying myself.
Connect("Dorisburg") Slurp()
(Game not complete at 1.1 hours in before reviewing, as part of my review all my games project) (short version) I usually check reviews at the 1 hour mark to see if I'm missing anything, it seems I'm not. A sea urchin in the desert, however the immense freedom you get leads to aimlessness and feeling rudderless. Too expensive at $25 (long version) I'm sure this game might be amazing; Unfortunately I own over 1000 games, and there are 100,000+ more out there. To be worth anyone's time you have to get your customers attention in the first 10 minutes, let alone an hour. I'm not going to play a game for 40 hours, and "then it gets good!" not when I can play games that immediately hook from start to finish, like Elden Ring/Terraria or various other masterpieces. The good: the visuals are unique and caught my attention, I love the freedom, the idea of using command prompts in the game is very interesting. The bad: the freedom is too "make your own story" which by (even positive reviews) leads to player aimlessness and confusion. If I have to get a google guide to play your intro, you, the game developers make a mistake. From what have read, no one's asking to be lead on a leash, just "what's my motivation?". At $25 you can find better indie games that have unique concepts.
Very obtuse and buggy controls, and no indication of what you're supposed to do. You walk around a town, and you can make small talk with generic-looking people (which is essentially "hello." "my name is Sebastian." "Goodbye."), but that's all. Sometimes you see people "repairing reality" with strange machines, and I presume that eventually you get to do that too and that's the core of the game, but there's no guidance, and nothing to be found by exploring the town. At one point a bum asked me to steal him a beer, which I did because it was the only imperative in the whole game so far, and when I gave him the beer he said "thanks" and that was it and there was nothing further. And then shortly after that the game crashed and I decided not to play anymore.
真正有创意的游戏 真正有创意的编程骇入系统设计 神作无人玩 可惜可惜
Splendid game, though you can softlock yourself pretty easily if you're not careful. I've had to restart twice. To anyone that managed to play with 0 guides, GG.
这款游戏的创意能够用前所未有来形容,后也不确定会不会有来者。玩法和世界的完善程度很高,远超个人独游平均水平,但是相应的,剧情,文本,人物塑造比较单薄;然而瑕不掩瑜,我认为剧情上的瑕疵是因为游戏框架太过超前导致的。是能让你的小长假变得记忆深刻的一款游戏。 补充:居然还真的有游戏和这款游戏玩法相似,名字叫One Dreamer
Else Heart.Break() was a decently fun experience. I really wanted to adore it after being brought nearly to tears by Hacknet, but its entirely too short, and the story is not very interesting. No matter how many dialog options were presented to me, I did not care one bit about chasing Pixie. The art and music in the game are wonderful. I had a hard time manipulating the camera to truly appreciate it, but when you can it is truly something special. The possibilities the game world presents you when you acquire a modifier (perhaps even 2) are incredible, but they aren't explored. Additionally, you aren't really rewarded for doing anything outside the box. You can find a computer with the name of every door in the game and there's some fun extra stories in the floppies, but it didn't really change the experience. It felt like by keeping the story short and by limiting the code complexity for a story solution to only a line or two, the game was kept from being a true masterpiece. During my play-through I got ignored by my parents on my birthday, drank all my Dad's booze, created a brute force key and let myself into strangers apartments to watch them sleep, got accused of stalking when I really did just have a cigarette on me in the shoe store, met a dude reading a titty magazine at his job, coded a network to slurp, got asked to ♥♥♥ in a virtual girls mouth, and got kicked off the island on the same boat I arrived on. var reviewScore = 6 if reviewScore > 7 print("A sequel (even a DLC or story mod) aimed at more advanced programmers with more complex problems to solve would be killer. Its a shame its been a decade with nothing of the sort.") else Heart.Break() print("</3") end Note: Do NOT pay $25 for this. It is not worth that price whatsoever.
[h1] Slurp() [/h1]
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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