
A game about friendship, love and technology in a place where bits have replaced atoms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The concept and visuals all look great, but it's obtuse and feels unpolished. The game shows but doesn't tell, and some people might like that. This is hardly a spoiler since this is revealed in the first 10 minutes of gameplay: Your character gets a new job in a new city. You are told to meet with your new boss at a predetermined location, but nowhere on the HUD does it tell you WHERE that somewhere is, leading to getting very lost. I have no idea what happens after that and I don't have it in me to try and find out. Perhaps there's a gripping and engaging story somewhere under the beautiful wrapping that is Else Heart.Break(), but clunky controls and a clumsy UI will turn off many a new player *before* you get to the coding portions. (2/5)
Essentially just walked around lost for an hour talking to random characters for an hour before I got bored and put it down.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it good
super cool game totally worth a try
Why can i write a reccomendation?
Quite hard to get started but one of the most original games once you get there. I like!
Connect("Dorisburg") Slurp()
I agree completely with all the negative reviews, I have no idea why others enjoy this, It's basically a story game/walking simulator but with a really boring story and shallow characters who just party and get drunk, none of them have much backstory. Typical dialogue Hi/Hey/Want a beer?/Sure/Nice party/Yeah/Bye. There's no real missions or goals or things to do (unless you count meeting somebody to go to a party) . Others have said the programming parts are good but there's no help on what syntax to use or programming language (I guess something object oriented from the game title?), you can try typing random things but obviously none of that works. I'm just not invested in the story enough to watch online guides to learn a new programming language for this game. (My total play time is about 2 hours not the 15 min it shows due to playing offline)
Splendid game, though you can softlock yourself pretty easily if you're not careful. I've had to restart twice. To anyone that managed to play with 0 guides, GG.
Very obtuse and buggy controls, and no indication of what you're supposed to do. You walk around a town, and you can make small talk with generic-looking people (which is essentially "hello." "my name is Sebastian." "Goodbye."), but that's all. Sometimes you see people "repairing reality" with strange machines, and I presume that eventually you get to do that too and that's the core of the game, but there's no guidance, and nothing to be found by exploring the town. At one point a bum asked me to steal him a beer, which I did because it was the only imperative in the whole game so far, and when I gave him the beer he said "thanks" and that was it and there was nothing further. And then shortly after that the game crashed and I decided not to play anymore.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — | |
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| $14.8M | 31.3K | 94% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $206K | 890 | 88% | $12.99 | |
| $206K | 256 | 85% | $19.99 | |
| $206K | 1.3K | 91% | $4.99 | |
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| $206.1K | 1.3K | 89% | $10.99 | |
| $205.8K | 98 | 84% | $49.99 |