
Elium - Prison Escape is a skill-based swordfighting action roguelite in a medieval setting. Play in First and 3rd Person view with shooter-like controls, in a challenging and unforgiving prison environment with the main goal of finding an escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While this game is an interesting concept, it isn't very well executed. The controls are a bit clunky, combat feels stiff and unresponsive and the AI leaves a lot to be desired. This feels a lot like an early access title. There isn't a whole lot of content to speak of. It calls itself "randomly generated" but it's just a collection of a few dozen pre-made rooms cobbled together. The subtitles don't actually work, and the speech isn't in English, for the most part. The only redeeming quality is the graphics, which aren't bad. All in all, I'd give this game a 4/10.
Great game! Great concept, but battles needs some fixes, sometimes you hit the enemy but there´s no effect, the enemy simply don´t recognize that he where hit, and sometimes you block ( even having full stamina bar) and the attack hits you. Would be nice if you have middle stage save points, couse you need to leave gameplay and simple looses everything you have achieved so far. Weapon bounce upon parry would be perfect! Becouse there´s no advantage in using parry, and in real battles, a perfect parry almost aways defines the winner. More colours of Tabards woul be nice either! Couse when you have 5 or more prisioners with you, theres almos no way to identify friends from foes. I´m in stage 6 and I didn´t find any use for money! Any shop in game would be nice ( any prisioner selling bandages os something like food .. water or things to recover a little heath. Even so.. a Great Game that worth every penny!
Severe lack of systems and variety. All enemies are of the same type and look the same, most of the equip you'll get will be theirs. Progress is also more watching numbers increase. Combat is in the vein of warband, Kingdom Come: Deliverance, Chivalry and Dark Messiah of Might and Magic, but less mechanically deep than any of them. It severely needs either more systems or more variety, for example ranged weaponry, weapon throwing, maybe some special moves or grappling. The process of progressing through the game gets old rather quick. You move to a room and kill a guard or later on more. You loot them, switch your equipment out with theirs if theirs has higher numbers and check if they have a cell key. If they do, you free the room's prisoner and equip him with the stuff the guard had on him and then move to the next room. Rinse and repeat. The rooms are structurally varied but the only difference between them really is whether or not there is something you can kick your enemy into to instakill him. This could be improved by adding opportunities to interact with the levels more, perhaps in the form of environmental hazards you can trigger to kill your enemies, as you could in DMoM&M. TL;DR: Game is mechanically shallow and rather repetitive, you should probably get Dark Messiah of Might and Magic instead, as it is available for about 10 bucks on Steam. Not recommended as you can get titles like Into the Breach for the same amount of money and get way more for it.
Freed a nice guy from a prison cell, let's call him Laszlo. Gave him all my good equipment, shiny shoes, good belt, heck - even shoulder pats. I've trusted Laszlo. On our journey through the prison, we had to sneak past a guard in the shadows. "Okay, i'll wait for you", Laszlo said. While i was sneaking through the shadows, i've suddenly seen Laszlo supercharging to the prison guard. What the hell Laszlo! So i tried to ran to my buddy Laszlo while Laszlo started to beat up the guard really badly. But too late. Even with my axe and the good protection, Laszlo didn't have a chance. One more hit Laszlo, one more hit and the guard would have been beaten... left my equipment for Laszlo lifeless body, you have earned it, and continued on my journey to escape the prison. Rest in peace Laszlo, i will never forget you. -------- Elium - Prison Escape is a nice game for this price. It has some stealth features, a good inventory system, and buddies you can fight with. Controls are sometimes a little but clunky, but you'll get used to it. Maps are kinda random generated, which is quite an experience. Worth it!
Immersive, rewarding and quick fun for people who like hard-to-master combat systems. I mostly play this game for the combat, as it's a nice blend between realism and arcade styles where it punishes you in the right places and rewards you just the same. There are many potentially rewarding moments during a brawl and quite a few options the player can use to get an edge over the enemies, plus a lot of challenges arise when the player is faced with more than one enemy at a given time. The whole escape story as a motivation is secondary to me, but provides a nice excuse to catch a breath after a tough fight and just skip some enemies with sneaking or stealth kills. In the end it provides a good variety in pace for people to have a sort of roguelike sandbox experience. Recommended!
Antes que nada, un video que hice con gameplay explicando un poco de que se trata el juego: https://youtu.be/z4hXXDEIUBs Al principio, no fue nada fácil. De hecho, me hizo enojar bastante el tema del espadeo. Hasta que me cayó la ficha: este juego no es para mandarse a lo loco y luchar como el 99% de los juegos de este estilo. "Elium" es un juego para pensar, para arrancar tranqui, a pleno stealth, evitando el conflicto, y disfrutando de las sombras mientras desmembramos guardias y nos hacemos de equipo para nuestros futuros compañeros. Porque vamos a salvar a algunos prisioneros, pero ellos tendrán también que ayudarnos a nosotros. Y muchas veces, dar su propia vida. Pero el premio puede ser la libertad... así que vale la pena, verdad? "Elium - Prision Escape" es una leve mezcla de Dark Messiah of Might and Magic, y la saga Thief. Tendremos que escapar de una carcel generada proceduralmente, y sobrevivir cada nivel sin regeneración de vida, a fuerza de coraje y concentración. Los duelos de espada (o hacha) son un verdadero ballet, y si bien a veces el juego parece jugarnos una mala pasada, las batallas están muy buenas, con muchas variantes y hasta la posibilidad de, finalmente, patear a nuestro enemigo desde un risco. En conclusión, un juego muy interesante, realizado por 1 persona, y que me ha dado mucha diversión!
[b]Orta Çağ döneminde, karanlık atmosferlerin içerisinde kaçış macerasını yaşayabileceğiniz bu oyunda; kaçış esnasında karşınıza çıkabilecek düşmanlara karşı hazırlıklarınızı hızlıca tamamlamaya çalışın. Birçok ekipmanı oyun karakterinize dahil edip, daha güçlü bir hale gelmesini de sağlayabilirsiniz. Zindanların içerisindeki kaçma aşamasında çeşitli keşifleri yaparken, dikkatinizi de her zaman canlı tutmaya çalışın.
[h1] Escape From Repetition. Stay In Your Cell. [/h1] [b] Who Will Like It [/b]: Those who enjoy medieval combat, stealth, and/or random level generation. [b] Who Won't Like It [/b]:Those who enjoy medieval combat, stealth, and/or random level generation. Everything about Elium pointed toward a gameplay experience that I would absolutely love. After watching a couple videos, I thought I'd be jumping into the prodigal son of Chivalry and KIngs Field: A game with a medieval theme, putting you in the shoes of a nobody who would slowly and methodically grow stronger as the game progressed. When I realized that this wasn't the case, I attempted to enjoy the game for what it actually was, and still left feeling very dissapointed. You see, Elium feels very empty, as if it were an Early Access title that lost it's funding. The idea of being this prisoner who has to stealthily make his way to freedom is fantastic, but the execution is so poor, that I checked out before reaching the final stages. Speaking of stages, let us talk about level design.... Randomly generated room presets. You've seen this before and I can assure you, you've seen it better. My issue is not with random generation, but with how boring these presets are. Every room aesthetically looks the same, and nothing ever changes. Along the way, you have the option to free prisoners, and every one has the same voice and face. Every guard you encounter also sounds and looks the same (give or take a different color on his armor). There are no traps, clever puzzles, or mix-it-up gameplay surprises along the way. Once you've seen the first level, you've seen the entire game. This wouldn't be a problem if.... The combat had more variety. I definitely enjoyed the more realistic block/parry/attack combat and loved that 1 or 2 well placed hits meant the end if I wasn't careful. The addition of a kick ability is a welcome throwback to the Dark Messiah days and I won't deny chuckling watching the guards bodies ragdoll off the edge of a cliff. Aside from this, your options are either stealth, 1 on 1 combat (with a small handful of melee weapons), or to basically break the game by amassing an army of freed prisoners and outfitting them with the best gear. The latter option is completely broken, with AI going berserk and enemies being swarmed in a giant orgy of bouncy kicks and punches. It makes me wonder why there weren't more options. Where are the bows? How about throwable daggers? How about triggering traps to take out enemies as a bystander? What about a basic hand to hand stealth knockout ability? Not here. In the end, the experience just feels dry. After the first level or two, you'll realize that you've seen everything, with nothing new to collect or no interesting landmarks to explore. There is no story segments to unravel, no new abilities to acquire, and no variation in enemies to amp up the challenge. Had this been Early Access, I would have stuck around to see where the developer took it, but in a recent forum post, he clearly states that all future updates will be bug fixes unless significant community interest garners additions. At $15, you're getting a shell of a game. Not bad, but could have been so much more.
这个游戏很有想法,尤其是在战斗系统上,既有骑马与砍杀的味道,同时也有自己的新点子,游戏里的武器是有碰撞体积的,目前我发现的格挡还比较玄学,但是总体来说就是物理上的用自己的武器去碰对方的武器,如果双方同时攻击那么可能双方武器会弹开,这都是即时计算而非提前写的脚本。攻击防御的时候有几率击落敌人的武器.有几个模式,战役模式,练习模式,真剑决斗(笑),还有一个模式我还没解锁。战役模式就类似肉鸽like,随机生成地图,从起点到终点,中间要消灭/躲避守卫,解救其他的囚犯,还可以配置他们的装备(让我很惊喜的是ai会自己选择更好的武器装备)。但是说实话潜行这个真的很鸡肋。我打到第五关,身后一群小弟,而第五关一个区域内最多2个守卫,直接就陷入人民战争的汪洋大海,我基本上不用动手。一直没有潜行过。然后练习就是拿木棍和另外一个囚犯对打。好像打不死。真剑决斗有点傻逼的就是开局没武器,要老子赤手空拳和随机武器的敌人打。运气好是个没头盔的单手剑屌丝,我疯狂锤脸还是可以打死的。但是如果出个拿盾牌斧头的多半要被打残血或者直接被打死。总之这一款游戏很有潜力,战斗系统还有瑕疵但是让我眼前一亮!游戏装备有点少但是手感很不错,打击感有待提高,不过这样也可以接受,至少比老滚好多了(狗头) +优点:真实并且有新意的战斗系统combat system ai自动换更好的装备 -缺点:武器太少weapons are not enough 少许bugs 场景重复 后边关卡敌人太少,因为玩家完全有能力在很早就救出几个同伴,这样一来一个卫兵根本没有威胁
The only experience I had with sword fighting games was Chivalry. I love that game. But the chaos of multiplayer made it very difficult for me to get into. Elium solves that problem. Combat system is innovative and intuitive. It rewards timing and observation. There is a way to be stealthy, but I'll admit I'm not very good at it. I always end up having to fight. This is also a difficult game. Once you learn the ropes (around level 3) it's easy to deal with one guard. But then you'll have to fight more than one guard at a time, and that's when things get rough. I read one guy saying that his powerful computer couldn't get high FPS with this game. I don't know what he's talking about. I run an i5-6500 with a Radeon 460. Game runs at around 50 FPS no problem. And my friend who has a GTX 1060 runs it perfectly. The other thing that is important, at least if you care about this sort of thing, is the indie aspect of it. Every now and then we get to enjoy the rare indie gems. Games that defy big developers due to excellence in game design and pure customer service. This is a game developed by one guy. And it's excellent. It's the kind of videogame that you want to support simply because of the principle of it. And if on top of that it's a good game, well, Elium checks all the right boxes. This is not a perfect game. But it's a fun game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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