
Archtower is a mixture of ARPG and Roguelite. Explore the mysterious Tower, build your characters, improve and develop your clan. Use different skills from power crystals to optimize your builds. And try to survive. But don't worry, the game gives you options to keep your life and loot on defeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Archtower is a nonstandard mix of Action RPG and Roguelite.
There is a great Tower in this world. It has always been there. A primitive community of people, organized in family clans, are trying to get into it. You are playing for one of those families. Who knows what the offspring of your clan will find there next: fame, treasures, or just a painful death.
Unique generated characters
4 basic classes, the rest will be unlocked over time
System of innate Traits and acquired Perks for your adventurers
Meta-progression: Clan improving, Clan's Domain rebuilding, Tower Upgrades
Loot system similar to classic ARPGs, but with its nuances
Power Crystals, that grant you active skills, improve your heroes with them
Complete Quests, meet new Factions, increase your reputation with them, get bonuses
Hardcore, the game isn't too difficult, but fast, you delay in combat - you fall
Permadeath and drop of belongings, but the game gives chances to avoid this
Traumas and Injuries system, if the hero loses often; Traumas can be healed, Injuries can't
Explore the Tower, meet new friends and foes, uncover the secrets of this place
Unlock New Content gradually: Classes, Weapons, Armour, and Power Crystals
Deepening systems like gear enhancing, gear reforging, lockpicking chests minigames
Meaningful achievements with in-game rewards
Play as you like, with a 1st-person or a 3rd-person camera, for the purposes you need
Choose your hero from the list of generated adventurers. Choose wisely, because, in addition to choosing a class, certain traits and stat spreading can significantly affect your playing experience. Increase its characteristics, level up, choose upgrades and perks. Pick the right equipment for your builds.
Raise the family clan level by getting Fame (complete quests, explore the Tower). For clan level-ups, get small clan bonuses, which will gradually add up to a good boost for all your characters. Send your old characters to the well-deserved retirement, thereby earning additional clan Fame.
Take back the lost clan lands and start building them up, taking various bonuses from buildings. For example, the Tavern allows you to have several characters at the same time.
Unlock and explore new floors, along with new classes and upgrades. Buy Tower upgrades from the enigmatic Attendant. Discover and explore secret places, find powerful gear for your characters, fight new enemies.
Do the quests, those that wait for your help can be found both in your home camp and in a strange mysterious Tower. Get Fame for your clan for this.
Unlock new skills for your characters and improve relationships with your allies by doing class and faction quests.
Retrieve incomprehensible power crystals that gain you new active skills. Use these skills to diversify your gaming experience and cover the weak spots of your characters.
Preserve your heroes, don't forget to heal in time, buy and use bandages when low on health. If your character dies, then it is permanent, and its loot and equipment will stay in the Tower.
With time, you'll learn how to minimize harm from the death of characters and the loss of gear. You'll unlock upgrades that allow you to pick up the dropped loot of your predecessors. And defeat doesn't always mean the death of the character, you'll have your chances to survive and escape, but this will lead to the chance of getting traumas, or even injuries. If you have a Hospital, there you can heal your traumas if they weren't left to a serious condition.
Try new classes and builds and you'll achieve great results!
If you have shader related fatal error on starting up, in most cases it means that you need to install 'DirectX 9.0c' manually.
Laptops usually have performance troubles with the game, especially gaming laptops with geforce, as it launches on integrated videocard by default, you'll need to change it in geforce program manually. (Planning to fix it later)
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has good concept and gameplay and as much as I wanted to like this game, I couldn't. Permadeath + static dungeons means you'll be often force to replay same floors with same enemies placed at same locations over and over and over again just to grind the levels needed to attempt the challenge you died to last time. This quickly turns into a rather boring experience. Maybe the game gets better later on. Maybe the devs will change it to be less grindy since it's still an EA title. But bottom line is after a while I had to force myself to play this so at the time of writing I cannot recommend it.
ПОНИМАЕШЬ, КОГДА BARONY И ROGUE LEGACY ОЧЕНЬ ЛЮБЯТ ДРУГ ДРУГА... Великолепная смесь из Диаблоида, Rogue Legacy и Heroes of Hammerwatch! Этакая поделка под Barony. Плюсы: 1) Наконец-то грамотный дизайн геймплея за каждый класс\архетип. Персонажи - не просто однокнопочные комбо-разносители 100500 нечисти. Из за того, что буквально каждый удар имеет кулдаун, игроку придётся выстраивать тактику ведения боя через "то что есть". Разные скиллы, кулдаун которых не перекрывает друг друга. Необходимость уворачиваться между кулдаунами. Целиться в голову. Выстраивать билды на мультишот, скорость и т.д. Это не боёвка - это вальс, где важно каждое движение. 2) Классы - их много. Каждый уникален сам по себе (навыки владения определенным оружием\бронёй\аксессуарами, скиллы, особенности) и позволяет сделать себя ещё уникальнее за счёт открытия новых видов оружия и возможностей. 3) Огромный моддерский потенциал. Контента много, но никто не сказал, что его не может быть бесконечно много. Сама система достаточно гибкая для того, чтобы реализовать в игре то, что никогда в ней не появится. Например того же некроманта. Минусы: 1) Рассчитанность игры на постоянную отправку персонажей в небытие хоть и работает в том же Rogue Legacy, но тут она дико конфликтует с системой прокачки персонажей. Одно дело, когда вы теряете новичка, а совсем другое - прокачанного персонажа, на которого вы убили добрую неделю, выстраивая билд и фармя нужный шмот с нужными статами. Да, игра в большинстве случаев позволяет себя контролировать. Однако в ней существуют и ситуации, которые иначе как "подстава" не назовёшь. Например комната на 5м этаже, где тебя запирают с жирным мини-боссом в маленькой комнате с ядовитыми лужами, взрывными электро-колбами и 2мя статуями, которые гасят тебя независимо от того, что ты делаешь. А ты лучник, который по 200 лет тетиву натягивает (механика лука) и поэтому играет по принципу "сначала загаси всех в комнате издалека, а затем только заходи". Не помогает даже механика гоблоидов с отправкой в лазарет. Один мисклик по кнопке - и твой персонаж теряется. Этого быть не должно. 2) Из первого выходит второе. Боевая система, из за постоянных кулдаунов даже обычных атак, никак не рассчитана на бой с несколькими врагами, которые не будут ждать, когда у героя реснется возможность атаковать. Следовательно, ближники будут страдать начиная со второго акта. Дальники же хоть и способны играть через "ударь-убеги", но и тут игра даёт поддых, ибо из за плохо читаемой карты, маленьких комнат и множества объектов на пути, у игрока есть неиллюзорный шанс загнать себя в угол и в лучшем случае лишиться хабара, а в худшем - персонажа. И в этом плане даже лишиться персонажа не так страшно, как лишиться того, что ты собирал по всем уровням. 3) Графика. Кто-то бы сказал, что это дизайн такой. Но нет, голые 3д стены никак стилистически не синергируют с пиксельными объектами. Возможно в будущем, как скелет будет готов, разработчик наймёт визуал. диза. Но сейчас игра цепляет только своим геймплеем. 4) Отсутствие генерации. Вроде как подобные игры, требующие постоянного перепрохождения, должны развлекать тебя хотя бы процедурной генерацией уровней. И она будет - но потом, и в виде отдельного режима. Сейчас же мы вынуждены по 100500 раз проходить одни и те же уже заученные нами локации. Благо хоть лут выпадает рандомно. 5) Игра слишком требовательна к игре через мету и минмаксинг. Ты не пройдёшь и 2й акт, если твой ближник не будет иметь щит. Босс так вообще требует героя 10+ уровня, хотя максимальны уровень персонажа - 10й. Перекачаться ты не можешь - игра лочит уровень героев за прохождением актовых боссов. Не помогает даже заточка вещей. Смысл давать такое разнообразие всего, если из этого разнообразия комфортно можно играть только за малую часть всего этого? Только и остаётся, что гриндить, поднимая уровень клана в надежде, что когда-нибудь статов будет достаточно, чтобы тебя не ваншотала толпа магов. Хардкор\минмаксинг\мета-билдинг должен быть опциональным, а не обязательным. Как на мой взгляд стоит играть в эту игру: 1) Забудьте про таверну и возможность сохранять персонажей. 2) Как только появляется список на выбор - берите самого крайнего, независимо от плюсов и минусов, и проходите игру до его смерти. 3) Как только он помрёт - не спасайте его, а просто берите следующего рандомного с краю. 4) Таким образом вы отучите себя смотреть на персонажа как на реликвию, которую надо сохранить, вмсто этого воспринимая его как расходник. Это позволит не гореть, когда он внезапно помрёт от ситуации, на которую вы были не в силах повлиять. 5) После смерти персонажа никогда не берите тот же класс. Таким образом вы не потеряете интерес к игре, постоянно меняя стиль прохождения.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Spanish - Spain, Polish, French
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто добавить режим рандомно генерируемых подземелий, в добавок к основной игре, и это было бы идеально. А так игра реально интересная,советую.
игра определённо стоит покупки, считаю автора гигачадом 12/10 смертельных станов
автор гигачад, создаёт проект мечты, надеюсь сможет довести проект до релиза
70+ hours of updates game crash at death screen instantly remove you character ----------------------------------------------------------- The assessment is done on a 100 scale, but all the points are my subjective opinion After 60 hours only at 4 chapter When in this game have 5 part on this moment May be i can spend only 30 hours for complete game at chapter 4, some tims this game take long with low effective, but I DON'T REGRET. And spend more time in the future [h1]Classes[/h1] There are classes built on a limited list of common mechanics to create unique gameplay tied to the class + a small list of unique mechanics for each class built including unique class skills with a small variation built on 2 optional skill drivers for each skill At the moment each class has 1 passive skil + 2 active [h1]Quest System[/h1] - Including side quests. [list] [*]Quests are built first on lore. 75/100 [*]Quests gameplay 66/100 [/list] [h1]Level Progression System[/h1] All characters have a level that increases as the game progresses, giving [list] [*]Unlock/Upgrade skills [*]Unlock Perks with optional choice [*]Get points for characteristics that can be distributed independently [/list] [h1]Replayability[/h1] Is based on completing the game for different classes [h1]Game play[/h1] 8/10 Hard 75-80/100 - Requirement for understanding in mechanics - There are different optional mechanics [spoiler] - An enemy with different mechanics that is not a threat in one-on-one combat? But difficult for crowds and groups. The mechanics of different enemy types work well together - Unical mini bosses - Unical bosses. Hard 7/10 at casual view and 3/10 at Soulslike view. [/spoiler]
Хорошо даже для раннего доступа, но нужно убрать прилипание к стенам и добавить генерацию уровней в башне.
Пиромант имба, до 13 этажа в соло
Да
Play Time: 43 hours Achievements: 69 of 166 Date/Version: 12/08/2024. v0.5.12.0 Rating: 8 I'm currently playing this game in Early Access, so please note that many thinks may have changed since I last played. The developer is really cool, and clearly has a passion for this game. I really don't have many games in my play history like this game. And yes I've played Barony, on another platform but that game is not for me what so ever. Archtower I believe has a far fairer hit detection system, and replayability, and difficulty jumps. You pick a character, who has a randomized unique trait, who also has a randomized class. You run the tower, get quests, grind out said quests, and enjoy some of the funny stories the developer has written. The tower is not randomized, this helps with questing, and memorizing the layout of each stage. I would say play the DEMO if this isn't your style of game, and then decide to purchase the game. P.S. thank you developer for thinking of the idea of transfering all the data from the demo to the full game, it's a nice touch. Each stat feels uniquely different even with the limitations. There is a very large variety of classes, gems that give additional abilities, and items within the game. The developer has added a system that helps with passive stats, and while minor they do add up. I'll be honest this is not a run & done game, there is grinding to this game. This game is not meant to be played once. There's a system in place where you retire your characters, or they die and you get fame off of them. This game is designed to be played multiple times with different characters and classes. I never play in first person in this game, which it has the option to play in. Achievements can be really rough to obtain. Unless this game takes off which I hope it does I don't see some of the achievements getting more then .03% completed on them. Achievements do give you in game stuff such as money, or fame, or crystals. Money, crystals and fame can be obtained via playing the game. But the achievements do help with expanding your character roster. (Hint Hint look at the class roster and their achievements) – thank you developer for thinking of this. If you are an achievement hunter, avoid it in it's current state. For example at 43hours in I have 8,001 enemies slayed... out of 100,000 enemies for that achievement. Or smash 300,000 pots, I only have 10,150 pots smashed. Yes there are traits and classes that could help improve in some of these area's, again you're looking at 100's of hours of game play. This game was released on Itch.io originally I do believe. I mention this because it a nice chunk of Itch.io games are passion project for individuals. The developer has a youtube channel where “previews” of patches can be seen, or updates to the game. For instance just the other day there was a tower level 13 added, and the developer was showing up the the snow prints, and even “snow dust” as I would call it when using a pet. Overall this is a fantastic game and a great buy. I like the game as is just some minor updates and it'll be even better. Get it at full price, or on sale. PROS: Unique Classes, randomized names, traits, and skills. Fun little charming aspects. (Spider attacking the bat, funny posters in “bad guys” location) Unique levels Fun for those who like repeatability, and repeat play games Great hit detection system Is unique compared to a similar game that was popular BNY. Enemies that have their own unique hit patters but are consistent, thus you have to learn their pattern. NEUTRAL: Currently no codex I have frame rate issues but that could just be this new laptop. Settings are honestly a bit much, take a glance at them. It's really considerate of the player. Keep it it's just a bit complicated for a normy such as myself. CONS: End Game Achievements are a bit steep for my liking.
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Where this game's players are, estimated from review languages.
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