
Ed broke the curfew to visit his friends in order to find out the truth of his granddaughter's disappearance, but the truth was far more terrible than he thought.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏有一些有想法的设计点,但总体非常欠打磨,大部分地方给人的感受是制作者都没有仔细思考这款游戏要给人一种怎么样的体验。 首先优点是克苏鲁的故事配合这个黑白手绘的画风非常有神秘感,荒诞诡异的气氛很足。大部分推进故事的解密很无聊,但还是想继续推进,可能这就是克苏鲁故事天生的魅力。 其次洞察力的设计有点想法,作者应该是想把有限的洞察力作为一种资源,让玩家不得不思考要仔细调查那些地方,而不能像传统的点击解密游戏那样地毯式搜索所有信息。但可惜的是游戏后面的流程并没有很好的围绕洞察力来设计,大部分时候当我深思熟虑觉得这个地方值得用一下洞察力,结果系统提示无效,然后一个场景下来洞察力甚至用不完。可以说这个很有想法的系统完全被浪费了。 再就是大部分的解密非常无聊,无非就是先去一个地方碰壁,然后在另一个地方找到这个物品,从那个人那得到那个物品,然后再解决问题。偶有真正算得上解密的地方,难度又骤然提高。比如游戏的第一场真正解密,需要你打开一个盒子。你得先解开隐藏的转换表,用转换表把写在门上的符号转为数字,再在另一处得到一个加密的密码,把刚得到的数字作为密钥把加密密码平移为真正的密码。这里的问题就是游戏里完全没有提示你得到的密码是加密过的 需要平移解密,你会很自然的觉得你通过转换表得到的数字是用在另一个地方的密码(而且还就写在一张打不开的门上),大部分没有密码学知识的玩家是不可能想到平移加密的。 这一套解密放在任何解谜游戏里都可以算做一个较难的题目,而这个游戏一上来就是这难度,当我以为这是一个非常硬核的解谜游戏的时候,接下来的流程却又变回无聊的找物品,找人,解决障碍的流程,并且大部分流程都是如此。 总结就是这个游戏在刚开始的10分钟会让你感觉他好像有点东西,但很快游戏体验就会变成一团浆糊,这倒是意外地贴合游戏剧情里人变成蜡块的设定。
Get through the whole game in 6 hours without walkthrough guidance. Puzzles are all reasonable Very decent story and art, very lovecraftian . All horror scenes are expectable. Bugs do exist, don't pause and save the game while walking.
[h1]An unpolished atmospheric horror puzzler, memorable enough to play, but often very rough around the edges.[/h1] [i]tl;dr below...[/i] [h2][b][u]The Good:[/u][/b][/h2] - Some great character artwork. - An unpredictable narrative, which keeps the player engaged. - Generally good puzzle design. - An ambitious amount of diversity in the puzzle design for an indie team- not everything lands, but it's good that you don't feel like you're doing the same thing over and over again. - Some very nice, short animated sequences, especially when transitioning between characters. [h2][b][u]The Bad:[/u][/b][/h2] - For how well drawn and distinctly most of the characters are drawn, two of the main characters seem completely out of place, and just like 'generic anime main characters.' Their blandness clashes with the other characters and the environment. - There's a whole lot of poorly translated dialogue going on here. Mostly you can get the gist of what the characters are trying to say, but sometimes the English is so broken that you just gotta keep rolling on. - The game features a really under-baked 'insight' mechanic that doesn't give you enough charges, and the seems to give very little benefit for using it- and actually often punishes you for using it. The idea of it was interesting, the execution felt reasonably pointless by part way through. [h2][b][u]tl;dr:[/u][/b][/h2] It's a short little horror romp. It scratches the itch of 'Silent Hill minus combat' if you're looking to fill that void. About 3 hours for a first run through, with incentive to replay, but not a bad value for $10.
国产克苏鲁题材的点击解密游戏,游戏围绕儿童失踪案展开,由此一步步解开案件的真相,而这个真相则是人类探索禁忌知识导致的灾祸,很符合克苏鲁主题。画面以独特的黑白手绘美术风格,掉“san值”的地方刻画的不错,但是不够劲,没有达到足够的精神污染地步。 玩法做的略显奇怪,有正常的“san值系统”,死亡或者看见一些禁忌的东西就会掉san,不过我掉到99%就没法进一步掉了?也没迎来真正的死亡?有点奇怪,[u] 我还期待整个人疯掉的样子。[/u] 另外还有一个洞察力的系统,可以洞察各种乱七八糟的物品,然后显示物品的信息,还能影响对话走向,这个系统的存在为游戏增添了一丝探索感。不过越到后期越多物品无法洞察,没有更多信息,让人感到很遗憾。 点击解密部分唯一一个看着像难题的部分,还让我手快直接看到答案了,其他部分不算很难,多注意游戏鼠标可互动的物品即可。[u] 小女孩的追逐战[/u],可以说是整个游戏玩法最有趣的部分了,合理的利用到六个板块空间的物品,然后加以联动让其逃出生天。 [u] 剧本看着像跑团那种感觉[/u],有一个主持人在不断的讲述着故事的发展走向,并且给出目前现状的讲述,然后四个主角轮流登场,又巧妙的和彼此相遇。故事剧情很有趣,在挖掘幕后真相的过程中,发觉到事情的不对劲,而到了最后得知真相的一瞬间,整个人又直接疯掉,从这四个不同的视角逐渐搞清楚世界的真相。 总之,作为一个低成本的克苏鲁游戏,游戏做到了那种探索禁忌知识的味道,喜欢这种克式风格的,应该会挺喜欢这款游戏。 [u] 当直视不可名状之物时候,整个身体,甚至枪支都变蜡的场景,真是让我欲罢不能。[/u]
这价格。。这游戏时长,一言难尽。优良也就算了,但这作品真的欠打磨,我眼中的克系没这么清新脱俗,总感觉克系会说:别来沾边。 解密:做的可以说是很不错的了,但真正的解谜玩法实在太少了,假如解谜充足这游戏起码在解谜上能沾边,但没有很足够的解谜设计 画面:手绘是好看的,但感觉不够掉san,感觉画的还是很清醒不疯狂很理智,过于的小清新 操作:点击用道具很麻烦,取消使用还要再次点击,一般都是无效会自动取消,想尝试再重复点击,类型个人感觉是点击类更贴切 克系:我知道的是不是太多了?剧情上的线索是超级多,别人方面的背景比如说医生的方面,他拿到植物之后就对此人前后一无所知,信息很不对等,一方面全知一方面全无 总结:我感觉不够污染,不够水时长,不够的悬疑,不够的游玩,知道的太多。我需要掉san,需要疯狂,需要触手
Well... It was interesting. Until the moment when they tell me [spoiler]"that's it, folks, you're doomed" [/spoiler]. I could be wrong, but I think there's [spoiler]only one ending to the game, and it's pretty bad for everyone except Chris and Michelle [/spoiler], and that's a bit disappointing. I thought my decisions were supposed to have an impact. But no. Ironically, [spoiler]the linearity of the plot is matched by the linearity of the gameplay [/spoiler]. The stories of characters like [spoiler]Ed and Beck [/spoiler]end abruptly. [spoiler]Dawson and Chris[/spoiler] are developed better and more logically. Another negative point is the low quality of the images. The backgrounds and some of the art look like stretched out low-res images. This is disappointing, because I initially really liked the art style of the game. The game has a very good atmosphere, sound. There is a sense of tension, I like that. I liked the fact that you have to solve puzzles in real time and feel dangerous. Overall, it's a good Lovecraftian story, and I recommend checking it out. Ну... Это было интересно. До того момента, как мне сказали [spoiler]"это все, народ, вы обречены" [/spoiler]. Я могу ошибаться, но кажется в игре только одна концовка, [spoiler]довольно плохая для всех, кроме Крис и Мишель[/spoiler], и от этого я немного разочарована. Мне казалось, что мои решения должны были на что-то повлиять. Но нет. Иронично, но линейность в сюжете сочетается с линейностью прохождения. Истории героев вроде [spoiler]Эда и Бэка [/spoiler]обрываются резко. [spoiler]Доусон и Крис[/spoiler] раскрыты лучше и логичнее. Еще один отрицательный момент - низкое качество изображений. Задники и некоторые арты выглядят как растянутые изображения в низком разрешении. Это неприятно, потому что изначально мне очень понравился стиль игры. В игре очень хорошая атмосфера, звук. Ощущается напряжение. Мне понравилось то, что нужно решать загадки в реальном времени и ощущать опасность для героя. В целом, это хорошая лавкрафтианская история, и я рекомендую познакомится с ней.
Beautifully illustrated but the English translation is pretty awful.
"相信的心就是你的魔法"
流程约3-4个小时的小成本克式微恐点击冒险。因为在b站已经关注了一段时间的制作者,发现游戏上线后也马上买来试了试。 游戏整体氛围营造得很出色——黑白手绘的风格很好地捕捉到了克式故事的真正质感(而不是像很多泛滥的所谓克式作品那样堆叠触手之类的元素)。游戏中有几个场景着实让我有些震撼,考虑到游戏的制作规模,这并不简单。游戏的音效也做得不错,虽然明显感觉得到经费的拮据。 在第四个主角视角之前,故事展开的节奏十分对我胃口,甚至有将其改编成一个克苏鲁的召唤跑团模组的想法。可惜后半部分的展开似乎在表达上略有些割裂——或许是一个人从2019年互动视频开始的漫长开发周期带来的脱节,这也使得我对于整个故事不甚满意。所幸在情感烘托之下游戏提供了一个非常有力的结尾,让我在刚通关时不会去考虑这个问题,只是觉得过瘾。 总而言之,游戏整体短小精悍,适合所有喜欢克式风格的玩家——当然,如果你很想看一个女孩只身战胜命运的故事,这个游戏大概也不会让你失望。
虽然但是 怎么会有一个游戏的bug多到这种地步...多的没法走流程得一直重启
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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