
Infiltrate deep into Laos with your Green Beret and Montgnard teammates, hunted by trackers and bloodhounds, outnumbered at times 100-to-1. See why SOG veterans went on to found Delta Force and in the work of secret operations, remain the stuff of legends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DEADLY DOZEN 2 에 비해서 완전 개똥
Добротный тактический шутер от третьего лица. Сейчас таких игр к огромному сожалению не делают. Миссии интересные, карты большие и из под каждого куста на вас могут выскочить вьетнамцы. Для 2005 года графика вполне себе хорошая. На современной системе и широком экране все работает без проблем и выглядит отлично. Из минусов отмечу скудный арсенал (хотелось бы увидеть больше оружия, которое использовали зеленые береты во Вьетнаме, например РПД с обрезанным стволом, экспериментальный подствольный гранатомет XM-148, или пулемет Стонер-63 и т.п.). Мелкие невидимые стены в которые постоянно утыкаются ваши напарники. Отсутствие детального управления отрядом (в той же Hidden&dangerous 1999 года можно было отдавать команды отдельным бойцам, ставить им точки маршрута и т.д.). Не совсем понятная стрельба и разброс. Ну и слабоватый ИИ противников. Хотя, справедливости ради, отмечу, что противники ловко прячутся среди кустов и вовремя обнаружить не всегда удается. Так что легкой прогулки по джунглям тут не будет. 7 вьетнамских флешбеков из 10!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Elite warriors : vietnam est un bon jeu s'il s'agît de couvrir les missions des Sog pendant le conflit du Vietnam. Les graphismes ont vieillis , l'IA également. Mais les idées sur la méchanique de jeu est vraiment sympa. On passe un bon moment a trouver un itinéraire dans la jungle et donner des ordres aux coéquipiers , attention à ne pas les perdre dans celle ci; car les ordres sont fait à la voix , il vous faut donc rester a proximité. Les armes et les équipement sont aussi réalistes . Dommage qu'il ne soit pas refait au goût du jour.
Elite Warriors: Vietnam sets out to deliver a grounded, small-team tactical experience rooted in the historical operations of SOG units during the Vietnam War. The premise is immediately compelling: you command a four-man special operations squad sent deep behind enemy lines to conduct reconnaissance, rescue missions, and sabotage runs under constant threat of discovery. Before each deployment, you choose your operatives from a roster of specialists—medics, scouts, demolitions experts—and outfit them with authentic Vietnam-era gear. These early moments give the game an appealing sense of authenticity and promise a thoughtful blend of planning and action that distinguishes it from more arcade-driven war shooters. The structure of each mission begins with a strategic overview. You draw routes on a topographical map, determine infiltration paths, select resupply drop locations, and designate extraction points. These choices are meant to influence the flow of your operation, with decisions about travel speed—cautious, standard, or forced march—affecting how easily enemy patrols detect your squad. Occasional random events, such as injuries or environmental hazards, are designed to add tension before shots are even fired. On paper, this creates the sense of orchestrating a covert incursion in hostile territory, providing a layer of tension and anticipation that separates the game from traditional run-and-gun shooters. Once boots hit the ground, the game shifts to shooter mode, allowing for first- or third-person control and giving you full command over your squad. Stealth is heavily emphasized, and the game gives you tools such as silent takedowns, ambush tactics, and the ability to switch between squadmates on the fly. Issuing commands—advancing positions, covering sectors, holding ground—should theoretically allow you to choreograph synchronized maneuvers and maintain tactical superiority. The ambition here is admirable: the developers clearly intended to blur the line between military simulation and accessible squad-based action. With careful planning, the idea is that you can conduct missions surgically, avoiding unnecessary firefights and extracting cleanly. Unfortunately, Elite Warriors: Vietnam struggles to bring its ambitions to life. The tactical layer, while conceptually interesting, rarely affects missions in meaningful ways. Many objectives follow a strict, predictable layout, and the freedom suggested by the planning phase seldom manifests during gameplay. Regardless of how meticulously you plot your route, operations tend to devolve into the same pattern: move forward, engage enemies, and push through linear chokepoints. The overhead map becomes more decorative than functional, and the stealth-versus-speed decision-making feels inconsequential. Combat amplifies these shortcomings. Enemy AI behaves inconsistently—sometimes reacting instantly with uncanny precision, other times failing to register your presence even in open terrain. Your own squadmates are equally unreliable. They frequently get stuck on environmental obstacles, fail to maintain formation, or ignore contextual commands. These issues make firefights feel less like tactical engagements and more like unpredictable scrambles dictated by the quirks of the AI. Weapons, while visually authentic, lack impact, and the gunplay never develops the weight or tension that the game’s subject matter deserves. As missions progress, repetitiveness becomes a growing concern; jungle paths, enemy encampments, and interior locations start to blur together, diminishing the sense of exploration or danger. The technical presentation further exposes the game’s limitations. Even at the time of release, the visuals were serviceable rather than impressive, relying on simple geometry, repetitive foliage, and stiff animations that now appear dated. Environmental clipping, occasional performance stutters, and scripting hiccups interrupt the flow of missions. Audio design does little to elevate the atmosphere—gunshots lack punch, voice lines are sparse, and ambient sounds fail to evoke the dense, oppressive environment of Vietnam’s jungles. What could have been an immersive, tense atmosphere often feels flat and disconnected. Despite its flaws, Elite Warriors: Vietnam is not without redeeming qualities. Its dedication to depicting SOG operations, its inclusion of authentic gear, and its attempt to merge strategic planning with tactical action show genuine ambition. For players fascinated by Vietnam War history or nostalgic for older, low-budget war games, there is a certain charm to its earnestness. Occasionally, a mission will align just right—an ambush springs perfectly, a stealth kill chain unfolds smoothly, or the squad extracts under pressure—and the experience suddenly clicks, revealing the tense, methodical gameplay the developers aimed for. But these moments are exceptions rather than the rule. As a whole, Elite Warriors: Vietnam feels like a collection of strong ideas executed without the polish, depth, or consistency needed to fulfill their potential. It sits awkwardly between simulation and action, failing to fully satisfy the expectations of either camp. For players willing to embrace its clunkiness, it offers glimpses of an interesting tactical shooter. For most, however, its lack of refinement, repetitive structure, and unreliable AI overshadow the promise at its core. Rating: 5/10
will not run
Garbage. First time loaded fine. Froze up trying to play 1st campaign. Don't waste your money. I uninstalled it.
一坨答辩
Not a very good game. While the missions, equipment and guns are historically accurate for the most part, as a tactical / shooter game, its not a very good one. For some reason, all guns are very inaccurate and weak except for sniper rifles or the RPG, your teammates' AI is just dumb and hardly ever helps you in combat, and missions- even though they're realistic regarding historical accuracy- are just boring and there's barely anything happening in them. Dumb AI, boring missions and bad guns are what make this game bad, even with it's historical realism. The game is outdated compared to the games of its era- in 2003, Call of Duty 1 was released. In 2004, Far Cry 1 and GTA San Andreas were released. In 2005, literally the same year when this game was made, Call of Duty 2 was released. Compared to them, Elite Warriors Vietnam are left behind regarding technical aspects. If you wanna play a game about the vietnam war, I really wouldnt recommend this one, because its just bad.
Good S.O.G 베트남전 게임 스
the game just crash all the time, it imposible to play
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230M | 295.5K | 90% | $29.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $5.3M | 7.6K | 83% | $19.14 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 76 | 93% | $9.99 | |
| $12K | 57 | 56% | $9.99 | |
| $12K | 76 | 72% | $9.99 | |
| $12K | 87 | 67% | $5.99 | |
| $12K | 96 | 81% | $7.99 | |
| $12K | 52 | 92% | $8.99 |