
Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.
Modeled estimate, not a reported figure. How we estimate →
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About
Discover the next chapter of the legendary Elite saga. Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original 1984 open world adventure to the modern generation with a seamless, connected galaxy, a player‑shaped evolving narrative, and the entire Milky Way recreated at full galactic scale.
Against this vast backdrop, take to the stars in your own starship and do whatever it takes to survive in an ever-changing futuristic galactic sandbox. Acquire wealth and power, develop your skills and knowledge, and earn the right to stand tall among the ranks of the iconic Elite.
In an age of galactic superpowers and interstellar war, your story influences the connected experience and handcrafted evolving narrative. From discovering new worlds, to exhilarating space combat and a fully-realised economy for trade, the galaxy is waiting.

The 400-billion star systems of the Milky Way form the vast and dynamic stage for Elite Dangerous' open-ended gameplay. Constructed using real astronomical data, the stars, planets, moons, asteroid belts, and black holes of our galaxy are rendered at true galactic scale. Chart a course through star systems never before visited by other Commanders and explore the surface of strange and unfamiliar worlds with a Surface Recon Vehicle.

Over 35 distinct spacecraft are ready for you to command, from lightweight exploration vessels to gigantic behemoths ready for battle. Build a diverse collection of ships and outfit them to match your playstyle. Customise every component, weapon and optional module to enhance and alter your ships’ capabilities.

Hunt, explore, fight, mine, smuggle and trade across the galaxy. Forge your path solo or with up to three friends in a Wing. Join a Squadron full of like-minded Commanders and share the highs and lows of your interstellar adventures together.
With the System Colonisation mechanic, the power to claim and expand your very own star systems is in your hands. Whether creating a thriving new economy, a bustling trade hub, or a new port of operations, the galaxy awaits your vision.

The Elite Dangerous galaxy revolves around players’ actions. In an age of galactic superpowers and interstellar war, every player’s personal story influences the space simulation and handcrafted, evolving narrative.
Co-operate with fellow Commanders in pivotal Community Goal events that can permanently alter the state of the galaxy, earning exclusive rewards and recognition for your contribution in the process.
Align with a galactic superpower and alter the interstellar landscape with Powerplay. Support your power or undermine a rival through a variety of means, from hacking starport advertisements to attacking gigantic Stronghold Carriers. Every contribution matters.

Experience unpredictable encounters with other players in a vast, massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy.

The universe of Elite Dangerous continues to grow and expand with new features and content. Regular major updates provide new opportunities and gameplay for you to discover and change the way you play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tengo sentimientos encontrados con este juego, por un lado tenia la ilusión de explorar, viajar, bajar a planetas, etc, o sorpresa, está lleno de microtransacciones, el primer pay to win de exploración espacial, todo se reduce a llevar paquete de punto A a B, ganar dinero, comprar una mejor nave un mejor traje, para poder llevar mas mercancía, se repite el ciclo, en algún punto se vuelve aburrido, se seinten muertas las estaciones, aunque existan distancias enormes en el espacio se siente encerrado, no hay libertad; tienes que pagar por dlc para poder hacer cosas, no lo se, seguiré jugando esperando que mejore en algun punto, pero definitivamente me hace apreciar mucho más juegos como No Man Sky y el empeño que le pone su creador y desarrolladores para seguir actualizando y no cobrar por ello
i had a awful time. i couldnt figure anything out i spent 4 of the 5 hours watching videos on how to play and the rest was looking in circles to find my marker then over shooting my destination 74 times. the frustration was unreal lol why cant you add a side indicator for a marked target? the hyperdive assist or whatever was nice but it went away and i have no idea why because nothing is explained. i may try this game again later but right now im taking a break for my monitors sake.
I like this game, it's pretty fun... when your at your destination, doing the thing you actually wanted to be doing there. Pirate hunting is very fun once you get the swing of space combat, it opens up alot of skill and tactical awareness to the game along with knowing ships and what you can and cannot fight against. I'm still in the early game enjoying being rather poor with small to medium sized ships. So why the "not recommended" That's rather simple, and alot of the community seems split on this. Having to jump manually 30-100 sectors is more mind numbing than playing a cookie clicker game. I hate my "J" key now with a burning passion and speaking of burning passions, dont fly too close to the sun when you're having to navigate around it or UH OH lets drop you outta FTL and waste 15 seconds waiting for it to cool own. I get that surveying gives the player money, and that its a "profession", but honestly its so mind numbingly boring to fly around the sun, line up, hit "J" and then wait 10 seconds. only to repeat this again.... and again.... TLDR - The game's combat gameplay, wonderful for a space sim. Trading mechanics and living the merchant dreams, very fun. Living the idea of being a bounty hunter is great and rewarding. But the biggest drawback to myself and what i cannot overlook is the ♥♥♥♥♥♥♥♥ jumps being so ♥♥♥♥♥♥♥♥ slow and tedious.
complete trash. original game was fun. odyssy is horrible!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Elite: Boring.
Read all the reviews. This game is stupid hard to navigate in. Makes the game play slow when flying.
The game is great but dealing with the Frontier fire walls is a pai n in the backside big enough to make you turn elsewhere for game play.
Game can not be played without third-party tools and websites. Horrendous design, and yet it seems that making the game this way was by design. Its no wonder so many people have dropped the game, when you cant even find out where to sell a commodity in game, you have to use third party databases...
so i really try to like the game, but this wheel menu on foot must be a bad joke. you can't seriously tell me, that this can go through QA and nobody says anything? my girlfriend literally just refunded the game, because it's impossible for her to choose any item from the wheel in the tutorial (first impressions matter you know?)
The developers have decided to destroy this game. With Operations, they're solidifying their move towards a pay-to-win model, thus eliminating the few players who were interested in the game and its new content. The failed launch of Operations was their last chance to correct course. If they finally decide to launch Operations, they won't recoup the meager investment they made in developing it; the game will die within months. Los desarrolladores han decidido destruir este juego. Con Operaciones consolidan el camino al pago por ganar, borrando así los pocos jugadores que estaban interesados en el juego y en el nuevo contenido. El lanzamiento fallido de Operaciones era la ultima oportunidad de remediar el rumbo. Si finalmente deciden lanzar operaciones no recuperaran la magra inversión que hicieron en desarrollarla, el juego morirá en meses.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Russian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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